diff options
Diffstat (limited to 'modules/gltf')
-rw-r--r-- | modules/gltf/editor_scene_exporter_gltf_plugin.cpp | 2 | ||||
-rw-r--r-- | modules/gltf/gltf_document.cpp | 35 |
2 files changed, 21 insertions, 16 deletions
diff --git a/modules/gltf/editor_scene_exporter_gltf_plugin.cpp b/modules/gltf/editor_scene_exporter_gltf_plugin.cpp index 0680b124b4..894d7150b5 100644 --- a/modules/gltf/editor_scene_exporter_gltf_plugin.cpp +++ b/modules/gltf/editor_scene_exporter_gltf_plugin.cpp @@ -82,7 +82,7 @@ void SceneExporterGLTFPlugin::convert_scene_to_gltf2() { return; } String filename = String(root->get_filename().get_file().get_basename()); - if (filename.empty()) { + if (filename.is_empty()) { filename = root->get_name(); } file_export_lib->set_current_file(filename + String(".gltf")); diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index 675f5002f7..3adeaefbaf 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -204,7 +204,7 @@ Error GLTFDocument::_serialize_scenes(Ref<GLTFState> state) { if (state->nodes.size()) { Dictionary s; - if (!state->scene_name.empty()) { + if (!state->scene_name.is_empty()) { s["name"] = state->scene_name; } @@ -395,7 +395,7 @@ Error GLTFDocument::_serialize_nodes(Ref<GLTFState> state) { Ref<GLTFNode> n = state->nodes[i]; Dictionary extensions; node["extensions"] = extensions; - if (!n->get_name().empty()) { + if (!n->get_name().is_empty()) { node["name"] = n->get_name(); } if (n->camera != -1) { @@ -493,7 +493,7 @@ String GLTFDocument::_sanitize_bone_name(const String &name) { String GLTFDocument::_gen_unique_bone_name(Ref<GLTFState> state, const GLTFSkeletonIndex skel_i, const String &p_name) { String s_name = _sanitize_bone_name(p_name); - if (s_name.empty()) { + if (s_name.is_empty()) { s_name = "bone"; } String name; @@ -846,6 +846,7 @@ Error GLTFDocument::_encode_accessors(Ref<GLTFState> state) { d["count"] = accessor->count; d["type"] = _get_accessor_type_name(accessor->type); d["byteOffset"] = accessor->byte_offset; + d["normalized"] = accessor->normalized; d["max"] = accessor->max; d["min"] = accessor->min; d["bufferView"] = accessor->buffer_view; //optional because it may be sparse... @@ -961,6 +962,10 @@ Error GLTFDocument::_parse_accessors(Ref<GLTFState> state) { accessor->byte_offset = d["byteOffset"]; } + if (d.has("normalized")) { + accessor->normalized = d["normalized"]; + } + if (d.has("max")) { accessor->max = d["max"]; } @@ -2698,7 +2703,7 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> state, const String &p_path d["mimeType"] = "image/png"; } else { String name = state->images[i]->get_name(); - if (name.empty()) { + if (name.is_empty()) { name = itos(i); } name = _gen_unique_name(state, name); @@ -2780,7 +2785,7 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> state, const String &p_base_pat data_ptr = data.ptr(); data_size = data.size(); // mimeType is optional, but if we have it defined in the URI, let's use it. - if (mimetype.empty()) { + if (mimetype.is_empty()) { if (uri.begins_with("data:image/png;base64")) { mimetype = "image/png"; } else if (uri.begins_with("data:image/jpeg;base64")) { @@ -2809,7 +2814,7 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> state, const String &p_base_pat } } else if (d.has("bufferView")) { // Handles the third bullet point from the spec (bufferView). - ERR_FAIL_COND_V_MSG(mimetype.empty(), ERR_FILE_CORRUPT, + ERR_FAIL_COND_V_MSG(mimetype.is_empty(), ERR_FILE_CORRUPT, vformat("glTF: Image index '%d' specifies 'bufferView' but no 'mimeType', which is invalid.", i)); const GLTFBufferViewIndex bvi = d["bufferView"]; @@ -2931,7 +2936,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { materials.push_back(d); continue; } - if (!material->get_name().empty()) { + if (!material->get_name().is_empty()) { d["name"] = _gen_unique_name(state, material->get_name()); } { @@ -4066,7 +4071,7 @@ Error GLTFDocument::_create_skeletons(Ref<GLTFState> state) { // a sorted order, and DEPTH FIRST bones.sort(); - while (!bones.empty()) { + while (!bones.is_empty()) { const GLTFNodeIndex node_i = bones.front()->get(); bones.pop_front(); @@ -4091,7 +4096,7 @@ Error GLTFDocument::_create_skeletons(Ref<GLTFState> state) { const int bone_index = skeleton->get_bone_count(); - if (node->get_name().empty()) { + if (node->get_name().is_empty()) { node->set_name("bone"); } @@ -4148,7 +4153,7 @@ Error GLTFDocument::_create_skins(Ref<GLTFState> state) { skin.instance(); // Some skins don't have IBM's! What absolute monsters! - const bool has_ibms = !gltf_skin->inverse_binds.empty(); + const bool has_ibms = !gltf_skin->inverse_binds.is_empty(); for (int joint_i = 0; joint_i < gltf_skin->joints_original.size(); ++joint_i) { GLTFNodeIndex node = gltf_skin->joints_original[joint_i]; @@ -4176,7 +4181,7 @@ Error GLTFDocument::_create_skins(Ref<GLTFState> state) { // Create unique names now, after removing duplicates for (GLTFSkinIndex skin_i = 0; skin_i < state->skins.size(); ++skin_i) { Ref<Skin> skin = state->skins.write[skin_i]->godot_skin; - if (skin->get_name().empty()) { + if (skin->get_name().is_empty()) { // Make a unique name, no gltf node represents this skin skin->set_name(_gen_unique_name(state, "Skin")); } @@ -4442,7 +4447,7 @@ Error GLTFDocument::_serialize_animations(Ref<GLTFState> state) { continue; } - if (!gltf_animation->get_name().empty()) { + if (!gltf_animation->get_name().is_empty()) { d["name"] = gltf_animation->get_name(); } Array channels; @@ -4702,7 +4707,7 @@ void GLTFDocument::_assign_scene_names(Ref<GLTFState> state) { if (n->skeleton >= 0) continue; - if (n->get_name().empty()) { + if (n->get_name().is_empty()) { if (n->mesh >= 0) { n->set_name(_gen_unique_name(state, "Mesh")); } else if (n->camera >= 0) { @@ -5402,7 +5407,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, Ref<GLTFAnimation> anim = state->animations[index]; String name = anim->get_name(); - if (name.empty()) { + if (name.is_empty()) { // No node represent these, and they are not in the hierarchy, so just make a unique name name = _gen_unique_name(state, "Animation"); } @@ -5647,7 +5652,7 @@ void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) { Ref<GLTFSkeleton> gltf_skeleton = state->skeletons.write[skeleton_gltf_i]; for (int32_t bind_i = 0; bind_i < skin->get_bind_count(); bind_i++) { String godot_bone_name = skin->get_bind_name(bind_i); - if (godot_bone_name.empty()) { + if (godot_bone_name.is_empty()) { int32_t bone = skin->get_bind_bone(bind_i); godot_bone_name = skeleton->get_bone_name(bone); } |