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Diffstat (limited to 'modules/gltf/structures/gltf_mesh.cpp')
-rw-r--r-- | modules/gltf/structures/gltf_mesh.cpp | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/modules/gltf/structures/gltf_mesh.cpp b/modules/gltf/structures/gltf_mesh.cpp new file mode 100644 index 0000000000..3add8304b1 --- /dev/null +++ b/modules/gltf/structures/gltf_mesh.cpp @@ -0,0 +1,70 @@ +/*************************************************************************/ +/* gltf_mesh.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "gltf_mesh.h" + +#include "scene/resources/importer_mesh.h" + +void GLTFMesh::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_mesh"), &GLTFMesh::get_mesh); + ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &GLTFMesh::set_mesh); + ClassDB::bind_method(D_METHOD("get_blend_weights"), &GLTFMesh::get_blend_weights); + ClassDB::bind_method(D_METHOD("set_blend_weights", "blend_weights"), &GLTFMesh::set_blend_weights); + ClassDB::bind_method(D_METHOD("get_instance_materials"), &GLTFMesh::get_instance_materials); + ClassDB::bind_method(D_METHOD("set_instance_materials", "instance_materials"), &GLTFMesh::set_instance_materials); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh"), "set_mesh", "get_mesh"); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT32_ARRAY, "blend_weights"), "set_blend_weights", "get_blend_weights"); // Vector<float> + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "instance_materials"), "set_instance_materials", "get_instance_materials"); +} + +Ref<ImporterMesh> GLTFMesh::get_mesh() { + return mesh; +} + +void GLTFMesh::set_mesh(Ref<ImporterMesh> p_mesh) { + mesh = p_mesh; +} + +Array GLTFMesh::get_instance_materials() { + return instance_materials; +} + +void GLTFMesh::set_instance_materials(Array p_instance_materials) { + instance_materials = p_instance_materials; +} + +Vector<float> GLTFMesh::get_blend_weights() { + return blend_weights; +} + +void GLTFMesh::set_blend_weights(Vector<float> p_blend_weights) { + blend_weights = p_blend_weights; +} |