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Diffstat (limited to 'modules/gltf/structures/gltf_camera.h')
-rw-r--r-- | modules/gltf/structures/gltf_camera.h | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/modules/gltf/structures/gltf_camera.h b/modules/gltf/structures/gltf_camera.h new file mode 100644 index 0000000000..50ae10e17a --- /dev/null +++ b/modules/gltf/structures/gltf_camera.h @@ -0,0 +1,74 @@ +/*************************************************************************/ +/* gltf_camera.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GLTF_CAMERA_H +#define GLTF_CAMERA_H + +#include "core/io/resource.h" +#include "scene/3d/camera_3d.h" + +// Reference and test file: +// https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_015_SimpleCameras.md + +class GLTFCamera : public Resource { + GDCLASS(GLTFCamera, Resource); + +private: + // GLTF has no default camera values, they should always be specified in + // the GLTF file. Here we default to Godot's default camera settings. + bool perspective = true; + real_t fov = Math::deg_to_rad(75.0); + real_t size_mag = 0.5; + real_t depth_far = 4000.0; + real_t depth_near = 0.05; + +protected: + static void _bind_methods(); + +public: + bool get_perspective() const { return perspective; } + void set_perspective(bool p_val) { perspective = p_val; } + real_t get_fov() const { return fov; } + void set_fov(real_t p_val) { fov = p_val; } + real_t get_size_mag() const { return size_mag; } + void set_size_mag(real_t p_val) { size_mag = p_val; } + real_t get_depth_far() const { return depth_far; } + void set_depth_far(real_t p_val) { depth_far = p_val; } + real_t get_depth_near() const { return depth_near; } + void set_depth_near(real_t p_val) { depth_near = p_val; } + + static Ref<GLTFCamera> from_node(const Camera3D *p_light); + Camera3D *to_node() const; + + static Ref<GLTFCamera> from_dictionary(const Dictionary p_dictionary); + Dictionary to_dictionary() const; +}; + +#endif // GLTF_CAMERA_H |