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+/*************************************************************************/
+/* gltf_buffer_view.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GLTF_BUFFER_VIEW_H
+#define GLTF_BUFFER_VIEW_H
+
+#include "../gltf_defines.h"
+#include "core/io/resource.h"
+
+class GLTFBufferView : public Resource {
+ GDCLASS(GLTFBufferView, Resource);
+ friend class GLTFDocument;
+
+private:
+ GLTFBufferIndex buffer = -1;
+ int byte_offset = 0;
+ int byte_length = 0;
+ int byte_stride = -1;
+ bool indices = false;
+
+protected:
+ static void _bind_methods();
+
+public:
+ GLTFBufferIndex get_buffer();
+ void set_buffer(GLTFBufferIndex p_buffer);
+
+ int get_byte_offset();
+ void set_byte_offset(int p_byte_offset);
+
+ int get_byte_length();
+ void set_byte_length(int p_byte_length);
+
+ int get_byte_stride();
+ void set_byte_stride(int p_byte_stride);
+
+ bool get_indices();
+ void set_indices(bool p_indices);
+ // matrices need to be transformed to this
+};
+#endif // GLTF_BUFFER_VIEW_H