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Diffstat (limited to 'modules/gltf/structures/gltf_animation.cpp')
-rw-r--r-- | modules/gltf/structures/gltf_animation.cpp | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/modules/gltf/structures/gltf_animation.cpp b/modules/gltf/structures/gltf_animation.cpp new file mode 100644 index 0000000000..e598c870ab --- /dev/null +++ b/modules/gltf/structures/gltf_animation.cpp @@ -0,0 +1,53 @@ +/*************************************************************************/ +/* gltf_animation.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "gltf_animation.h" + +void GLTFAnimation::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_loop"), &GLTFAnimation::get_loop); + ClassDB::bind_method(D_METHOD("set_loop", "loop"), &GLTFAnimation::set_loop); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "get_loop"); // bool +} + +bool GLTFAnimation::get_loop() const { + return loop; +} + +void GLTFAnimation::set_loop(bool p_val) { + loop = p_val; +} + +HashMap<int, GLTFAnimation::Track> &GLTFAnimation::get_tracks() { + return tracks; +} + +GLTFAnimation::GLTFAnimation() { +} |