diff options
Diffstat (limited to 'modules/gltf/structures/gltf_accessor.cpp')
-rw-r--r-- | modules/gltf/structures/gltf_accessor.cpp | 189 |
1 files changed, 189 insertions, 0 deletions
diff --git a/modules/gltf/structures/gltf_accessor.cpp b/modules/gltf/structures/gltf_accessor.cpp new file mode 100644 index 0000000000..1b8911fe72 --- /dev/null +++ b/modules/gltf/structures/gltf_accessor.cpp @@ -0,0 +1,189 @@ +/*************************************************************************/ +/* gltf_accessor.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "gltf_accessor.h" + +void GLTFAccessor::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_buffer_view"), &GLTFAccessor::get_buffer_view); + ClassDB::bind_method(D_METHOD("set_buffer_view", "buffer_view"), &GLTFAccessor::set_buffer_view); + ClassDB::bind_method(D_METHOD("get_byte_offset"), &GLTFAccessor::get_byte_offset); + ClassDB::bind_method(D_METHOD("set_byte_offset", "byte_offset"), &GLTFAccessor::set_byte_offset); + ClassDB::bind_method(D_METHOD("get_component_type"), &GLTFAccessor::get_component_type); + ClassDB::bind_method(D_METHOD("set_component_type", "component_type"), &GLTFAccessor::set_component_type); + ClassDB::bind_method(D_METHOD("get_normalized"), &GLTFAccessor::get_normalized); + ClassDB::bind_method(D_METHOD("set_normalized", "normalized"), &GLTFAccessor::set_normalized); + ClassDB::bind_method(D_METHOD("get_count"), &GLTFAccessor::get_count); + ClassDB::bind_method(D_METHOD("set_count", "count"), &GLTFAccessor::set_count); + ClassDB::bind_method(D_METHOD("get_type"), &GLTFAccessor::get_type); + ClassDB::bind_method(D_METHOD("set_type", "type"), &GLTFAccessor::set_type); + ClassDB::bind_method(D_METHOD("get_min"), &GLTFAccessor::get_min); + ClassDB::bind_method(D_METHOD("set_min", "min"), &GLTFAccessor::set_min); + ClassDB::bind_method(D_METHOD("get_max"), &GLTFAccessor::get_max); + ClassDB::bind_method(D_METHOD("set_max", "max"), &GLTFAccessor::set_max); + ClassDB::bind_method(D_METHOD("get_sparse_count"), &GLTFAccessor::get_sparse_count); + ClassDB::bind_method(D_METHOD("set_sparse_count", "sparse_count"), &GLTFAccessor::set_sparse_count); + ClassDB::bind_method(D_METHOD("get_sparse_indices_buffer_view"), &GLTFAccessor::get_sparse_indices_buffer_view); + ClassDB::bind_method(D_METHOD("set_sparse_indices_buffer_view", "sparse_indices_buffer_view"), &GLTFAccessor::set_sparse_indices_buffer_view); + ClassDB::bind_method(D_METHOD("get_sparse_indices_byte_offset"), &GLTFAccessor::get_sparse_indices_byte_offset); + ClassDB::bind_method(D_METHOD("set_sparse_indices_byte_offset", "sparse_indices_byte_offset"), &GLTFAccessor::set_sparse_indices_byte_offset); + ClassDB::bind_method(D_METHOD("get_sparse_indices_component_type"), &GLTFAccessor::get_sparse_indices_component_type); + ClassDB::bind_method(D_METHOD("set_sparse_indices_component_type", "sparse_indices_component_type"), &GLTFAccessor::set_sparse_indices_component_type); + ClassDB::bind_method(D_METHOD("get_sparse_values_buffer_view"), &GLTFAccessor::get_sparse_values_buffer_view); + ClassDB::bind_method(D_METHOD("set_sparse_values_buffer_view", "sparse_values_buffer_view"), &GLTFAccessor::set_sparse_values_buffer_view); + ClassDB::bind_method(D_METHOD("get_sparse_values_byte_offset"), &GLTFAccessor::get_sparse_values_byte_offset); + ClassDB::bind_method(D_METHOD("set_sparse_values_byte_offset", "sparse_values_byte_offset"), &GLTFAccessor::set_sparse_values_byte_offset); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "buffer_view"), "set_buffer_view", "get_buffer_view"); // GLTFBufferViewIndex + ADD_PROPERTY(PropertyInfo(Variant::INT, "byte_offset"), "set_byte_offset", "get_byte_offset"); // int + ADD_PROPERTY(PropertyInfo(Variant::INT, "component_type"), "set_component_type", "get_component_type"); // int + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "normalized"), "set_normalized", "get_normalized"); // bool + ADD_PROPERTY(PropertyInfo(Variant::INT, "count"), "set_count", "get_count"); // int + ADD_PROPERTY(PropertyInfo(Variant::INT, "type"), "set_type", "get_type"); // GLTFType + ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT64_ARRAY, "min"), "set_min", "get_min"); // Vector<real_t> + ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT64_ARRAY, "max"), "set_max", "get_max"); // Vector<real_t> + ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_count"), "set_sparse_count", "get_sparse_count"); // int + ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_indices_buffer_view"), "set_sparse_indices_buffer_view", "get_sparse_indices_buffer_view"); // int + ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_indices_byte_offset"), "set_sparse_indices_byte_offset", "get_sparse_indices_byte_offset"); // int + ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_indices_component_type"), "set_sparse_indices_component_type", "get_sparse_indices_component_type"); // int + ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_values_buffer_view"), "set_sparse_values_buffer_view", "get_sparse_values_buffer_view"); // int + ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_values_byte_offset"), "set_sparse_values_byte_offset", "get_sparse_values_byte_offset"); // int +} + +GLTFBufferViewIndex GLTFAccessor::get_buffer_view() { + return buffer_view; +} + +void GLTFAccessor::set_buffer_view(GLTFBufferViewIndex p_buffer_view) { + buffer_view = p_buffer_view; +} + +int GLTFAccessor::get_byte_offset() { + return byte_offset; +} + +void GLTFAccessor::set_byte_offset(int p_byte_offset) { + byte_offset = p_byte_offset; +} + +int GLTFAccessor::get_component_type() { + return component_type; +} + +void GLTFAccessor::set_component_type(int p_component_type) { + component_type = p_component_type; +} + +bool GLTFAccessor::get_normalized() { + return normalized; +} + +void GLTFAccessor::set_normalized(bool p_normalized) { + normalized = p_normalized; +} + +int GLTFAccessor::get_count() { + return count; +} + +void GLTFAccessor::set_count(int p_count) { + count = p_count; +} + +int GLTFAccessor::get_type() { + return (int)type; +} + +void GLTFAccessor::set_type(int p_type) { + type = (GLTFType)p_type; // TODO: Register enum +} + +Vector<double> GLTFAccessor::get_min() { + return min; +} + +void GLTFAccessor::set_min(Vector<double> p_min) { + min = p_min; +} + +Vector<double> GLTFAccessor::get_max() { + return max; +} + +void GLTFAccessor::set_max(Vector<double> p_max) { + max = p_max; +} + +int GLTFAccessor::get_sparse_count() { + return sparse_count; +} + +void GLTFAccessor::set_sparse_count(int p_sparse_count) { + sparse_count = p_sparse_count; +} + +int GLTFAccessor::get_sparse_indices_buffer_view() { + return sparse_indices_buffer_view; +} + +void GLTFAccessor::set_sparse_indices_buffer_view(int p_sparse_indices_buffer_view) { + sparse_indices_buffer_view = p_sparse_indices_buffer_view; +} + +int GLTFAccessor::get_sparse_indices_byte_offset() { + return sparse_indices_byte_offset; +} + +void GLTFAccessor::set_sparse_indices_byte_offset(int p_sparse_indices_byte_offset) { + sparse_indices_byte_offset = p_sparse_indices_byte_offset; +} + +int GLTFAccessor::get_sparse_indices_component_type() { + return sparse_indices_component_type; +} + +void GLTFAccessor::set_sparse_indices_component_type(int p_sparse_indices_component_type) { + sparse_indices_component_type = p_sparse_indices_component_type; +} + +int GLTFAccessor::get_sparse_values_buffer_view() { + return sparse_values_buffer_view; +} + +void GLTFAccessor::set_sparse_values_buffer_view(int p_sparse_values_buffer_view) { + sparse_values_buffer_view = p_sparse_values_buffer_view; +} + +int GLTFAccessor::get_sparse_values_byte_offset() { + return sparse_values_byte_offset; +} + +void GLTFAccessor::set_sparse_values_byte_offset(int p_sparse_values_byte_offset) { + sparse_values_byte_offset = p_sparse_values_byte_offset; +} |