diff options
Diffstat (limited to 'modules/gltf/gltf_state.h')
-rw-r--r-- | modules/gltf/gltf_state.h | 68 |
1 files changed, 36 insertions, 32 deletions
diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h index d2a4948f06..6b2d1ca228 100644 --- a/modules/gltf/gltf_state.h +++ b/modules/gltf/gltf_state.h @@ -61,6 +61,7 @@ class GLTFState : public Resource { bool use_named_skin_binds = false; bool use_khr_texture_transform = false; bool discard_meshes_and_materials = false; + bool create_animations = true; Vector<Ref<GLTFNode>> nodes; Vector<Vector<uint8_t>> buffers; @@ -114,23 +115,23 @@ public: bool get_discard_meshes_and_materials(); void set_discard_meshes_and_materials(bool p_discard_meshes_and_materials); - Array get_nodes(); - void set_nodes(Array p_nodes); + TypedArray<GLTFNode> get_nodes(); + void set_nodes(TypedArray<GLTFNode> p_nodes); - Array get_buffers(); - void set_buffers(Array p_buffers); + TypedArray<PackedByteArray> get_buffers(); + void set_buffers(TypedArray<PackedByteArray> p_buffers); - Array get_buffer_views(); - void set_buffer_views(Array p_buffer_views); + TypedArray<GLTFBufferView> get_buffer_views(); + void set_buffer_views(TypedArray<GLTFBufferView> p_buffer_views); - Array get_accessors(); - void set_accessors(Array p_accessors); + TypedArray<GLTFAccessor> get_accessors(); + void set_accessors(TypedArray<GLTFAccessor> p_accessors); - Array get_meshes(); - void set_meshes(Array p_meshes); + TypedArray<GLTFMesh> get_meshes(); + void set_meshes(TypedArray<GLTFMesh> p_meshes); - Array get_materials(); - void set_materials(Array p_materials); + TypedArray<BaseMaterial3D> get_materials(); + void set_materials(TypedArray<BaseMaterial3D> p_materials); String get_scene_name(); void set_scene_name(String p_scene_name); @@ -138,38 +139,41 @@ public: String get_base_path(); void set_base_path(String p_base_path); - Array get_root_nodes(); - void set_root_nodes(Array p_root_nodes); + PackedInt32Array get_root_nodes(); + void set_root_nodes(PackedInt32Array p_root_nodes); - Array get_textures(); - void set_textures(Array p_textures); + TypedArray<GLTFTexture> get_textures(); + void set_textures(TypedArray<GLTFTexture> p_textures); - Array get_images(); - void set_images(Array p_images); + TypedArray<Texture2D> get_images(); + void set_images(TypedArray<Texture2D> p_images); - Array get_skins(); - void set_skins(Array p_skins); + TypedArray<GLTFSkin> get_skins(); + void set_skins(TypedArray<GLTFSkin> p_skins); - Array get_cameras(); - void set_cameras(Array p_cameras); + TypedArray<GLTFCamera> get_cameras(); + void set_cameras(TypedArray<GLTFCamera> p_cameras); - Array get_lights(); - void set_lights(Array p_lights); + TypedArray<GLTFLight> get_lights(); + void set_lights(TypedArray<GLTFLight> p_lights); - Array get_unique_names(); - void set_unique_names(Array p_unique_names); + TypedArray<String> get_unique_names(); + void set_unique_names(TypedArray<String> p_unique_names); - Array get_unique_animation_names(); - void set_unique_animation_names(Array p_unique_names); + TypedArray<String> get_unique_animation_names(); + void set_unique_animation_names(TypedArray<String> p_unique_names); - Array get_skeletons(); - void set_skeletons(Array p_skeletons); + TypedArray<GLTFSkeleton> get_skeletons(); + void set_skeletons(TypedArray<GLTFSkeleton> p_skeletons); Dictionary get_skeleton_to_node(); void set_skeleton_to_node(Dictionary p_skeleton_to_node); - Array get_animations(); - void set_animations(Array p_animations); + bool get_create_animations(); + void set_create_animations(bool p_create_animations); + + TypedArray<GLTFAnimation> get_animations(); + void set_animations(TypedArray<GLTFAnimation> p_animations); Node *get_scene_node(GLTFNodeIndex idx); |