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Diffstat (limited to 'modules/gltf/gltf_state.h')
-rw-r--r--modules/gltf/gltf_state.h11
1 files changed, 8 insertions, 3 deletions
diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h
index 4ce5aa9491..d8209523c5 100644
--- a/modules/gltf/gltf_state.h
+++ b/modules/gltf/gltf_state.h
@@ -31,9 +31,6 @@
#ifndef GLTF_STATE_H
#define GLTF_STATE_H
-#include "core/io/resource.h"
-#include "core/templates/vector.h"
-#include "editor_scene_importer_gltf.h"
#include "gltf_accessor.h"
#include "gltf_animation.h"
#include "gltf_buffer_view.h"
@@ -45,6 +42,9 @@
#include "gltf_skeleton.h"
#include "gltf_skin.h"
#include "gltf_texture.h"
+
+#include "core/io/resource.h"
+#include "core/templates/vector.h"
#include "scene/animation/animation_player.h"
#include "scene/resources/texture.h"
@@ -53,6 +53,7 @@ class GLTFState : public Resource {
friend class GLTFDocument;
friend class PackedSceneGLTF;
+ String filename;
Dictionary json;
int major_version = 0;
int minor_version = 0;
@@ -80,6 +81,7 @@ class GLTFState : public Resource {
Vector<Ref<GLTFCamera>> cameras;
Vector<Ref<GLTFLight>> lights;
Set<String> unique_names;
+ Set<String> unique_animation_names;
Vector<Ref<GLTFSkeleton>> skeletons;
Map<GLTFSkeletonIndex, GLTFNodeIndex> skeleton_to_node;
@@ -147,6 +149,9 @@ public:
Array get_unique_names();
void set_unique_names(Array p_unique_names);
+ Array get_unique_animation_names();
+ void set_unique_animation_names(Array p_unique_names);
+
Array get_skeletons();
void set_skeletons(Array p_skeletons);