diff options
Diffstat (limited to 'modules/gltf/gltf_state.h')
-rw-r--r-- | modules/gltf/gltf_state.h | 22 |
1 files changed, 18 insertions, 4 deletions
diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h index 6b2d1ca228..1c20520b22 100644 --- a/modules/gltf/gltf_state.h +++ b/modules/gltf/gltf_state.h @@ -42,6 +42,7 @@ #include "structures/gltf_skeleton.h" #include "structures/gltf_skin.h" #include "structures/gltf_texture.h" +#include "structures/gltf_texture_sampler.h" #include "core/templates/rb_map.h" #include "scene/animation/animation_player.h" @@ -71,13 +72,17 @@ class GLTFState : public Resource { Vector<Ref<GLTFMesh>> meshes; // meshes are loaded directly, no reason not to. Vector<AnimationPlayer *> animation_players; - HashMap<Ref<BaseMaterial3D>, GLTFMaterialIndex> material_cache; - Vector<Ref<BaseMaterial3D>> materials; + HashMap<Ref<Material>, GLTFMaterialIndex> material_cache; + Vector<Ref<Material>> materials; String scene_name; Vector<int> root_nodes; Vector<Ref<GLTFTexture>> textures; + Vector<Ref<GLTFTextureSampler>> texture_samplers; + Ref<GLTFTextureSampler> default_texture_sampler; Vector<Ref<Texture2D>> images; + Vector<String> extensions_used; + Vector<String> extensions_required; Vector<Ref<GLTFSkin>> skins; Vector<Ref<GLTFCamera>> cameras; @@ -92,11 +97,14 @@ class GLTFState : public Resource { HashMap<ObjectID, GLTFSkeletonIndex> skeleton3d_to_gltf_skeleton; HashMap<ObjectID, HashMap<ObjectID, GLTFSkinIndex>> skin_and_skeleton3d_to_gltf_skin; + Dictionary additional_data; protected: static void _bind_methods(); public: + void add_used_extension(const String &p_extension, bool p_required = false); + Dictionary get_json(); void set_json(Dictionary p_json); @@ -130,8 +138,8 @@ public: TypedArray<GLTFMesh> get_meshes(); void set_meshes(TypedArray<GLTFMesh> p_meshes); - TypedArray<BaseMaterial3D> get_materials(); - void set_materials(TypedArray<BaseMaterial3D> p_materials); + TypedArray<Material> get_materials(); + void set_materials(TypedArray<Material> p_materials); String get_scene_name(); void set_scene_name(String p_scene_name); @@ -145,6 +153,9 @@ public: TypedArray<GLTFTexture> get_textures(); void set_textures(TypedArray<GLTFTexture> p_textures); + TypedArray<GLTFTextureSampler> get_texture_samplers(); + void set_texture_samplers(TypedArray<GLTFTextureSampler> p_texture_samplers); + TypedArray<Texture2D> get_images(); void set_images(TypedArray<Texture2D> p_images); @@ -181,6 +192,9 @@ public: AnimationPlayer *get_animation_player(int idx); + Variant get_additional_data(const StringName &p_extension_name); + void set_additional_data(const StringName &p_extension_name, Variant p_additional_data); + //void set_scene_nodes(RBMap<GLTFNodeIndex, Node *> p_scene_nodes) { // this->scene_nodes = p_scene_nodes; //} |