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-rw-r--r--modules/gltf/gltf_state.h20
1 files changed, 0 insertions, 20 deletions
diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h
index 1c20520b22..e264da69e0 100644
--- a/modules/gltf/gltf_state.h
+++ b/modules/gltf/gltf_state.h
@@ -32,7 +32,6 @@
#define GLTF_STATE_H
#include "extensions/gltf_light.h"
-#include "gltf_template_convert.h"
#include "structures/gltf_accessor.h"
#include "structures/gltf_animation.h"
#include "structures/gltf_buffer_view.h"
@@ -44,10 +43,6 @@
#include "structures/gltf_texture.h"
#include "structures/gltf_texture_sampler.h"
-#include "core/templates/rb_map.h"
-#include "scene/animation/animation_player.h"
-#include "scene/resources/texture.h"
-
class GLTFState : public Resource {
GDCLASS(GLTFState, Resource);
friend class GLTFDocument;
@@ -194,21 +189,6 @@ public:
Variant get_additional_data(const StringName &p_extension_name);
void set_additional_data(const StringName &p_extension_name, Variant p_additional_data);
-
- //void set_scene_nodes(RBMap<GLTFNodeIndex, Node *> p_scene_nodes) {
- // this->scene_nodes = p_scene_nodes;
- //}
-
- //void set_animation_players(Vector<AnimationPlayer *> p_animation_players) {
- // this->animation_players = p_animation_players;
- //}
-
- //RBMap<Ref<Material>, GLTFMaterialIndex> get_material_cache() {
- // return this->material_cache;
- //}
- //void set_material_cache(RBMap<Ref<Material>, GLTFMaterialIndex> p_material_cache) {
- // this->material_cache = p_material_cache;
- //}
};
#endif // GLTF_STATE_H