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-rw-r--r--modules/gltf/gltf_state.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h
index e24017b0fd..1c20520b22 100644
--- a/modules/gltf/gltf_state.h
+++ b/modules/gltf/gltf_state.h
@@ -72,8 +72,8 @@ class GLTFState : public Resource {
Vector<Ref<GLTFMesh>> meshes; // meshes are loaded directly, no reason not to.
Vector<AnimationPlayer *> animation_players;
- HashMap<Ref<BaseMaterial3D>, GLTFMaterialIndex> material_cache;
- Vector<Ref<BaseMaterial3D>> materials;
+ HashMap<Ref<Material>, GLTFMaterialIndex> material_cache;
+ Vector<Ref<Material>> materials;
String scene_name;
Vector<int> root_nodes;
@@ -138,8 +138,8 @@ public:
TypedArray<GLTFMesh> get_meshes();
void set_meshes(TypedArray<GLTFMesh> p_meshes);
- TypedArray<BaseMaterial3D> get_materials();
- void set_materials(TypedArray<BaseMaterial3D> p_materials);
+ TypedArray<Material> get_materials();
+ void set_materials(TypedArray<Material> p_materials);
String get_scene_name();
void set_scene_name(String p_scene_name);