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-rw-r--r--modules/gltf/gltf_state.h25
1 files changed, 13 insertions, 12 deletions
diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h
index 2fdef19038..d2a4948f06 100644
--- a/modules/gltf/gltf_state.h
+++ b/modules/gltf/gltf_state.h
@@ -31,18 +31,17 @@
#ifndef GLTF_STATE_H
#define GLTF_STATE_H
-#include "gltf_accessor.h"
-#include "gltf_animation.h"
-#include "gltf_buffer_view.h"
-#include "gltf_camera.h"
-#include "gltf_document.h"
-#include "gltf_document_extension.h"
-#include "gltf_light.h"
-#include "gltf_mesh.h"
-#include "gltf_node.h"
-#include "gltf_skeleton.h"
-#include "gltf_skin.h"
-#include "gltf_texture.h"
+#include "extensions/gltf_light.h"
+#include "gltf_template_convert.h"
+#include "structures/gltf_accessor.h"
+#include "structures/gltf_animation.h"
+#include "structures/gltf_buffer_view.h"
+#include "structures/gltf_camera.h"
+#include "structures/gltf_mesh.h"
+#include "structures/gltf_node.h"
+#include "structures/gltf_skeleton.h"
+#include "structures/gltf_skin.h"
+#include "structures/gltf_texture.h"
#include "core/templates/rb_map.h"
#include "scene/animation/animation_player.h"
@@ -60,6 +59,7 @@ class GLTFState : public Resource {
Vector<uint8_t> glb_data;
bool use_named_skin_binds = false;
+ bool use_khr_texture_transform = false;
bool discard_meshes_and_materials = false;
Vector<Ref<GLTFNode>> nodes;
@@ -192,4 +192,5 @@ public:
// this->material_cache = p_material_cache;
//}
};
+
#endif // GLTF_STATE_H