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-rw-r--r--modules/gltf/gltf_state.cpp21
1 files changed, 21 insertions, 0 deletions
diff --git a/modules/gltf/gltf_state.cpp b/modules/gltf/gltf_state.cpp
index a23fb39503..ac5665e396 100644
--- a/modules/gltf/gltf_state.cpp
+++ b/modules/gltf/gltf_state.cpp
@@ -64,6 +64,8 @@ void GLTFState::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_root_nodes", "root_nodes"), &GLTFState::set_root_nodes);
ClassDB::bind_method(D_METHOD("get_textures"), &GLTFState::get_textures);
ClassDB::bind_method(D_METHOD("set_textures", "textures"), &GLTFState::set_textures);
+ ClassDB::bind_method(D_METHOD("get_texture_samplers"), &GLTFState::get_texture_samplers);
+ ClassDB::bind_method(D_METHOD("set_texture_samplers", "texture_samplers"), &GLTFState::set_texture_samplers);
ClassDB::bind_method(D_METHOD("get_images"), &GLTFState::get_images);
ClassDB::bind_method(D_METHOD("set_images", "images"), &GLTFState::set_images);
ClassDB::bind_method(D_METHOD("get_skins"), &GLTFState::get_skins);
@@ -85,6 +87,8 @@ void GLTFState::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_animations"), &GLTFState::get_animations);
ClassDB::bind_method(D_METHOD("set_animations", "animations"), &GLTFState::set_animations);
ClassDB::bind_method(D_METHOD("get_scene_node", "idx"), &GLTFState::get_scene_node);
+ ClassDB::bind_method(D_METHOD("get_additional_data", "extension_name"), &GLTFState::get_additional_data);
+ ClassDB::bind_method(D_METHOD("set_additional_data", "extension_name", "additional_data"), &GLTFState::set_additional_data);
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "json"), "set_json", "get_json"); // Dictionary
ADD_PROPERTY(PropertyInfo(Variant::INT, "major_version"), "set_major_version", "get_major_version"); // int
@@ -101,6 +105,7 @@ void GLTFState::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_path"), "set_base_path", "get_base_path"); // String
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "root_nodes"), "set_root_nodes", "get_root_nodes"); // Vector<int>
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "textures", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_textures", "get_textures"); // Vector<Ref<GLTFTexture>>
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "texture_samplers", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_texture_samplers", "get_texture_samplers"); //Vector<Ref<GLTFTextureSampler>>
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "images", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_images", "get_images"); // Vector<Ref<Texture>
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "skins", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skins", "get_skins"); // Vector<Ref<GLTFSkin>>
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "cameras", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_cameras", "get_cameras"); // Vector<Ref<GLTFCamera>>
@@ -236,6 +241,14 @@ void GLTFState::set_textures(TypedArray<GLTFTexture> p_textures) {
GLTFTemplateConvert::set_from_array(textures, p_textures);
}
+TypedArray<GLTFTextureSampler> GLTFState::get_texture_samplers() {
+ return GLTFTemplateConvert::to_array(texture_samplers);
+}
+
+void GLTFState::set_texture_samplers(TypedArray<GLTFTextureSampler> p_texture_samplers) {
+ GLTFTemplateConvert::set_from_array(texture_samplers, p_texture_samplers);
+}
+
TypedArray<Texture2D> GLTFState::get_images() {
return GLTFTemplateConvert::to_array(images);
}
@@ -347,3 +360,11 @@ String GLTFState::get_base_path() {
void GLTFState::set_base_path(String p_base_path) {
base_path = p_base_path;
}
+
+Variant GLTFState::get_additional_data(const StringName &p_extension_name) {
+ return additional_data[p_extension_name];
+}
+
+void GLTFState::set_additional_data(const StringName &p_extension_name, Variant p_additional_data) {
+ additional_data[p_extension_name] = p_additional_data;
+}