diff options
Diffstat (limited to 'modules/gltf/gltf_state.cpp')
-rw-r--r-- | modules/gltf/gltf_state.cpp | 79 |
1 files changed, 45 insertions, 34 deletions
diff --git a/modules/gltf/gltf_state.cpp b/modules/gltf/gltf_state.cpp index 989fa476c2..8212e4c22f 100644 --- a/modules/gltf/gltf_state.cpp +++ b/modules/gltf/gltf_state.cpp @@ -79,6 +79,8 @@ void GLTFState::_bind_methods() { ClassDB::bind_method(D_METHOD("set_skeletons", "skeletons"), &GLTFState::set_skeletons); ClassDB::bind_method(D_METHOD("get_skeleton_to_node"), &GLTFState::get_skeleton_to_node); ClassDB::bind_method(D_METHOD("set_skeleton_to_node", "skeleton_to_node"), &GLTFState::set_skeleton_to_node); + ClassDB::bind_method(D_METHOD("get_create_animations"), &GLTFState::get_create_animations); + ClassDB::bind_method(D_METHOD("set_create_animations", "create_animations"), &GLTFState::set_create_animations); ClassDB::bind_method(D_METHOD("get_animations"), &GLTFState::get_animations); ClassDB::bind_method(D_METHOD("set_animations", "animations"), &GLTFState::set_animations); ClassDB::bind_method(D_METHOD("get_scene_node", "idx"), &GLTFState::get_scene_node); @@ -106,6 +108,7 @@ void GLTFState::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "unique_animation_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_unique_animation_names", "get_unique_animation_names"); // Set<String> ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "skeletons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skeletons", "get_skeletons"); // Vector<Ref<GLTFSkeleton>> ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "skeleton_to_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skeleton_to_node", "get_skeleton_to_node"); // RBMap<GLTFSkeletonIndex, + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "create_animations"), "set_create_animations", "get_create_animations"); // bool ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_animations", "get_animations"); // Vector<Ref<GLTFAnimation>> } @@ -150,51 +153,51 @@ void GLTFState::set_use_named_skin_binds(bool p_use_named_skin_binds) { } Array GLTFState::get_nodes() { - return GLTFDocument::to_array(nodes); + return GLTFTemplateConvert::to_array(nodes); } void GLTFState::set_nodes(Array p_nodes) { - GLTFDocument::set_from_array(nodes, p_nodes); + GLTFTemplateConvert::set_from_array(nodes, p_nodes); } Array GLTFState::get_buffers() { - return GLTFDocument::to_array(buffers); + return GLTFTemplateConvert::to_array(buffers); } void GLTFState::set_buffers(Array p_buffers) { - GLTFDocument::set_from_array(buffers, p_buffers); + GLTFTemplateConvert::set_from_array(buffers, p_buffers); } Array GLTFState::get_buffer_views() { - return GLTFDocument::to_array(buffer_views); + return GLTFTemplateConvert::to_array(buffer_views); } void GLTFState::set_buffer_views(Array p_buffer_views) { - GLTFDocument::set_from_array(buffer_views, p_buffer_views); + GLTFTemplateConvert::set_from_array(buffer_views, p_buffer_views); } Array GLTFState::get_accessors() { - return GLTFDocument::to_array(accessors); + return GLTFTemplateConvert::to_array(accessors); } void GLTFState::set_accessors(Array p_accessors) { - GLTFDocument::set_from_array(accessors, p_accessors); + GLTFTemplateConvert::set_from_array(accessors, p_accessors); } Array GLTFState::get_meshes() { - return GLTFDocument::to_array(meshes); + return GLTFTemplateConvert::to_array(meshes); } void GLTFState::set_meshes(Array p_meshes) { - GLTFDocument::set_from_array(meshes, p_meshes); + GLTFTemplateConvert::set_from_array(meshes, p_meshes); } Array GLTFState::get_materials() { - return GLTFDocument::to_array(materials); + return GLTFTemplateConvert::to_array(materials); } void GLTFState::set_materials(Array p_materials) { - GLTFDocument::set_from_array(materials, p_materials); + GLTFTemplateConvert::set_from_array(materials, p_materials); } String GLTFState::get_scene_name() { @@ -206,91 +209,99 @@ void GLTFState::set_scene_name(String p_scene_name) { } Array GLTFState::get_root_nodes() { - return GLTFDocument::to_array(root_nodes); + return GLTFTemplateConvert::to_array(root_nodes); } void GLTFState::set_root_nodes(Array p_root_nodes) { - GLTFDocument::set_from_array(root_nodes, p_root_nodes); + GLTFTemplateConvert::set_from_array(root_nodes, p_root_nodes); } Array GLTFState::get_textures() { - return GLTFDocument::to_array(textures); + return GLTFTemplateConvert::to_array(textures); } void GLTFState::set_textures(Array p_textures) { - GLTFDocument::set_from_array(textures, p_textures); + GLTFTemplateConvert::set_from_array(textures, p_textures); } Array GLTFState::get_images() { - return GLTFDocument::to_array(images); + return GLTFTemplateConvert::to_array(images); } void GLTFState::set_images(Array p_images) { - GLTFDocument::set_from_array(images, p_images); + GLTFTemplateConvert::set_from_array(images, p_images); } Array GLTFState::get_skins() { - return GLTFDocument::to_array(skins); + return GLTFTemplateConvert::to_array(skins); } void GLTFState::set_skins(Array p_skins) { - GLTFDocument::set_from_array(skins, p_skins); + GLTFTemplateConvert::set_from_array(skins, p_skins); } Array GLTFState::get_cameras() { - return GLTFDocument::to_array(cameras); + return GLTFTemplateConvert::to_array(cameras); } void GLTFState::set_cameras(Array p_cameras) { - GLTFDocument::set_from_array(cameras, p_cameras); + GLTFTemplateConvert::set_from_array(cameras, p_cameras); } Array GLTFState::get_lights() { - return GLTFDocument::to_array(lights); + return GLTFTemplateConvert::to_array(lights); } void GLTFState::set_lights(Array p_lights) { - GLTFDocument::set_from_array(lights, p_lights); + GLTFTemplateConvert::set_from_array(lights, p_lights); } Array GLTFState::get_unique_names() { - return GLTFDocument::to_array(unique_names); + return GLTFTemplateConvert::to_array(unique_names); } void GLTFState::set_unique_names(Array p_unique_names) { - GLTFDocument::set_from_array(unique_names, p_unique_names); + GLTFTemplateConvert::set_from_array(unique_names, p_unique_names); } Array GLTFState::get_unique_animation_names() { - return GLTFDocument::to_array(unique_animation_names); + return GLTFTemplateConvert::to_array(unique_animation_names); } void GLTFState::set_unique_animation_names(Array p_unique_animation_names) { - GLTFDocument::set_from_array(unique_animation_names, p_unique_animation_names); + GLTFTemplateConvert::set_from_array(unique_animation_names, p_unique_animation_names); } Array GLTFState::get_skeletons() { - return GLTFDocument::to_array(skeletons); + return GLTFTemplateConvert::to_array(skeletons); } void GLTFState::set_skeletons(Array p_skeletons) { - GLTFDocument::set_from_array(skeletons, p_skeletons); + GLTFTemplateConvert::set_from_array(skeletons, p_skeletons); } Dictionary GLTFState::get_skeleton_to_node() { - return GLTFDocument::to_dict(skeleton_to_node); + return GLTFTemplateConvert::to_dict(skeleton_to_node); } void GLTFState::set_skeleton_to_node(Dictionary p_skeleton_to_node) { - GLTFDocument::set_from_dict(skeleton_to_node, p_skeleton_to_node); + GLTFTemplateConvert::set_from_dict(skeleton_to_node, p_skeleton_to_node); +} + +bool GLTFState::get_create_animations() { + return create_animations; +} + +void GLTFState::set_create_animations(bool p_create_animations) { + create_animations = p_create_animations; } Array GLTFState::get_animations() { - return GLTFDocument::to_array(animations); + return GLTFTemplateConvert::to_array(animations); } void GLTFState::set_animations(Array p_animations) { - GLTFDocument::set_from_array(animations, p_animations); + GLTFTemplateConvert::set_from_array(animations, p_animations); } Node *GLTFState::get_scene_node(GLTFNodeIndex idx) { |