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-rw-r--r--modules/gltf/gltf_skin.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/gltf/gltf_skin.h b/modules/gltf/gltf_skin.h
index 31cb892f19..d946324756 100644
--- a/modules/gltf/gltf_skin.h
+++ b/modules/gltf/gltf_skin.h
@@ -65,8 +65,8 @@ private:
// A mapping from the joint indices (in the order of joints_original) to the
// Godot Skeleton's bone_indices
- Map<int, int> joint_i_to_bone_i;
- Map<int, StringName> joint_i_to_name;
+ HashMap<int, int> joint_i_to_bone_i;
+ HashMap<int, StringName> joint_i_to_name;
// The Actual Skin that will be created as a mapping between the IBM's of
// this skin to the generated skeleton for the mesh instances.