diff options
Diffstat (limited to 'modules/gltf/gltf_skin.cpp')
-rw-r--r-- | modules/gltf/gltf_skin.cpp | 155 |
1 files changed, 155 insertions, 0 deletions
diff --git a/modules/gltf/gltf_skin.cpp b/modules/gltf/gltf_skin.cpp new file mode 100644 index 0000000000..5cf17135ac --- /dev/null +++ b/modules/gltf/gltf_skin.cpp @@ -0,0 +1,155 @@ +/*************************************************************************/ +/* gltf_skin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "gltf_skin.h" + +void GLTFSkin::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_skin_root"), &GLTFSkin::get_skin_root); + ClassDB::bind_method(D_METHOD("set_skin_root", "skin_root"), &GLTFSkin::set_skin_root); + ClassDB::bind_method(D_METHOD("get_joints_original"), &GLTFSkin::get_joints_original); + ClassDB::bind_method(D_METHOD("set_joints_original", "joints_original"), &GLTFSkin::set_joints_original); + ClassDB::bind_method(D_METHOD("get_inverse_binds"), &GLTFSkin::get_inverse_binds); + ClassDB::bind_method(D_METHOD("set_inverse_binds", "inverse_binds"), &GLTFSkin::set_inverse_binds); + ClassDB::bind_method(D_METHOD("get_joints"), &GLTFSkin::get_joints); + ClassDB::bind_method(D_METHOD("set_joints", "joints"), &GLTFSkin::set_joints); + ClassDB::bind_method(D_METHOD("get_non_joints"), &GLTFSkin::get_non_joints); + ClassDB::bind_method(D_METHOD("set_non_joints", "non_joints"), &GLTFSkin::set_non_joints); + ClassDB::bind_method(D_METHOD("get_roots"), &GLTFSkin::get_roots); + ClassDB::bind_method(D_METHOD("set_roots", "roots"), &GLTFSkin::set_roots); + ClassDB::bind_method(D_METHOD("get_skeleton"), &GLTFSkin::get_skeleton); + ClassDB::bind_method(D_METHOD("set_skeleton", "skeleton"), &GLTFSkin::set_skeleton); + ClassDB::bind_method(D_METHOD("get_joint_i_to_bone_i"), &GLTFSkin::get_joint_i_to_bone_i); + ClassDB::bind_method(D_METHOD("set_joint_i_to_bone_i", "joint_i_to_bone_i"), &GLTFSkin::set_joint_i_to_bone_i); + ClassDB::bind_method(D_METHOD("get_joint_i_to_name"), &GLTFSkin::get_joint_i_to_name); + ClassDB::bind_method(D_METHOD("set_joint_i_to_name", "joint_i_to_name"), &GLTFSkin::set_joint_i_to_name); + ClassDB::bind_method(D_METHOD("get_godot_skin"), &GLTFSkin::get_godot_skin); + ClassDB::bind_method(D_METHOD("set_godot_skin", "godot_skin"), &GLTFSkin::set_godot_skin); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "skin_root"), "set_skin_root", "get_skin_root"); // GLTFNodeIndex + ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "joints_original"), "set_joints_original", "get_joints_original"); // Vector<GLTFNodeIndex> + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "inverse_binds", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "set_inverse_binds", "get_inverse_binds"); // Vector<Transform3D> + ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "joints"), "set_joints", "get_joints"); // Vector<GLTFNodeIndex> + ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "non_joints"), "set_non_joints", "get_non_joints"); // Vector<GLTFNodeIndex> + ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "roots"), "set_roots", "get_roots"); // Vector<GLTFNodeIndex> + ADD_PROPERTY(PropertyInfo(Variant::INT, "skeleton"), "set_skeleton", "get_skeleton"); // int + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "joint_i_to_bone_i", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "set_joint_i_to_bone_i", "get_joint_i_to_bone_i"); // Map<int, + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "joint_i_to_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "set_joint_i_to_name", "get_joint_i_to_name"); // Map<int, + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "godot_skin"), "set_godot_skin", "get_godot_skin"); // Ref<Skin> +} + +GLTFNodeIndex GLTFSkin::get_skin_root() { + return skin_root; +} + +void GLTFSkin::set_skin_root(GLTFNodeIndex p_skin_root) { + skin_root = p_skin_root; +} + +Vector<GLTFNodeIndex> GLTFSkin::get_joints_original() { + return joints_original; +} + +void GLTFSkin::set_joints_original(Vector<GLTFNodeIndex> p_joints_original) { + joints_original = p_joints_original; +} + +Array GLTFSkin::get_inverse_binds() { + return GLTFDocument::to_array(inverse_binds); +} + +void GLTFSkin::set_inverse_binds(Array p_inverse_binds) { + GLTFDocument::set_from_array(inverse_binds, p_inverse_binds); +} + +Vector<GLTFNodeIndex> GLTFSkin::get_joints() { + return joints; +} + +void GLTFSkin::set_joints(Vector<GLTFNodeIndex> p_joints) { + joints = p_joints; +} + +Vector<GLTFNodeIndex> GLTFSkin::get_non_joints() { + return non_joints; +} + +void GLTFSkin::set_non_joints(Vector<GLTFNodeIndex> p_non_joints) { + non_joints = p_non_joints; +} + +Vector<GLTFNodeIndex> GLTFSkin::get_roots() { + return roots; +} + +void GLTFSkin::set_roots(Vector<GLTFNodeIndex> p_roots) { + roots = p_roots; +} + +int GLTFSkin::get_skeleton() { + return skeleton; +} + +void GLTFSkin::set_skeleton(int p_skeleton) { + skeleton = p_skeleton; +} + +Dictionary GLTFSkin::get_joint_i_to_bone_i() { + return GLTFDocument::to_dict(joint_i_to_bone_i); +} + +void GLTFSkin::set_joint_i_to_bone_i(Dictionary p_joint_i_to_bone_i) { + GLTFDocument::set_from_dict(joint_i_to_bone_i, p_joint_i_to_bone_i); +} + +Dictionary GLTFSkin::get_joint_i_to_name() { + Dictionary ret; + Map<int, StringName>::Element *elem = joint_i_to_name.front(); + while (elem) { + ret[elem->key()] = String(elem->value()); + elem = elem->next(); + } + return ret; +} + +void GLTFSkin::set_joint_i_to_name(Dictionary p_joint_i_to_name) { + joint_i_to_name = Map<int, StringName>(); + Array keys = p_joint_i_to_name.keys(); + for (int i = 0; i < keys.size(); i++) { + joint_i_to_name[keys[i]] = p_joint_i_to_name[keys[i]]; + } +} + +Ref<Skin> GLTFSkin::get_godot_skin() { + return godot_skin; +} + +void GLTFSkin::set_godot_skin(Ref<Skin> p_godot_skin) { + godot_skin = p_godot_skin; +} |