diff options
Diffstat (limited to 'modules/gltf/gltf_skeleton.cpp')
-rw-r--r-- | modules/gltf/gltf_skeleton.cpp | 95 |
1 files changed, 0 insertions, 95 deletions
diff --git a/modules/gltf/gltf_skeleton.cpp b/modules/gltf/gltf_skeleton.cpp deleted file mode 100644 index d6c7a25eaf..0000000000 --- a/modules/gltf/gltf_skeleton.cpp +++ /dev/null @@ -1,95 +0,0 @@ -/*************************************************************************/ -/* gltf_skeleton.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "gltf_skeleton.h" - -void GLTFSkeleton::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_joints"), &GLTFSkeleton::get_joints); - ClassDB::bind_method(D_METHOD("set_joints", "joints"), &GLTFSkeleton::set_joints); - ClassDB::bind_method(D_METHOD("get_roots"), &GLTFSkeleton::get_roots); - ClassDB::bind_method(D_METHOD("set_roots", "roots"), &GLTFSkeleton::set_roots); - ClassDB::bind_method(D_METHOD("get_godot_skeleton"), &GLTFSkeleton::get_godot_skeleton); - ClassDB::bind_method(D_METHOD("get_unique_names"), &GLTFSkeleton::get_unique_names); - ClassDB::bind_method(D_METHOD("set_unique_names", "unique_names"), &GLTFSkeleton::set_unique_names); - ClassDB::bind_method(D_METHOD("get_godot_bone_node"), &GLTFSkeleton::get_godot_bone_node); - ClassDB::bind_method(D_METHOD("set_godot_bone_node", "godot_bone_node"), &GLTFSkeleton::set_godot_bone_node); - ClassDB::bind_method(D_METHOD("get_bone_attachment_count"), &GLTFSkeleton::get_bone_attachment_count); - ClassDB::bind_method(D_METHOD("get_bone_attachment", "idx"), &GLTFSkeleton::get_bone_attachment); - - ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "joints"), "set_joints", "get_joints"); // Vector<GLTFNodeIndex> - ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "roots"), "set_roots", "get_roots"); // Vector<GLTFNodeIndex> - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "unique_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_unique_names", "get_unique_names"); // Set<String> - ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "godot_bone_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_godot_bone_node", "get_godot_bone_node"); // Map<int32_t, -} - -Vector<GLTFNodeIndex> GLTFSkeleton::get_joints() { - return joints; -} - -void GLTFSkeleton::set_joints(Vector<GLTFNodeIndex> p_joints) { - joints = p_joints; -} - -Vector<GLTFNodeIndex> GLTFSkeleton::get_roots() { - return roots; -} - -void GLTFSkeleton::set_roots(Vector<GLTFNodeIndex> p_roots) { - roots = p_roots; -} - -Skeleton3D *GLTFSkeleton::get_godot_skeleton() { - return godot_skeleton; -} - -Array GLTFSkeleton::get_unique_names() { - return GLTFDocument::to_array(unique_names); -} - -void GLTFSkeleton::set_unique_names(Array p_unique_names) { - GLTFDocument::set_from_array(unique_names, p_unique_names); -} - -Dictionary GLTFSkeleton::get_godot_bone_node() { - return GLTFDocument::to_dict(godot_bone_node); -} - -void GLTFSkeleton::set_godot_bone_node(Dictionary p_indict) { - GLTFDocument::set_from_dict(godot_bone_node, p_indict); -} - -BoneAttachment3D *GLTFSkeleton::get_bone_attachment(int idx) { - ERR_FAIL_INDEX_V(idx, bone_attachments.size(), nullptr); - return bone_attachments[idx]; -} - -int32_t GLTFSkeleton::get_bone_attachment_count() { - return bone_attachments.size(); -} |