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Diffstat (limited to 'modules/gltf/gltf_node.h')
-rw-r--r-- | modules/gltf/gltf_node.h | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/modules/gltf/gltf_node.h b/modules/gltf/gltf_node.h new file mode 100644 index 0000000000..3b6e061449 --- /dev/null +++ b/modules/gltf/gltf_node.h @@ -0,0 +1,100 @@ +/*************************************************************************/ +/* gltf_node.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GLTF_NODE_H +#define GLTF_NODE_H + +#include "core/io/resource.h" +#include "gltf_document.h" + +class GLTFNode : public Resource { + GDCLASS(GLTFNode, Resource); + friend class GLTFDocument; + +private: + // matrices need to be transformed to this + GLTFNodeIndex parent = -1; + int height = -1; + Transform3D xform; + GLTFMeshIndex mesh = -1; + GLTFCameraIndex camera = -1; + GLTFSkinIndex skin = -1; + GLTFSkeletonIndex skeleton = -1; + bool joint = false; + Vector3 position; + Quaternion rotation; + Vector3 scale = Vector3(1, 1, 1); + Vector<int> children; + GLTFLightIndex light = -1; + +protected: + static void _bind_methods(); + +public: + GLTFNodeIndex get_parent(); + void set_parent(GLTFNodeIndex p_parent); + + int get_height(); + void set_height(int p_height); + + Transform3D get_xform(); + void set_xform(Transform3D p_xform); + + GLTFMeshIndex get_mesh(); + void set_mesh(GLTFMeshIndex p_mesh); + + GLTFCameraIndex get_camera(); + void set_camera(GLTFCameraIndex p_camera); + + GLTFSkinIndex get_skin(); + void set_skin(GLTFSkinIndex p_skin); + + GLTFSkeletonIndex get_skeleton(); + void set_skeleton(GLTFSkeletonIndex p_skeleton); + + bool get_joint(); + void set_joint(bool p_joint); + + Vector3 get_position(); + void set_position(Vector3 p_position); + + Quaternion get_rotation(); + void set_rotation(Quaternion p_rotation); + + Vector3 get_scale(); + void set_scale(Vector3 p_scale); + + Vector<int> get_children(); + void set_children(Vector<int> p_children); + + GLTFLightIndex get_light(); + void set_light(GLTFLightIndex p_light); +}; +#endif // GLTF_NODE_H |