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diff --git a/modules/gltf/gltf_node.h b/modules/gltf/gltf_node.h
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-/*************************************************************************/
-/* gltf_node.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GLTF_NODE_H
-#define GLTF_NODE_H
-
-#include "core/io/resource.h"
-#include "gltf_document.h"
-
-class GLTFNode : public Resource {
- GDCLASS(GLTFNode, Resource);
- friend class GLTFDocument;
- friend class PackedSceneGLTF;
-
-private:
- // matrices need to be transformed to this
- GLTFNodeIndex parent = -1;
- int height = -1;
- Transform3D xform;
- GLTFMeshIndex mesh = -1;
- GLTFCameraIndex camera = -1;
- GLTFSkinIndex skin = -1;
- GLTFSkeletonIndex skeleton = -1;
- bool joint = false;
- Vector3 translation;
- Quaternion rotation;
- Vector3 scale = Vector3(1, 1, 1);
- Vector<int> children;
- GLTFLightIndex light = -1;
-
-protected:
- static void _bind_methods();
-
-public:
- GLTFNodeIndex get_parent();
- void set_parent(GLTFNodeIndex p_parent);
-
- int get_height();
- void set_height(int p_height);
-
- Transform3D get_xform();
- void set_xform(Transform3D p_xform);
-
- GLTFMeshIndex get_mesh();
- void set_mesh(GLTFMeshIndex p_mesh);
-
- GLTFCameraIndex get_camera();
- void set_camera(GLTFCameraIndex p_camera);
-
- GLTFSkinIndex get_skin();
- void set_skin(GLTFSkinIndex p_skin);
-
- GLTFSkeletonIndex get_skeleton();
- void set_skeleton(GLTFSkeletonIndex p_skeleton);
-
- bool get_joint();
- void set_joint(bool p_joint);
-
- Vector3 get_translation();
- void set_translation(Vector3 p_translation);
-
- Quaternion get_rotation();
- void set_rotation(Quaternion p_rotation);
-
- Vector3 get_scale();
- void set_scale(Vector3 p_scale);
-
- Vector<int> get_children();
- void set_children(Vector<int> p_children);
-
- GLTFLightIndex get_light();
- void set_light(GLTFLightIndex p_light);
-};
-#endif // GLTF_NODE_H