diff options
Diffstat (limited to 'modules/gltf/gltf_node.h')
-rw-r--r-- | modules/gltf/gltf_node.h | 101 |
1 files changed, 0 insertions, 101 deletions
diff --git a/modules/gltf/gltf_node.h b/modules/gltf/gltf_node.h deleted file mode 100644 index 378b6da8bf..0000000000 --- a/modules/gltf/gltf_node.h +++ /dev/null @@ -1,101 +0,0 @@ -/*************************************************************************/ -/* gltf_node.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GLTF_NODE_H -#define GLTF_NODE_H - -#include "core/io/resource.h" -#include "gltf_document.h" - -class GLTFNode : public Resource { - GDCLASS(GLTFNode, Resource); - friend class GLTFDocument; - friend class PackedSceneGLTF; - -private: - // matrices need to be transformed to this - GLTFNodeIndex parent = -1; - int height = -1; - Transform3D xform; - GLTFMeshIndex mesh = -1; - GLTFCameraIndex camera = -1; - GLTFSkinIndex skin = -1; - GLTFSkeletonIndex skeleton = -1; - bool joint = false; - Vector3 translation; - Quaternion rotation; - Vector3 scale = Vector3(1, 1, 1); - Vector<int> children; - GLTFLightIndex light = -1; - -protected: - static void _bind_methods(); - -public: - GLTFNodeIndex get_parent(); - void set_parent(GLTFNodeIndex p_parent); - - int get_height(); - void set_height(int p_height); - - Transform3D get_xform(); - void set_xform(Transform3D p_xform); - - GLTFMeshIndex get_mesh(); - void set_mesh(GLTFMeshIndex p_mesh); - - GLTFCameraIndex get_camera(); - void set_camera(GLTFCameraIndex p_camera); - - GLTFSkinIndex get_skin(); - void set_skin(GLTFSkinIndex p_skin); - - GLTFSkeletonIndex get_skeleton(); - void set_skeleton(GLTFSkeletonIndex p_skeleton); - - bool get_joint(); - void set_joint(bool p_joint); - - Vector3 get_translation(); - void set_translation(Vector3 p_translation); - - Quaternion get_rotation(); - void set_rotation(Quaternion p_rotation); - - Vector3 get_scale(); - void set_scale(Vector3 p_scale); - - Vector<int> get_children(); - void set_children(Vector<int> p_children); - - GLTFLightIndex get_light(); - void set_light(GLTFLightIndex p_light); -}; -#endif // GLTF_NODE_H |