diff options
Diffstat (limited to 'modules/gltf/gltf_mesh.cpp')
-rw-r--r-- | modules/gltf/gltf_mesh.cpp | 58 |
1 files changed, 0 insertions, 58 deletions
diff --git a/modules/gltf/gltf_mesh.cpp b/modules/gltf/gltf_mesh.cpp deleted file mode 100644 index 8c10e42c89..0000000000 --- a/modules/gltf/gltf_mesh.cpp +++ /dev/null @@ -1,58 +0,0 @@ -/*************************************************************************/ -/* gltf_mesh.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "gltf_mesh.h" -#include "editor/import/scene_importer_mesh.h" - -void GLTFMesh::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_mesh"), &GLTFMesh::get_mesh); - ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &GLTFMesh::set_mesh); - ClassDB::bind_method(D_METHOD("get_blend_weights"), &GLTFMesh::get_blend_weights); - ClassDB::bind_method(D_METHOD("set_blend_weights", "blend_weights"), &GLTFMesh::set_blend_weights); - - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh"), "set_mesh", "get_mesh"); - ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT32_ARRAY, "blend_weights"), "set_blend_weights", "get_blend_weights"); // Vector<float> -} - -Ref<EditorSceneImporterMesh> GLTFMesh::get_mesh() { - return mesh; -} - -void GLTFMesh::set_mesh(Ref<EditorSceneImporterMesh> p_mesh) { - mesh = p_mesh; -} - -Vector<float> GLTFMesh::get_blend_weights() { - return blend_weights; -} - -void GLTFMesh::set_blend_weights(Vector<float> p_blend_weights) { - blend_weights = p_blend_weights; -} |