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-rw-r--r--modules/gltf/gltf_light.cpp101
1 files changed, 0 insertions, 101 deletions
diff --git a/modules/gltf/gltf_light.cpp b/modules/gltf/gltf_light.cpp
deleted file mode 100644
index 95cca9cf71..0000000000
--- a/modules/gltf/gltf_light.cpp
+++ /dev/null
@@ -1,101 +0,0 @@
-/*************************************************************************/
-/* gltf_light.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "gltf_light.h"
-
-void GLTFLight::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_color"), &GLTFLight::get_color);
- ClassDB::bind_method(D_METHOD("set_color", "color"), &GLTFLight::set_color);
- ClassDB::bind_method(D_METHOD("get_intensity"), &GLTFLight::get_intensity);
- ClassDB::bind_method(D_METHOD("set_intensity", "intensity"), &GLTFLight::set_intensity);
- ClassDB::bind_method(D_METHOD("get_type"), &GLTFLight::get_type);
- ClassDB::bind_method(D_METHOD("set_type", "type"), &GLTFLight::set_type);
- ClassDB::bind_method(D_METHOD("get_range"), &GLTFLight::get_range);
- ClassDB::bind_method(D_METHOD("set_range", "range"), &GLTFLight::set_range);
- ClassDB::bind_method(D_METHOD("get_inner_cone_angle"), &GLTFLight::get_inner_cone_angle);
- ClassDB::bind_method(D_METHOD("set_inner_cone_angle", "inner_cone_angle"), &GLTFLight::set_inner_cone_angle);
- ClassDB::bind_method(D_METHOD("get_outer_cone_angle"), &GLTFLight::get_outer_cone_angle);
- ClassDB::bind_method(D_METHOD("set_outer_cone_angle", "outer_cone_angle"), &GLTFLight::set_outer_cone_angle);
-
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); // Color
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "intensity"), "set_intensity", "get_intensity"); // float
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "type"), "set_type", "get_type"); // String
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "range"), "set_range", "get_range"); // float
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inner_cone_angle"), "set_inner_cone_angle", "get_inner_cone_angle"); // float
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "outer_cone_angle"), "set_outer_cone_angle", "get_outer_cone_angle"); // float
-}
-
-Color GLTFLight::get_color() {
- return color;
-}
-
-void GLTFLight::set_color(Color p_color) {
- color = p_color;
-}
-
-float GLTFLight::get_intensity() {
- return intensity;
-}
-
-void GLTFLight::set_intensity(float p_intensity) {
- intensity = p_intensity;
-}
-
-String GLTFLight::get_type() {
- return type;
-}
-
-void GLTFLight::set_type(String p_type) {
- type = p_type;
-}
-
-float GLTFLight::get_range() {
- return range;
-}
-
-void GLTFLight::set_range(float p_range) {
- range = p_range;
-}
-
-float GLTFLight::get_inner_cone_angle() {
- return inner_cone_angle;
-}
-
-void GLTFLight::set_inner_cone_angle(float p_inner_cone_angle) {
- inner_cone_angle = p_inner_cone_angle;
-}
-
-float GLTFLight::get_outer_cone_angle() {
- return outer_cone_angle;
-}
-
-void GLTFLight::set_outer_cone_angle(float p_outer_cone_angle) {
- outer_cone_angle = p_outer_cone_angle;
-}