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+/*************************************************************************/
+/* gltf_document_extension.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GLTF_DOCUMENT_EXTENSION_H
+#define GLTF_DOCUMENT_EXTENSION_H
+
+#include "core/io/resource.h"
+#include "core/variant/dictionary.h"
+#include "core/variant/typed_array.h"
+#include "core/variant/variant.h"
+class GLTFDocument;
+class GLTFDocumentExtension : public Resource {
+ GDCLASS(GLTFDocumentExtension, Resource);
+
+ Dictionary import_settings;
+ Dictionary export_settings;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual Array get_import_setting_keys() const;
+ virtual Variant get_import_setting(const StringName &p_key) const;
+ virtual void set_import_setting(const StringName &p_key, Variant p_var);
+ virtual Error import_preflight(Ref<GLTFDocument> p_document) { return OK; }
+ virtual Error import_post(Ref<GLTFDocument> p_document, Node *p_node) { return OK; }
+
+public:
+ virtual Array get_export_setting_keys() const;
+ virtual Variant get_export_setting(const StringName &p_key) const;
+ virtual void set_export_setting(const StringName &p_key, Variant p_var);
+ virtual Error export_preflight(Ref<GLTFDocument> p_document, Node *p_node) { return OK; }
+ virtual Error export_post(Ref<GLTFDocument> p_document) { return OK; }
+};
+
+#endif // GLTF_DOCUMENT_EXTENSION_H