diff options
Diffstat (limited to 'modules/gltf/gltf_document.h')
-rw-r--r-- | modules/gltf/gltf_document.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h index 5a0e4ff498..6eb38354a2 100644 --- a/modules/gltf/gltf_document.h +++ b/modules/gltf/gltf_document.h @@ -292,17 +292,17 @@ private: static float get_max_component(const Color &p_color); public: - Error append_from_file(String p_path, Ref<GLTFState> r_state, uint32_t p_flags = 0, int32_t p_bake_fps = 30, String p_base_path = String()); - Error append_from_buffer(PackedByteArray p_bytes, String p_base_path, Ref<GLTFState> r_state, uint32_t p_flags = 0, int32_t p_bake_fps = 30); - Error append_from_scene(Node *p_node, Ref<GLTFState> r_state, uint32_t p_flags = 0, int32_t p_bake_fps = 30); + Error append_from_file(String p_path, Ref<GLTFState> r_state, uint32_t p_flags = 0, String p_base_path = String()); + Error append_from_buffer(PackedByteArray p_bytes, String p_base_path, Ref<GLTFState> r_state, uint32_t p_flags = 0); + Error append_from_scene(Node *p_node, Ref<GLTFState> r_state, uint32_t p_flags = 0); public: - Node *generate_scene(Ref<GLTFState> state, int32_t p_bake_fps = 30.0f); + Node *generate_scene(Ref<GLTFState> state, float p_bake_fps = 30.0f, bool p_trimming = false); PackedByteArray generate_buffer(Ref<GLTFState> state); Error write_to_filesystem(Ref<GLTFState> state, const String &p_path); public: - Error _parse_gltf_state(Ref<GLTFState> state, const String &p_search_path, float p_bake_fps); + Error _parse_gltf_state(Ref<GLTFState> state, const String &p_search_path); Error _parse_gltf_extensions(Ref<GLTFState> state); void _process_mesh_instances(Ref<GLTFState> state, Node *scene_root); void _generate_scene_node(Ref<GLTFState> state, Node *scene_parent, @@ -310,7 +310,7 @@ public: const GLTFNodeIndex node_index); void _generate_skeleton_bone_node(Ref<GLTFState> state, Node *scene_parent, Node3D *scene_root, const GLTFNodeIndex node_index); void _import_animation(Ref<GLTFState> state, AnimationPlayer *ap, - const GLTFAnimationIndex index, const int bake_fps); + const GLTFAnimationIndex index, const float bake_fps, const bool trimming); void _convert_mesh_instances(Ref<GLTFState> state); GLTFCameraIndex _convert_camera(Ref<GLTFState> state, Camera3D *p_camera); void _convert_light_to_gltf(Light3D *light, Ref<GLTFState> state, Ref<GLTFNode> gltf_node); @@ -368,7 +368,7 @@ public: void _convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, String p_animation_track_name); Error _serialize(Ref<GLTFState> state, const String &p_path); - Error _parse(Ref<GLTFState> state, String p_path, Ref<FileAccess> f, int p_bake_fps); + Error _parse(Ref<GLTFState> state, String p_path, Ref<FileAccess> f); }; #endif // GLTF_DOCUMENT_H |