diff options
Diffstat (limited to 'modules/gltf/gltf_document.h')
-rw-r--r-- | modules/gltf/gltf_document.h | 96 |
1 files changed, 3 insertions, 93 deletions
diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h index 2f61210ff9..36a2f94a4e 100644 --- a/modules/gltf/gltf_document.h +++ b/modules/gltf/gltf_document.h @@ -31,48 +31,19 @@ #ifndef GLTF_DOCUMENT_H #define GLTF_DOCUMENT_H -#include "gltf_animation.h" +#include "gltf_defines.h" +#include "structures/gltf_animation.h" #include "scene/3d/bone_attachment_3d.h" #include "scene/3d/importer_mesh_instance_3d.h" -#include "scene/3d/light_3d.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/animation/animation_player.h" #include "scene/resources/material.h" #include "modules/modules_enabled.gen.h" // For csg, gridmap. -#include <cstdint> - -class GLTFState; -class GLTFSkin; -class GLTFNode; -class GLTFSpecGloss; -class GLTFSkeleton; -class CSGShape3D; -class GridMap; -class MultiMeshInstance3D; -class GLTFDocumentExtension; - -using GLTFAccessorIndex = int; -using GLTFAnimationIndex = int; -using GLTFBufferIndex = int; -using GLTFBufferViewIndex = int; -using GLTFCameraIndex = int; -using GLTFImageIndex = int; -using GLTFMaterialIndex = int; -using GLTFMeshIndex = int; -using GLTFLightIndex = int; -using GLTFNodeIndex = int; -using GLTFSkeletonIndex = int; -using GLTFSkinIndex = int; -using GLTFTextureIndex = int; - class GLTFDocument : public Resource { GDCLASS(GLTFDocument, Resource); - friend class GLTFState; - friend class GLTFSkin; - friend class GLTFSkeleton; TypedArray<GLTFDocumentExtension> document_extensions; private: @@ -81,15 +52,6 @@ private: public: GLTFDocument(); const int32_t JOINT_GROUP_SIZE = 4; - enum GLTFType { - TYPE_SCALAR, - TYPE_VEC2, - TYPE_VEC3, - TYPE_VEC4, - TYPE_MAT2, - TYPE_MAT3, - TYPE_MAT4, - }; enum { ARRAY_BUFFER = 34962, @@ -118,58 +80,6 @@ public: TypedArray<GLTFDocumentExtension> get_extensions() const; private: - template <class T> - static Array to_array(const Vector<T> &p_inp) { - Array ret; - for (int i = 0; i < p_inp.size(); i++) { - ret.push_back(p_inp[i]); - } - return ret; - } - - template <class T> - static Array to_array(const HashSet<T> &p_inp) { - Array ret; - typename HashSet<T>::Iterator elem = p_inp.begin(); - while (elem) { - ret.push_back(*elem); - ++elem; - } - return ret; - } - - template <class T> - static void set_from_array(Vector<T> &r_out, const Array &p_inp) { - r_out.clear(); - for (int i = 0; i < p_inp.size(); i++) { - r_out.push_back(p_inp[i]); - } - } - - template <class T> - static void set_from_array(HashSet<T> &r_out, const Array &p_inp) { - r_out.clear(); - for (int i = 0; i < p_inp.size(); i++) { - r_out.insert(p_inp[i]); - } - } - template <class K, class V> - static Dictionary to_dict(const HashMap<K, V> &p_inp) { - Dictionary ret; - for (const KeyValue<K, V> &E : p_inp) { - ret[E.key] = E.value; - } - return ret; - } - - template <class K, class V> - static void set_from_dict(HashMap<K, V> &r_out, const Dictionary &p_inp) { - r_out.clear(); - Array keys = p_inp.keys(); - for (int i = 0; i < keys.size(); i++) { - r_out[keys[i]] = p_inp[keys[i]]; - } - } void _build_parent_hierachy(Ref<GLTFState> state); double _filter_number(double p_float); String _get_component_type_name(const uint32_t p_component); @@ -177,7 +87,7 @@ private: Error _parse_scenes(Ref<GLTFState> state); Error _parse_nodes(Ref<GLTFState> state); String _get_type_name(const GLTFType p_component); - String _get_accessor_type_name(const GLTFDocument::GLTFType p_type); + String _get_accessor_type_name(const GLTFType p_type); String _gen_unique_name(Ref<GLTFState> state, const String &p_name); String _sanitize_animation_name(const String &name); String _gen_unique_animation_name(Ref<GLTFState> state, const String &p_name); |