summaryrefslogtreecommitdiff
path: root/modules/gltf/gltf_document.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'modules/gltf/gltf_document.cpp')
-rw-r--r--modules/gltf/gltf_document.cpp78
1 files changed, 39 insertions, 39 deletions
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 281f62c4ad..f440a29f28 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -360,9 +360,9 @@ static Transform3D _arr_to_xform(const Array &p_array) {
ERR_FAIL_COND_V(p_array.size() != 16, Transform3D());
Transform3D xform;
- xform.basis.set_axis(Vector3::AXIS_X, Vector3(p_array[0], p_array[1], p_array[2]));
- xform.basis.set_axis(Vector3::AXIS_Y, Vector3(p_array[4], p_array[5], p_array[6]));
- xform.basis.set_axis(Vector3::AXIS_Z, Vector3(p_array[8], p_array[9], p_array[10]));
+ xform.basis.set_column(Vector3::AXIS_X, Vector3(p_array[0], p_array[1], p_array[2]));
+ xform.basis.set_column(Vector3::AXIS_Y, Vector3(p_array[4], p_array[5], p_array[6]));
+ xform.basis.set_column(Vector3::AXIS_Z, Vector3(p_array[8], p_array[9], p_array[10]));
xform.set_origin(Vector3(p_array[12], p_array[13], p_array[14]));
return xform;
@@ -371,17 +371,17 @@ static Transform3D _arr_to_xform(const Array &p_array) {
static Vector<real_t> _xform_to_array(const Transform3D p_transform) {
Vector<real_t> array;
array.resize(16);
- Vector3 axis_x = p_transform.get_basis().get_axis(Vector3::AXIS_X);
+ Vector3 axis_x = p_transform.get_basis().get_column(Vector3::AXIS_X);
array.write[0] = axis_x.x;
array.write[1] = axis_x.y;
array.write[2] = axis_x.z;
array.write[3] = 0.0f;
- Vector3 axis_y = p_transform.get_basis().get_axis(Vector3::AXIS_Y);
+ Vector3 axis_y = p_transform.get_basis().get_column(Vector3::AXIS_Y);
array.write[4] = axis_y.x;
array.write[5] = axis_y.y;
array.write[6] = axis_y.z;
array.write[7] = 0.0f;
- Vector3 axis_z = p_transform.get_basis().get_axis(Vector3::AXIS_Z);
+ Vector3 axis_z = p_transform.get_basis().get_column(Vector3::AXIS_Z);
array.write[8] = axis_z.x;
array.write[9] = axis_z.y;
array.write[10] = axis_z.z;
@@ -1960,20 +1960,20 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_xform(Ref<GLTFState> state,
for (int i = 0; i < p_attribs.size(); i++) {
Transform3D attrib = p_attribs[i];
Basis basis = attrib.get_basis();
- Vector3 axis_0 = basis.get_axis(Vector3::AXIS_X);
+ Vector3 axis_0 = basis.get_column(Vector3::AXIS_X);
attribs.write[i * element_count + 0] = Math::snapped(axis_0.x, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 1] = Math::snapped(axis_0.y, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 2] = Math::snapped(axis_0.z, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 3] = 0.0;
- Vector3 axis_1 = basis.get_axis(Vector3::AXIS_Y);
+ Vector3 axis_1 = basis.get_column(Vector3::AXIS_Y);
attribs.write[i * element_count + 4] = Math::snapped(axis_1.x, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 5] = Math::snapped(axis_1.y, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 6] = Math::snapped(axis_1.z, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 7] = 0.0;
- Vector3 axis_2 = basis.get_axis(Vector3::AXIS_Z);
+ Vector3 axis_2 = basis.get_column(Vector3::AXIS_Z);
attribs.write[i * element_count + 8] = Math::snapped(axis_2.x, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 9] = Math::snapped(axis_2.y, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 10] = Math::snapped(axis_2.z, CMP_NORMALIZE_TOLERANCE);
@@ -2105,9 +2105,9 @@ Vector<Basis> GLTFDocument::_decode_accessor_as_basis(Ref<GLTFState> state, cons
ERR_FAIL_COND_V(attribs.size() % 9 != 0, ret);
ret.resize(attribs.size() / 9);
for (int i = 0; i < ret.size(); i++) {
- ret.write[i].set_axis(0, Vector3(attribs[i * 9 + 0], attribs[i * 9 + 1], attribs[i * 9 + 2]));
- ret.write[i].set_axis(1, Vector3(attribs[i * 9 + 3], attribs[i * 9 + 4], attribs[i * 9 + 5]));
- ret.write[i].set_axis(2, Vector3(attribs[i * 9 + 6], attribs[i * 9 + 7], attribs[i * 9 + 8]));
+ ret.write[i].set_column(0, Vector3(attribs[i * 9 + 0], attribs[i * 9 + 1], attribs[i * 9 + 2]));
+ ret.write[i].set_column(1, Vector3(attribs[i * 9 + 3], attribs[i * 9 + 4], attribs[i * 9 + 5]));
+ ret.write[i].set_column(2, Vector3(attribs[i * 9 + 6], attribs[i * 9 + 7], attribs[i * 9 + 8]));
}
return ret;
}
@@ -2123,9 +2123,9 @@ Vector<Transform3D> GLTFDocument::_decode_accessor_as_xform(Ref<GLTFState> state
ERR_FAIL_COND_V(attribs.size() % 16 != 0, ret);
ret.resize(attribs.size() / 16);
for (int i = 0; i < ret.size(); i++) {
- ret.write[i].basis.set_axis(0, Vector3(attribs[i * 16 + 0], attribs[i * 16 + 1], attribs[i * 16 + 2]));
- ret.write[i].basis.set_axis(1, Vector3(attribs[i * 16 + 4], attribs[i * 16 + 5], attribs[i * 16 + 6]));
- ret.write[i].basis.set_axis(2, Vector3(attribs[i * 16 + 8], attribs[i * 16 + 9], attribs[i * 16 + 10]));
+ ret.write[i].basis.set_column(0, Vector3(attribs[i * 16 + 0], attribs[i * 16 + 1], attribs[i * 16 + 2]));
+ ret.write[i].basis.set_column(1, Vector3(attribs[i * 16 + 4], attribs[i * 16 + 5], attribs[i * 16 + 6]));
+ ret.write[i].basis.set_column(2, Vector3(attribs[i * 16 + 8], attribs[i * 16 + 9], attribs[i * 16 + 10]));
ret.write[i].set_origin(Vector3(attribs[i * 16 + 12], attribs[i * 16 + 13], attribs[i * 16 + 14]));
}
return ret;
@@ -2294,7 +2294,7 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) {
attributes["COLOR_0"] = _encode_accessor_as_color(state, a, true);
}
}
- Map<int, int> joint_i_to_bone_i;
+ HashMap<int, int> joint_i_to_bone_i;
for (GLTFNodeIndex node_i = 0; node_i < state->nodes.size(); node_i++) {
GLTFSkinIndex skin_i = -1;
if (state->nodes[node_i]->mesh == gltf_mesh_i) {
@@ -2468,9 +2468,9 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) {
mat = import_mesh->get_surface_material(surface_i);
}
if (mat.is_valid()) {
- Map<Ref<BaseMaterial3D>, GLTFMaterialIndex>::Element *material_cache_i = state->material_cache.find(mat);
- if (material_cache_i && material_cache_i->get() != -1) {
- primitive["material"] = material_cache_i->get();
+ HashMap<Ref<BaseMaterial3D>, GLTFMaterialIndex>::Iterator material_cache_i = state->material_cache.find(mat);
+ if (material_cache_i && material_cache_i->value != -1) {
+ primitive["material"] = material_cache_i->value;
} else {
GLTFMaterialIndex mat_i = state->materials.size();
state->materials.push_back(mat);
@@ -5904,9 +5904,9 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
Node *root = ap->get_parent();
ERR_FAIL_COND(root == nullptr);
- Map<GLTFNodeIndex, Node *>::Element *node_element = state->scene_nodes.find(node_index);
- ERR_CONTINUE_MSG(node_element == nullptr, vformat("Unable to find node %d for animation", node_index));
- node_path = root->get_path_to(node_element->get());
+ HashMap<GLTFNodeIndex, Node *>::Iterator node_element = state->scene_nodes.find(node_index);
+ ERR_CONTINUE_MSG(!node_element, vformat("Unable to find node %d for animation", node_index));
+ node_path = root->get_path_to(node_element->value);
if (gltf_node->skeleton >= 0) {
const Skeleton3D *sk = state->skeletons[gltf_node->skeleton]->godot_skeleton;
@@ -6116,11 +6116,11 @@ void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) {
if (node->mesh < 0) {
continue;
}
- Map<GLTFNodeIndex, Node *>::Element *mi_element = state->scene_nodes.find(mi_node_i);
+ HashMap<GLTFNodeIndex, Node *>::Iterator mi_element = state->scene_nodes.find(mi_node_i);
if (!mi_element) {
continue;
}
- MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(mi_element->get());
+ MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(mi_element->value);
if (!mi) {
continue;
}
@@ -6250,11 +6250,11 @@ void GLTFDocument::_process_mesh_instances(Ref<GLTFState> state, Node *scene_roo
if (node->skin >= 0 && node->mesh >= 0) {
const GLTFSkinIndex skin_i = node->skin;
- Map<GLTFNodeIndex, Node *>::Element *mi_element = state->scene_nodes.find(node_i);
- ERR_CONTINUE_MSG(mi_element == nullptr, vformat("Unable to find node %d", node_i));
+ HashMap<GLTFNodeIndex, Node *>::Iterator mi_element = state->scene_nodes.find(node_i);
+ ERR_CONTINUE_MSG(!mi_element, vformat("Unable to find node %d", node_i));
- ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(mi_element->get());
- ERR_CONTINUE_MSG(mi == nullptr, vformat("Unable to cast node %d of type %s to ImporterMeshInstance3D", node_i, mi_element->get()->get_class_name()));
+ ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(mi_element->value);
+ ERR_CONTINUE_MSG(mi == nullptr, vformat("Unable to cast node %d of type %s to ImporterMeshInstance3D", node_i, mi_element->value->get_class_name()));
const GLTFSkeletonIndex skel_i = state->skins.write[node->skin]->skeleton;
Ref<GLTFSkeleton> gltf_skeleton = state->skeletons.write[skel_i];
@@ -6436,10 +6436,10 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
for (const KeyValue<GLTFNodeIndex, Node *> &position_scene_node_i : state->scene_nodes) {
if (position_scene_node_i.value == node) {
GLTFNodeIndex node_index = position_scene_node_i.key;
- Map<int, GLTFAnimation::Track>::Element *position_track_i = gltf_animation->get_tracks().find(node_index);
+ HashMap<int, GLTFAnimation::Track>::Iterator position_track_i = gltf_animation->get_tracks().find(node_index);
GLTFAnimation::Track track;
if (position_track_i) {
- track = position_track_i->get();
+ track = position_track_i->value;
}
track = _convert_animation_track(state, track, animation, track_i, node_index);
gltf_animation->get_tracks().insert(node_index, track);
@@ -6452,10 +6452,10 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
for (const KeyValue<GLTFNodeIndex, Node *> &rotation_degree_scene_node_i : state->scene_nodes) {
if (rotation_degree_scene_node_i.value == node) {
GLTFNodeIndex node_index = rotation_degree_scene_node_i.key;
- Map<int, GLTFAnimation::Track>::Element *rotation_degree_track_i = gltf_animation->get_tracks().find(node_index);
+ HashMap<int, GLTFAnimation::Track>::Iterator rotation_degree_track_i = gltf_animation->get_tracks().find(node_index);
GLTFAnimation::Track track;
if (rotation_degree_track_i) {
- track = rotation_degree_track_i->get();
+ track = rotation_degree_track_i->value;
}
track = _convert_animation_track(state, track, animation, track_i, node_index);
gltf_animation->get_tracks().insert(node_index, track);
@@ -6468,10 +6468,10 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
for (const KeyValue<GLTFNodeIndex, Node *> &scale_scene_node_i : state->scene_nodes) {
if (scale_scene_node_i.value == node) {
GLTFNodeIndex node_index = scale_scene_node_i.key;
- Map<int, GLTFAnimation::Track>::Element *scale_track_i = gltf_animation->get_tracks().find(node_index);
+ HashMap<int, GLTFAnimation::Track>::Iterator scale_track_i = gltf_animation->get_tracks().find(node_index);
GLTFAnimation::Track track;
if (scale_track_i) {
- track = scale_track_i->get();
+ track = scale_track_i->value;
}
track = _convert_animation_track(state, track, animation, track_i, node_index);
gltf_animation->get_tracks().insert(node_index, track);
@@ -6503,7 +6503,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
}
}
ERR_CONTINUE(mesh_index == -1);
- Map<int, GLTFAnimation::Track> &tracks = gltf_animation->get_tracks();
+ HashMap<int, GLTFAnimation::Track> &tracks = gltf_animation->get_tracks();
GLTFAnimation::Track track = gltf_animation->get_tracks().has(mesh_index) ? gltf_animation->get_tracks()[mesh_index] : GLTFAnimation::Track();
if (!tracks.has(mesh_index)) {
for (int32_t shape_i = 0; shape_i < mesh->get_blend_shape_count(); shape_i++) {
@@ -6565,10 +6565,10 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
continue;
}
GLTFNodeIndex node_i = skeleton_gltf->godot_bone_node[bone];
- Map<int, GLTFAnimation::Track>::Element *property_track_i = gltf_animation->get_tracks().find(node_i);
+ HashMap<int, GLTFAnimation::Track>::Iterator property_track_i = gltf_animation->get_tracks().find(node_i);
GLTFAnimation::Track track;
if (property_track_i) {
- track = property_track_i->get();
+ track = property_track_i->value;
}
track = _convert_animation_track(state, track, animation, track_i, node_i);
gltf_animation->get_tracks()[node_i] = track;
@@ -6580,10 +6580,10 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
for (const KeyValue<GLTFNodeIndex, Node *> &scene_node_i : state->scene_nodes) {
if (scene_node_i.value == godot_node) {
GLTFNodeIndex node_i = scene_node_i.key;
- Map<int, GLTFAnimation::Track>::Element *node_track_i = gltf_animation->get_tracks().find(node_i);
+ HashMap<int, GLTFAnimation::Track>::Iterator node_track_i = gltf_animation->get_tracks().find(node_i);
GLTFAnimation::Track track;
if (node_track_i) {
- track = node_track_i->get();
+ track = node_track_i->value;
}
track = _convert_animation_track(state, track, animation, track_i, node_i);
gltf_animation->get_tracks()[node_i] = track;