diff options
Diffstat (limited to 'modules/gltf/gltf_document.cpp')
-rw-r--r-- | modules/gltf/gltf_document.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index 788a70f640..b243ba933d 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -3124,10 +3124,11 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> p_state, const String &p_base_p // API for that in Godot, so we'd have to load as a buffer (i.e. embedded in // the material), so we do this only as fallback. Ref<Texture2D> texture = ResourceLoader::load(uri); + String extension = uri.get_extension().to_lower(); if (texture.is_valid()) { p_state->images.push_back(texture); continue; - } else if (mimetype == "image/png" || mimetype == "image/jpeg") { + } else if (mimetype == "image/png" || mimetype == "image/jpeg" || extension == "png" || extension == "jpg" || extension == "jpeg") { // Fallback to loading as byte array. // This enables us to support the spec's requirement that we honor mimetype // regardless of file URI. @@ -6071,6 +6072,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> p_state, AnimationPlayer *p_ const int track_idx = animation->get_track_count(); animation->add_track(Animation::TYPE_BLEND_SHAPE); animation->track_set_path(track_idx, blend_path); + animation->track_set_imported(track_idx, true); //helps merging later // Only LINEAR and STEP (NEAREST) can be supported out of the box by Godot's Animation, // the other modes have to be baked. |