diff options
Diffstat (limited to 'modules/gltf/gltf_document.cpp')
| -rw-r--r-- | modules/gltf/gltf_document.cpp | 30 |
1 files changed, 17 insertions, 13 deletions
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index a8211569eb..ee756c6d2e 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -58,7 +58,6 @@ #include "core/variant/variant.h" #include "core/version.h" #include "drivers/png/png_driver_common.h" -#include "editor/import/resource_importer_scene.h" #include "scene/2d/node_2d.h" #include "scene/3d/camera_3d.h" #include "scene/3d/mesh_instance_3d.h" @@ -79,6 +78,9 @@ #include "modules/gridmap/grid_map.h" #endif // MODULE_GRIDMAP_ENABLED +// FIXME: Hardcoded to avoid editor dependency. +#define GLTF_IMPORT_USE_NAMED_SKIN_BINDS 16 + #include <stdio.h> #include <stdlib.h> #include <cstdint> @@ -5748,7 +5750,7 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scen } template <class T> -struct EditorSceneFormatImporterGLTFInterpolate { +struct SceneFormatImporterGLTFInterpolate { T lerp(const T &a, const T &b, float c) const { return a + (b - a) * c; } @@ -5774,7 +5776,7 @@ struct EditorSceneFormatImporterGLTFInterpolate { // thank you for existing, partial specialization template <> -struct EditorSceneFormatImporterGLTFInterpolate<Quaternion> { +struct SceneFormatImporterGLTFInterpolate<Quaternion> { Quaternion lerp(const Quaternion &a, const Quaternion &b, const float c) const { ERR_FAIL_COND_V_MSG(!a.is_normalized(), Quaternion(), "The quaternion \"a\" must be normalized."); ERR_FAIL_COND_V_MSG(!b.is_normalized(), Quaternion(), "The quaternion \"b\" must be normalized."); @@ -5813,7 +5815,7 @@ T GLTFDocument::_interpolate_track(const Vector<real_t> &p_times, const Vector<T idx++; } - EditorSceneFormatImporterGLTFInterpolate<T> interp; + SceneFormatImporterGLTFInterpolate<T> interp; switch (p_interp) { case GLTFAnimation::INTERP_LINEAR: { @@ -6756,8 +6758,8 @@ Error GLTFDocument::_serialize_file(Ref<GLTFState> state, const String p_path) { } void GLTFDocument::_bind_methods() { - ClassDB::bind_method(D_METHOD("append_from_file", "path", "state", "flags", "bake_fps"), - &GLTFDocument::append_from_file, DEFVAL(0), DEFVAL(30)); + ClassDB::bind_method(D_METHOD("append_from_file", "path", "state", "flags", "bake_fps", "base_path"), + &GLTFDocument::append_from_file, DEFVAL(0), DEFVAL(30), DEFVAL(String())); ClassDB::bind_method(D_METHOD("append_from_buffer", "bytes", "base_path", "state", "flags", "bake_fps"), &GLTFDocument::append_from_buffer, DEFVAL(0), DEFVAL(30)); ClassDB::bind_method(D_METHOD("append_from_scene", "node", "state", "flags", "bake_fps"), @@ -6906,7 +6908,7 @@ Node *GLTFDocument::generate_scene(Ref<GLTFState> state, int32_t p_bake_fps) { Error GLTFDocument::append_from_scene(Node *p_node, Ref<GLTFState> state, uint32_t p_flags, int32_t p_bake_fps) { ERR_FAIL_COND_V(state.is_null(), FAILED); state->use_named_skin_binds = - p_flags & EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS; + p_flags & GLTF_IMPORT_USE_NAMED_SKIN_BINDS; _convert_scene_node(state, p_node, -1, -1); if (!state->buffers.size()) { @@ -6926,7 +6928,7 @@ Error GLTFDocument::append_from_buffer(PackedByteArray p_bytes, String p_base_pa // TODO Add missing texture and missing .bin file paths to r_missing_deps 2021-09-10 fire Error err = FAILED; state->use_named_skin_binds = - p_flags & EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS; + p_flags & GLTF_IMPORT_USE_NAMED_SKIN_BINDS; FileAccessMemory *file_access = memnew(FileAccessMemory); file_access->open_custom(p_bytes.ptr(), p_bytes.size()); err = _parse(state, p_base_path.get_base_dir(), file_access, p_bake_fps); @@ -7022,20 +7024,22 @@ Error GLTFDocument::_parse_gltf_state(Ref<GLTFState> state, const String &p_sear return OK; } -Error GLTFDocument::append_from_file(String p_path, Ref<GLTFState> r_state, uint32_t p_flags, int32_t p_bake_fps) { +Error GLTFDocument::append_from_file(String p_path, Ref<GLTFState> r_state, uint32_t p_flags, int32_t p_bake_fps, String p_base_path) { // TODO Add missing texture and missing .bin file paths to r_missing_deps 2021-09-10 fire if (r_state == Ref<GLTFState>()) { r_state.instantiate(); } r_state->filename = p_path.get_file().get_basename(); - r_state->use_named_skin_binds = - p_flags & EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS; + r_state->use_named_skin_binds = p_flags & GLTF_IMPORT_USE_NAMED_SKIN_BINDS; Error err; FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err); ERR_FAIL_COND_V(err != OK, ERR_FILE_CANT_OPEN); ERR_FAIL_NULL_V(f, ERR_FILE_CANT_OPEN); - - err = _parse(r_state, p_path.get_base_dir(), f, p_bake_fps); + String base_path = p_base_path; + if (base_path.is_empty()) { + base_path = p_path.get_base_dir(); + } + err = _parse(r_state, base_path, f, p_bake_fps); ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); return err; } |