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-rw-r--r--modules/gltf/gltf_document.cpp308
1 files changed, 225 insertions, 83 deletions
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 675f5002f7..ebf30b13f2 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,6 +29,9 @@
/*************************************************************************/
#include "gltf_document.h"
+#include "core/error/error_list.h"
+#include "core/error/error_macros.h"
+#include "core/variant/variant.h"
#include "gltf_accessor.h"
#include "gltf_animation.h"
#include "gltf_camera.h"
@@ -178,7 +181,7 @@ Error GLTFDocument::serialize(Ref<GLTFState> state, Node *p_root, const String &
}
uint64_t elapsed = OS::get_singleton()->get_ticks_usec() - begin_time;
float elapsed_sec = double(elapsed) / 1000000.0;
- elapsed_sec = Math::stepify(elapsed_sec, 0.01f);
+ elapsed_sec = Math::snapped(elapsed_sec, 0.01f);
print_line("glTF: Export time elapsed seconds " + rtos(elapsed_sec).pad_decimals(2));
return OK;
@@ -204,7 +207,7 @@ Error GLTFDocument::_serialize_scenes(Ref<GLTFState> state) {
if (state->nodes.size()) {
Dictionary s;
- if (!state->scene_name.empty()) {
+ if (!state->scene_name.is_empty()) {
s["name"] = state->scene_name;
}
@@ -395,7 +398,7 @@ Error GLTFDocument::_serialize_nodes(Ref<GLTFState> state) {
Ref<GLTFNode> n = state->nodes[i];
Dictionary extensions;
node["extensions"] = extensions;
- if (!n->get_name().empty()) {
+ if (!n->get_name().is_empty()) {
node["name"] = n->get_name();
}
if (n->camera != -1) {
@@ -493,7 +496,7 @@ String GLTFDocument::_sanitize_bone_name(const String &name) {
String GLTFDocument::_gen_unique_bone_name(Ref<GLTFState> state, const GLTFSkeletonIndex skel_i, const String &p_name) {
String s_name = _sanitize_bone_name(p_name);
- if (s_name.empty()) {
+ if (s_name.is_empty()) {
s_name = "bone";
}
String name;
@@ -802,7 +805,9 @@ Error GLTFDocument::_encode_buffer_views(Ref<GLTFState> state) {
}
Error GLTFDocument::_parse_buffer_views(Ref<GLTFState> state) {
- ERR_FAIL_COND_V(!state->json.has("bufferViews"), ERR_FILE_CORRUPT);
+ if (!state->json.has("bufferViews")) {
+ return OK;
+ }
const Array &buffers = state->json["bufferViews"];
for (GLTFBufferViewIndex i = 0; i < buffers.size(); i++) {
const Dictionary &d = buffers[i];
@@ -846,6 +851,7 @@ Error GLTFDocument::_encode_accessors(Ref<GLTFState> state) {
d["count"] = accessor->count;
d["type"] = _get_accessor_type_name(accessor->type);
d["byteOffset"] = accessor->byte_offset;
+ d["normalized"] = accessor->normalized;
d["max"] = accessor->max;
d["min"] = accessor->min;
d["bufferView"] = accessor->buffer_view; //optional because it may be sparse...
@@ -938,7 +944,9 @@ GLTFDocument::GLTFType GLTFDocument::_get_type_from_str(const String &p_string)
}
Error GLTFDocument::_parse_accessors(Ref<GLTFState> state) {
- ERR_FAIL_COND_V(!state->json.has("accessors"), ERR_FILE_CORRUPT);
+ if (!state->json.has("accessors")) {
+ return OK;
+ }
const Array &accessors = state->json["accessors"];
for (GLTFAccessorIndex i = 0; i < accessors.size(); i++) {
const Dictionary &d = accessors[i];
@@ -961,6 +969,10 @@ Error GLTFDocument::_parse_accessors(Ref<GLTFState> state) {
accessor->byte_offset = d["byteOffset"];
}
+ if (d.has("normalized")) {
+ accessor->normalized = d["normalized"];
+ }
+
if (d.has("max")) {
accessor->max = d["max"];
}
@@ -1455,7 +1467,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_ints(Ref<GLTFState> state, c
Vector<double> type_min;
type_min.resize(element_count);
for (int i = 0; i < p_attribs.size(); i++) {
- attribs.write[i] = Math::stepify(p_attribs[i], 1.0);
+ attribs.write[i] = Math::snapped(p_attribs[i], 1.0);
if (i == 0) {
for (int32_t type_i = 0; type_i < element_count; type_i++) {
type_max.write[type_i] = attribs[(i * element_count) + type_i];
@@ -1547,8 +1559,8 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_vec2(Ref<GLTFState> state, c
for (int i = 0; i < p_attribs.size(); i++) {
Vector2 attrib = p_attribs[i];
- attribs.write[(i * element_count) + 0] = Math::stepify(attrib.x, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 1] = Math::stepify(attrib.y, CMP_NORMALIZE_TOLERANCE);
+ attribs.write[(i * element_count) + 0] = Math::snapped(attrib.x, CMP_NORMALIZE_TOLERANCE);
+ attribs.write[(i * element_count) + 1] = Math::snapped(attrib.y, CMP_NORMALIZE_TOLERANCE);
_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
}
@@ -1593,10 +1605,10 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_color(Ref<GLTFState> state,
type_min.resize(element_count);
for (int i = 0; i < p_attribs.size(); i++) {
Color attrib = p_attribs[i];
- attribs.write[(i * element_count) + 0] = Math::stepify(attrib.r, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 1] = Math::stepify(attrib.g, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 2] = Math::stepify(attrib.b, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 3] = Math::stepify(attrib.a, CMP_NORMALIZE_TOLERANCE);
+ attribs.write[(i * element_count) + 0] = Math::snapped(attrib.r, CMP_NORMALIZE_TOLERANCE);
+ attribs.write[(i * element_count) + 1] = Math::snapped(attrib.g, CMP_NORMALIZE_TOLERANCE);
+ attribs.write[(i * element_count) + 2] = Math::snapped(attrib.b, CMP_NORMALIZE_TOLERANCE);
+ attribs.write[(i * element_count) + 3] = Math::snapped(attrib.a, CMP_NORMALIZE_TOLERANCE);
_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
}
@@ -1658,10 +1670,10 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_weights(Ref<GLTFState> state
type_min.resize(element_count);
for (int i = 0; i < p_attribs.size(); i++) {
Color attrib = p_attribs[i];
- attribs.write[(i * element_count) + 0] = Math::stepify(attrib.r, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 1] = Math::stepify(attrib.g, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 2] = Math::stepify(attrib.b, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 3] = Math::stepify(attrib.a, CMP_NORMALIZE_TOLERANCE);
+ attribs.write[(i * element_count) + 0] = Math::snapped(attrib.r, CMP_NORMALIZE_TOLERANCE);
+ attribs.write[(i * element_count) + 1] = Math::snapped(attrib.g, CMP_NORMALIZE_TOLERANCE);
+ attribs.write[(i * element_count) + 2] = Math::snapped(attrib.b, CMP_NORMALIZE_TOLERANCE);
+ attribs.write[(i * element_count) + 3] = Math::snapped(attrib.a, CMP_NORMALIZE_TOLERANCE);
_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
}
@@ -1707,10 +1719,10 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_joints(Ref<GLTFState> state,
type_min.resize(element_count);
for (int i = 0; i < p_attribs.size(); i++) {
Color attrib = p_attribs[i];
- attribs.write[(i * element_count) + 0] = Math::stepify(attrib.r, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 1] = Math::stepify(attrib.g, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 2] = Math::stepify(attrib.b, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 3] = Math::stepify(attrib.a, CMP_NORMALIZE_TOLERANCE);
+ attribs.write[(i * element_count) + 0] = Math::snapped(attrib.r, CMP_NORMALIZE_TOLERANCE);
+ attribs.write[(i * element_count) + 1] = Math::snapped(attrib.g, CMP_NORMALIZE_TOLERANCE);
+ attribs.write[(i * element_count) + 2] = Math::snapped(attrib.b, CMP_NORMALIZE_TOLERANCE);
+ attribs.write[(i * element_count) + 3] = Math::snapped(attrib.a, CMP_NORMALIZE_TOLERANCE);
_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
}
ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1);
@@ -1754,10 +1766,10 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_quats(Ref<GLTFState> state,
type_min.resize(element_count);
for (int i = 0; i < p_attribs.size(); i++) {
Quat quat = p_attribs[i];
- attribs.write[(i * element_count) + 0] = Math::stepify(quat.x, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 1] = Math::stepify(quat.y, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 2] = Math::stepify(quat.z, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 3] = Math::stepify(quat.w, CMP_NORMALIZE_TOLERANCE);
+ attribs.write[(i * element_count) + 0] = Math::snapped(quat.x, CMP_NORMALIZE_TOLERANCE);
+ attribs.write[(i * element_count) + 1] = Math::snapped(quat.y, CMP_NORMALIZE_TOLERANCE);
+ attribs.write[(i * element_count) + 2] = Math::snapped(quat.z, CMP_NORMALIZE_TOLERANCE);
+ attribs.write[(i * element_count) + 3] = Math::snapped(quat.w, CMP_NORMALIZE_TOLERANCE);
_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
}
@@ -1821,7 +1833,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_floats(Ref<GLTFState> state,
type_min.resize(element_count);
for (int i = 0; i < p_attribs.size(); i++) {
- attribs.write[i] = Math::stepify(p_attribs[i], CMP_NORMALIZE_TOLERANCE);
+ attribs.write[i] = Math::snapped(p_attribs[i], CMP_NORMALIZE_TOLERANCE);
_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
}
@@ -1866,9 +1878,9 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_vec3(Ref<GLTFState> state, c
type_min.resize(element_count);
for (int i = 0; i < p_attribs.size(); i++) {
Vector3 attrib = p_attribs[i];
- attribs.write[(i * element_count) + 0] = Math::stepify(attrib.x, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 1] = Math::stepify(attrib.y, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 2] = Math::stepify(attrib.z, CMP_NORMALIZE_TOLERANCE);
+ attribs.write[(i * element_count) + 0] = Math::snapped(attrib.x, CMP_NORMALIZE_TOLERANCE);
+ attribs.write[(i * element_count) + 1] = Math::snapped(attrib.y, CMP_NORMALIZE_TOLERANCE);
+ attribs.write[(i * element_count) + 2] = Math::snapped(attrib.z, CMP_NORMALIZE_TOLERANCE);
_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
}
@@ -1915,27 +1927,27 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_xform(Ref<GLTFState> state,
Basis basis = attrib.get_basis();
Vector3 axis_0 = basis.get_axis(Vector3::AXIS_X);
- attribs.write[i * element_count + 0] = Math::stepify(axis_0.x, CMP_NORMALIZE_TOLERANCE);
- attribs.write[i * element_count + 1] = Math::stepify(axis_0.y, CMP_NORMALIZE_TOLERANCE);
- attribs.write[i * element_count + 2] = Math::stepify(axis_0.z, CMP_NORMALIZE_TOLERANCE);
+ attribs.write[i * element_count + 0] = Math::snapped(axis_0.x, CMP_NORMALIZE_TOLERANCE);
+ attribs.write[i * element_count + 1] = Math::snapped(axis_0.y, CMP_NORMALIZE_TOLERANCE);
+ attribs.write[i * element_count + 2] = Math::snapped(axis_0.z, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 3] = 0.0;
Vector3 axis_1 = basis.get_axis(Vector3::AXIS_Y);
- attribs.write[i * element_count + 4] = Math::stepify(axis_1.x, CMP_NORMALIZE_TOLERANCE);
- attribs.write[i * element_count + 5] = Math::stepify(axis_1.y, CMP_NORMALIZE_TOLERANCE);
- attribs.write[i * element_count + 6] = Math::stepify(axis_1.z, CMP_NORMALIZE_TOLERANCE);
+ attribs.write[i * element_count + 4] = Math::snapped(axis_1.x, CMP_NORMALIZE_TOLERANCE);
+ attribs.write[i * element_count + 5] = Math::snapped(axis_1.y, CMP_NORMALIZE_TOLERANCE);
+ attribs.write[i * element_count + 6] = Math::snapped(axis_1.z, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 7] = 0.0;
Vector3 axis_2 = basis.get_axis(Vector3::AXIS_Z);
- attribs.write[i * element_count + 8] = Math::stepify(axis_2.x, CMP_NORMALIZE_TOLERANCE);
- attribs.write[i * element_count + 9] = Math::stepify(axis_2.y, CMP_NORMALIZE_TOLERANCE);
- attribs.write[i * element_count + 10] = Math::stepify(axis_2.z, CMP_NORMALIZE_TOLERANCE);
+ attribs.write[i * element_count + 8] = Math::snapped(axis_2.x, CMP_NORMALIZE_TOLERANCE);
+ attribs.write[i * element_count + 9] = Math::snapped(axis_2.y, CMP_NORMALIZE_TOLERANCE);
+ attribs.write[i * element_count + 10] = Math::snapped(axis_2.z, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 11] = 0.0;
Vector3 origin = attrib.get_origin();
- attribs.write[i * element_count + 12] = Math::stepify(origin.x, CMP_NORMALIZE_TOLERANCE);
- attribs.write[i * element_count + 13] = Math::stepify(origin.y, CMP_NORMALIZE_TOLERANCE);
- attribs.write[i * element_count + 14] = Math::stepify(origin.z, CMP_NORMALIZE_TOLERANCE);
+ attribs.write[i * element_count + 12] = Math::snapped(origin.x, CMP_NORMALIZE_TOLERANCE);
+ attribs.write[i * element_count + 13] = Math::snapped(origin.y, CMP_NORMALIZE_TOLERANCE);
+ attribs.write[i * element_count + 14] = Math::snapped(origin.z, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 15] = 1.0;
_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
@@ -2194,33 +2206,81 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) {
}
}
{
- Array a = array[Mesh::ARRAY_BONES];
- if (a.size()) {
- const int ret_size = a.size() / 4;
+ const Array &a = array[Mesh::ARRAY_BONES];
+ const Vector<Vector3> &vertex_array = array[Mesh::ARRAY_VERTEX];
+ if ((a.size() / JOINT_GROUP_SIZE) == vertex_array.size()) {
+ const int ret_size = a.size() / JOINT_GROUP_SIZE;
Vector<Color> attribs;
attribs.resize(ret_size);
{
for (int array_i = 0; array_i < attribs.size(); array_i++) {
- int32_t joint_0 = a[(array_i * 4) + 0];
- int32_t joint_1 = a[(array_i * 4) + 1];
- int32_t joint_2 = a[(array_i * 4) + 2];
- int32_t joint_3 = a[(array_i * 4) + 3];
+ int32_t joint_0 = a[(array_i * JOINT_GROUP_SIZE) + 0];
+ int32_t joint_1 = a[(array_i * JOINT_GROUP_SIZE) + 1];
+ int32_t joint_2 = a[(array_i * JOINT_GROUP_SIZE) + 2];
+ int32_t joint_3 = a[(array_i * JOINT_GROUP_SIZE) + 3];
attribs.write[array_i] = Color(joint_0, joint_1, joint_2, joint_3);
}
}
attributes["JOINTS_0"] = _encode_accessor_as_joints(state, attribs, true);
+ } else if ((a.size() / (JOINT_GROUP_SIZE * 2)) >= vertex_array.size()) {
+ int32_t vertex_count = vertex_array.size();
+ Vector<Color> joints_0;
+ joints_0.resize(vertex_count);
+ Vector<Color> joints_1;
+ joints_1.resize(vertex_count);
+ int32_t weights_8_count = JOINT_GROUP_SIZE * 2;
+ for (int32_t vertex_i = 0; vertex_i < vertex_count; vertex_i++) {
+ Color joint_0;
+ joint_0.r = a[vertex_i * weights_8_count + 0];
+ joint_0.g = a[vertex_i * weights_8_count + 1];
+ joint_0.b = a[vertex_i * weights_8_count + 2];
+ joint_0.a = a[vertex_i * weights_8_count + 3];
+ joints_0.write[vertex_i] = joint_0;
+ Color joint_1;
+ joint_1.r = a[vertex_i * weights_8_count + 4];
+ joint_1.g = a[vertex_i * weights_8_count + 5];
+ joint_1.b = a[vertex_i * weights_8_count + 6];
+ joint_1.a = a[vertex_i * weights_8_count + 7];
+ joints_1.write[vertex_i] = joint_1;
+ }
+ attributes["JOINTS_0"] = _encode_accessor_as_joints(state, joints_0, true);
+ attributes["JOINTS_1"] = _encode_accessor_as_joints(state, joints_1, true);
}
}
{
- Array a = array[Mesh::ARRAY_WEIGHTS];
- if (a.size()) {
- const int ret_size = a.size() / 4;
+ const Array &a = array[Mesh::ARRAY_WEIGHTS];
+ const Vector<Vector3> &vertex_array = array[Mesh::ARRAY_VERTEX];
+ if ((a.size() / JOINT_GROUP_SIZE) == vertex_array.size()) {
+ const int ret_size = a.size() / JOINT_GROUP_SIZE;
Vector<Color> attribs;
attribs.resize(ret_size);
for (int i = 0; i < ret_size; i++) {
- attribs.write[i] = Color(a[(i * 4) + 0], a[(i * 4) + 1], a[(i * 4) + 2], a[(i * 4) + 3]);
+ attribs.write[i] = Color(a[(i * JOINT_GROUP_SIZE) + 0], a[(i * JOINT_GROUP_SIZE) + 1], a[(i * JOINT_GROUP_SIZE) + 2], a[(i * JOINT_GROUP_SIZE) + 3]);
}
attributes["WEIGHTS_0"] = _encode_accessor_as_weights(state, attribs, true);
+ } else if ((a.size() / (JOINT_GROUP_SIZE * 2)) >= vertex_array.size()) {
+ int32_t vertex_count = vertex_array.size();
+ Vector<Color> weights_0;
+ weights_0.resize(vertex_count);
+ Vector<Color> weights_1;
+ weights_1.resize(vertex_count);
+ int32_t weights_8_count = JOINT_GROUP_SIZE * 2;
+ for (int32_t vertex_i = 0; vertex_i < vertex_count; vertex_i++) {
+ Color weight_0;
+ weight_0.r = a[vertex_i * weights_8_count + 0];
+ weight_0.g = a[vertex_i * weights_8_count + 1];
+ weight_0.b = a[vertex_i * weights_8_count + 2];
+ weight_0.a = a[vertex_i * weights_8_count + 3];
+ weights_0.write[vertex_i] = weight_0;
+ Color weight_1;
+ weight_1.r = a[vertex_i * weights_8_count + 4];
+ weight_1.g = a[vertex_i * weights_8_count + 5];
+ weight_1.b = a[vertex_i * weights_8_count + 6];
+ weight_1.a = a[vertex_i * weights_8_count + 7];
+ weights_1.write[vertex_i] = weight_1;
+ }
+ attributes["WEIGHTS_0"] = _encode_accessor_as_weights(state, weights_0, true);
+ attributes["WEIGHTS_1"] = _encode_accessor_as_weights(state, weights_1, true);
}
}
{
@@ -2423,10 +2483,29 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
array[Mesh::ARRAY_COLOR] = _decode_accessor_as_color(state, a["COLOR_0"], true);
has_vertex_color = true;
}
- if (a.has("JOINTS_0")) {
+ if (a.has("JOINTS_0") && !a.has("JOINTS_1")) {
array[Mesh::ARRAY_BONES] = _decode_accessor_as_ints(state, a["JOINTS_0"], true);
+ } else if (a.has("JOINTS_0") && a.has("JOINTS_1")) {
+ PackedInt32Array joints_0 = _decode_accessor_as_ints(state, a["JOINTS_0"], true);
+ PackedInt32Array joints_1 = _decode_accessor_as_ints(state, a["JOINTS_1"], true);
+ ERR_FAIL_COND_V(joints_0.size() != joints_0.size(), ERR_INVALID_DATA);
+ int32_t weight_8_count = JOINT_GROUP_SIZE * 2;
+ int32_t vertex_count = joints_0.size() / JOINT_GROUP_SIZE;
+ Vector<int> joints;
+ joints.resize(vertex_count * weight_8_count);
+ for (int32_t vertex_i = 0; vertex_i < vertex_count; vertex_i++) {
+ joints.write[vertex_i * weight_8_count + 0] = joints_0[vertex_i * JOINT_GROUP_SIZE + 0];
+ joints.write[vertex_i * weight_8_count + 1] = joints_0[vertex_i * JOINT_GROUP_SIZE + 1];
+ joints.write[vertex_i * weight_8_count + 2] = joints_0[vertex_i * JOINT_GROUP_SIZE + 2];
+ joints.write[vertex_i * weight_8_count + 3] = joints_0[vertex_i * JOINT_GROUP_SIZE + 3];
+ joints.write[vertex_i * weight_8_count + 4] = joints_1[vertex_i * JOINT_GROUP_SIZE + 0];
+ joints.write[vertex_i * weight_8_count + 5] = joints_1[vertex_i * JOINT_GROUP_SIZE + 1];
+ joints.write[vertex_i * weight_8_count + 6] = joints_1[vertex_i * JOINT_GROUP_SIZE + 2];
+ joints.write[vertex_i * weight_8_count + 7] = joints_1[vertex_i * JOINT_GROUP_SIZE + 3];
+ }
+ array[Mesh::ARRAY_BONES] = joints;
}
- if (a.has("WEIGHTS_0")) {
+ if (a.has("WEIGHTS_0") && !a.has("WEIGHTS_1")) {
Vector<float> weights = _decode_accessor_as_floats(state, a["WEIGHTS_0"], true);
{ //gltf does not seem to normalize the weights for some reason..
int wc = weights.size();
@@ -2447,6 +2526,51 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
}
}
array[Mesh::ARRAY_WEIGHTS] = weights;
+ } else if (a.has("WEIGHTS_0") && a.has("WEIGHTS_1")) {
+ Vector<float> weights_0 = _decode_accessor_as_floats(state, a["WEIGHTS_0"], true);
+ Vector<float> weights_1 = _decode_accessor_as_floats(state, a["WEIGHTS_1"], true);
+ Vector<float> weights;
+ ERR_FAIL_COND_V(weights_0.size() != weights_1.size(), ERR_INVALID_DATA);
+ int32_t weight_8_count = JOINT_GROUP_SIZE * 2;
+ int32_t vertex_count = weights_0.size() / JOINT_GROUP_SIZE;
+ weights.resize(vertex_count * weight_8_count);
+ for (int32_t vertex_i = 0; vertex_i < vertex_count; vertex_i++) {
+ weights.write[vertex_i * weight_8_count + 0] = weights_0[vertex_i * JOINT_GROUP_SIZE + 0];
+ weights.write[vertex_i * weight_8_count + 1] = weights_0[vertex_i * JOINT_GROUP_SIZE + 1];
+ weights.write[vertex_i * weight_8_count + 2] = weights_0[vertex_i * JOINT_GROUP_SIZE + 2];
+ weights.write[vertex_i * weight_8_count + 3] = weights_0[vertex_i * JOINT_GROUP_SIZE + 3];
+ weights.write[vertex_i * weight_8_count + 4] = weights_1[vertex_i * JOINT_GROUP_SIZE + 0];
+ weights.write[vertex_i * weight_8_count + 5] = weights_1[vertex_i * JOINT_GROUP_SIZE + 1];
+ weights.write[vertex_i * weight_8_count + 6] = weights_1[vertex_i * JOINT_GROUP_SIZE + 2];
+ weights.write[vertex_i * weight_8_count + 7] = weights_1[vertex_i * JOINT_GROUP_SIZE + 3];
+ }
+ { //gltf does not seem to normalize the weights for some reason..
+ int wc = weights.size();
+ float *w = weights.ptrw();
+
+ for (int k = 0; k < wc; k += weight_8_count) {
+ float total = 0.0;
+ total += w[k + 0];
+ total += w[k + 1];
+ total += w[k + 2];
+ total += w[k + 3];
+ total += w[k + 4];
+ total += w[k + 5];
+ total += w[k + 6];
+ total += w[k + 7];
+ if (total > 0.0) {
+ w[k + 0] /= total;
+ w[k + 1] /= total;
+ w[k + 2] /= total;
+ w[k + 3] /= total;
+ w[k + 4] /= total;
+ w[k + 5] /= total;
+ w[k + 6] /= total;
+ w[k + 7] /= total;
+ }
+ }
+ }
+ array[Mesh::ARRAY_WEIGHTS] = weights;
}
if (p.has("indices")) {
@@ -2487,6 +2611,9 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
//must generate mikktspace tangents.. ergh..
Ref<SurfaceTool> st;
st.instance();
+ if (a.has("JOINTS_0") && a.has("JOINTS_1")) {
+ st->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS);
+ }
st->create_from_triangle_arrays(array);
st->generate_tangents();
array = st->commit_to_arrays();
@@ -2603,6 +2730,9 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
if (generate_tangents) {
Ref<SurfaceTool> st;
st.instance();
+ if (a.has("JOINTS_0") && a.has("JOINTS_1")) {
+ st->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS);
+ }
st->create_from_triangle_arrays(array_copy);
st->deindex();
st->generate_tangents();
@@ -2644,6 +2774,9 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
if (d.has("weights")) {
const Array &weights = d["weights"];
for (int j = 0; j < weights.size(); j++) {
+ if (j >= blend_weights.size()) {
+ break;
+ }
blend_weights.write[j] = weights[j];
}
mesh->set_blend_weights(blend_weights);
@@ -2698,7 +2831,7 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> state, const String &p_path
d["mimeType"] = "image/png";
} else {
String name = state->images[i]->get_name();
- if (name.empty()) {
+ if (name.is_empty()) {
name = itos(i);
}
name = _gen_unique_name(state, name);
@@ -2780,7 +2913,7 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> state, const String &p_base_pat
data_ptr = data.ptr();
data_size = data.size();
// mimeType is optional, but if we have it defined in the URI, let's use it.
- if (mimetype.empty()) {
+ if (mimetype.is_empty()) {
if (uri.begins_with("data:image/png;base64")) {
mimetype = "image/png";
} else if (uri.begins_with("data:image/jpeg;base64")) {
@@ -2789,27 +2922,36 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> state, const String &p_base_pat
}
} else { // Relative path to an external image file.
uri = p_base_path.plus_file(uri).replace("\\", "/"); // Fix for Windows.
- // The spec says that if mimeType is defined, we should enforce it.
- // So we should only rely on ResourceLoader::load if mimeType is not defined,
- // otherwise we should use the same logic as for buffers.
- if (mimetype == "image/png" || mimetype == "image/jpeg") {
- // Load data buffer and rely on PNG and JPEG-specific logic below to load the image.
- // This makes it possible to load a file with a wrong extension but correct MIME type,
- // e.g. "foo.jpg" containing PNG data and with MIME type "image/png". ResourceLoader would fail.
+ // ResourceLoader will rely on the file extension to use the relevant loader.
+ // The spec says that if mimeType is defined, it should take precedence (e.g.
+ // there could be a `.png` image which is actually JPEG), but there's no easy
+ // API for that in Godot, so we'd have to load as a buffer (i.e. embedded in
+ // the material), so we do this only as fallback.
+ Ref<Texture2D> texture = ResourceLoader::load(uri);
+ if (texture.is_valid()) {
+ state->images.push_back(texture);
+ continue;
+ } else if (mimetype == "image/png" || mimetype == "image/jpeg") {
+ // Fallback to loading as byte array.
+ // This enables us to support the spec's requirement that we honor mimetype
+ // regardless of file URI.
data = FileAccess::get_file_as_array(uri);
- ERR_FAIL_COND_V_MSG(data.size() == 0, ERR_PARSE_ERROR, "glTF: Couldn't load image file as an array: " + uri);
+ if (data.size() == 0) {
+ WARN_PRINT(vformat("glTF: Image index '%d' couldn't be loaded as a buffer of MIME type '%s' from URI: %s. Skipping it.", i, mimetype, uri));
+ state->images.push_back(Ref<Texture2D>()); // Placeholder to keep count.
+ continue;
+ }
data_ptr = data.ptr();
data_size = data.size();
} else {
- // Good old ResourceLoader will rely on file extension.
- Ref<Texture2D> texture = ResourceLoader::load(uri);
- state->images.push_back(texture);
+ WARN_PRINT(vformat("glTF: Image index '%d' couldn't be loaded from URI: %s. Skipping it.", i, uri));
+ state->images.push_back(Ref<Texture2D>()); // Placeholder to keep count.
continue;
}
}
} else if (d.has("bufferView")) {
// Handles the third bullet point from the spec (bufferView).
- ERR_FAIL_COND_V_MSG(mimetype.empty(), ERR_FILE_CORRUPT,
+ ERR_FAIL_COND_V_MSG(mimetype.is_empty(), ERR_FILE_CORRUPT,
vformat("glTF: Image index '%d' specifies 'bufferView' but no 'mimeType', which is invalid.", i));
const GLTFBufferViewIndex bvi = d["bufferView"];
@@ -2931,7 +3073,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
materials.push_back(d);
continue;
}
- if (!material->get_name().empty()) {
+ if (!material->get_name().is_empty()) {
d["name"] = _gen_unique_name(state, material->get_name());
}
{
@@ -4066,7 +4208,7 @@ Error GLTFDocument::_create_skeletons(Ref<GLTFState> state) {
// a sorted order, and DEPTH FIRST
bones.sort();
- while (!bones.empty()) {
+ while (!bones.is_empty()) {
const GLTFNodeIndex node_i = bones.front()->get();
bones.pop_front();
@@ -4091,7 +4233,7 @@ Error GLTFDocument::_create_skeletons(Ref<GLTFState> state) {
const int bone_index = skeleton->get_bone_count();
- if (node->get_name().empty()) {
+ if (node->get_name().is_empty()) {
node->set_name("bone");
}
@@ -4148,7 +4290,7 @@ Error GLTFDocument::_create_skins(Ref<GLTFState> state) {
skin.instance();
// Some skins don't have IBM's! What absolute monsters!
- const bool has_ibms = !gltf_skin->inverse_binds.empty();
+ const bool has_ibms = !gltf_skin->inverse_binds.is_empty();
for (int joint_i = 0; joint_i < gltf_skin->joints_original.size(); ++joint_i) {
GLTFNodeIndex node = gltf_skin->joints_original[joint_i];
@@ -4176,7 +4318,7 @@ Error GLTFDocument::_create_skins(Ref<GLTFState> state) {
// Create unique names now, after removing duplicates
for (GLTFSkinIndex skin_i = 0; skin_i < state->skins.size(); ++skin_i) {
Ref<Skin> skin = state->skins.write[skin_i]->godot_skin;
- if (skin->get_name().empty()) {
+ if (skin->get_name().is_empty()) {
// Make a unique name, no gltf node represents this skin
skin->set_name(_gen_unique_name(state, "Skin"));
}
@@ -4442,7 +4584,7 @@ Error GLTFDocument::_serialize_animations(Ref<GLTFState> state) {
continue;
}
- if (!gltf_animation->get_name().empty()) {
+ if (!gltf_animation->get_name().is_empty()) {
d["name"] = gltf_animation->get_name();
}
Array channels;
@@ -4702,7 +4844,7 @@ void GLTFDocument::_assign_scene_names(Ref<GLTFState> state) {
if (n->skeleton >= 0)
continue;
- if (n->get_name().empty()) {
+ if (n->get_name().is_empty()) {
if (n->mesh >= 0) {
n->set_name(_gen_unique_name(state, "Mesh"));
} else if (n->camera >= 0) {
@@ -4883,12 +5025,12 @@ GLTFCameraIndex GLTFDocument::_convert_camera(Ref<GLTFState> state, Camera3D *p_
if (p_camera->get_projection() == Camera3D::Projection::PROJECTION_PERSPECTIVE) {
c->set_perspective(true);
c->set_fov_size(p_camera->get_fov());
- c->set_zfar(p_camera->get_zfar());
- c->set_znear(p_camera->get_znear());
+ c->set_zfar(p_camera->get_far());
+ c->set_znear(p_camera->get_near());
} else {
c->set_fov_size(p_camera->get_fov());
- c->set_zfar(p_camera->get_zfar());
- c->set_znear(p_camera->get_znear());
+ c->set_zfar(p_camera->get_far());
+ c->set_znear(p_camera->get_near());
}
GLTFCameraIndex camera_index = state->cameras.size();
state->cameras.push_back(c);
@@ -5402,7 +5544,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
Ref<GLTFAnimation> anim = state->animations[index];
String name = anim->get_name();
- if (name.empty()) {
+ if (name.is_empty()) {
// No node represent these, and they are not in the hierarchy, so just make a unique name
name = _gen_unique_name(state, "Animation");
}
@@ -5647,7 +5789,7 @@ void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) {
Ref<GLTFSkeleton> gltf_skeleton = state->skeletons.write[skeleton_gltf_i];
for (int32_t bind_i = 0; bind_i < skin->get_bind_count(); bind_i++) {
String godot_bone_name = skin->get_bind_name(bind_i);
- if (godot_bone_name.empty()) {
+ if (godot_bone_name.is_empty()) {
int32_t bone = skin->get_bind_bone(bind_i);
godot_bone_name = skeleton->get_bone_name(bone);
}