diff options
Diffstat (limited to 'modules/gltf/gltf_document.cpp')
-rw-r--r-- | modules/gltf/gltf_document.cpp | 67 |
1 files changed, 40 insertions, 27 deletions
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index 4868347a74..7ea0aa8ba2 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -63,7 +63,6 @@ #ifdef MODULE_GRIDMAP_ENABLED #include "modules/gridmap/grid_map.h" #endif // MODULE_GRIDMAP_ENABLED -#include "modules/regex/regex.h" #include "scene/2d/node_2d.h" #include "scene/3d/bone_attachment_3d.h" #include "scene/3d/camera_3d.h" @@ -72,6 +71,7 @@ #include "scene/3d/node_3d.h" #include "scene/3d/skeleton_3d.h" #include "scene/animation/animation_player.h" +#include "scene/main/node.h" #include "scene/resources/surface_tool.h" #include <limits> @@ -449,14 +449,8 @@ Error GLTFDocument::_serialize_nodes(Ref<GLTFState> state) { return OK; } -String GLTFDocument::_sanitize_scene_name(const String &name) { - RegEx regex("([^a-zA-Z0-9_ -]+)"); - String p_name = regex.sub(name, "", true); - return p_name; -} - String GLTFDocument::_gen_unique_name(Ref<GLTFState> state, const String &p_name) { - const String s_name = _sanitize_scene_name(p_name); + const String s_name = p_name.validate_node_name(); String name; int index = 1; @@ -464,7 +458,7 @@ String GLTFDocument::_gen_unique_name(Ref<GLTFState> state, const String &p_name name = s_name; if (index > 1) { - name += " " + itos(index); + name += itos(index); } if (!state->unique_names.has(name)) { break; @@ -477,25 +471,44 @@ String GLTFDocument::_gen_unique_name(Ref<GLTFState> state, const String &p_name return name; } -String GLTFDocument::_sanitize_bone_name(const String &name) { - String p_name = name.camelcase_to_underscore(true); +String GLTFDocument::_sanitize_animation_name(const String &p_name) { + // Animations disallow the normal node invalid characters as well as "," and "[" + // (See animation/animation_player.cpp::add_animation) + + // TODO: Consider adding invalid_characters or a validate_animation_name to animation_player to mirror Node. + String name = p_name.validate_node_name(); + name = name.replace(",", ""); + name = name.replace("[", ""); + return name; +} - RegEx pattern_nocolon(":"); - p_name = pattern_nocolon.sub(p_name, "_", true); +String GLTFDocument::_gen_unique_animation_name(Ref<GLTFState> state, const String &p_name) { + const String s_name = _sanitize_animation_name(p_name); - RegEx pattern_noslash("/"); - p_name = pattern_noslash.sub(p_name, "_", true); + String name; + int index = 1; + while (true) { + name = s_name; - RegEx pattern_nospace(" +"); - p_name = pattern_nospace.sub(p_name, "_", true); + if (index > 1) { + name += itos(index); + } + if (!state->unique_animation_names.has(name)) { + break; + } + index++; + } - RegEx pattern_multiple("_+"); - p_name = pattern_multiple.sub(p_name, "_", true); + state->unique_animation_names.insert(name); - RegEx pattern_padded("0+(\\d+)"); - p_name = pattern_padded.sub(p_name, "$1", true); + return name; +} - return p_name; +String GLTFDocument::_sanitize_bone_name(const String &p_name) { + String name = p_name; + name = name.replace(":", "_"); + name = name.replace("/", "_"); + return name; } String GLTFDocument::_gen_unique_bone_name(Ref<GLTFState> state, const GLTFSkeletonIndex skel_i, const String &p_name) { @@ -4729,7 +4742,7 @@ Error GLTFDocument::_parse_animations(Ref<GLTFState> state) { if (name.begins_with("loop") || name.ends_with("loop") || name.begins_with("cycle") || name.ends_with("cycle")) { animation->set_loop(true); } - animation->set_name(_sanitize_scene_name(name)); + animation->set_name(_gen_unique_animation_name(state, name)); } for (int j = 0; j < channels.size(); j++) { @@ -5620,8 +5633,8 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, animation->track_set_path(track_idx, node_path); //first determine animation length - const float increment = 1.0 / float(bake_fps); - float time = 0.0; + const double increment = 1.0 / bake_fps; + double time = 0.0; Vector3 base_pos; Quat base_rot; @@ -5711,8 +5724,8 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, } } else { // CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies. - const float increment = 1.0 / float(bake_fps); - float time = 0.0; + const double increment = 1.0 / bake_fps; + double time = 0.0; bool last = false; while (true) { _interpolate_track<float>(track.weight_tracks[i].times, track.weight_tracks[i].values, time, gltf_interp); |