diff options
Diffstat (limited to 'modules/gltf/gltf_document.cpp')
-rw-r--r-- | modules/gltf/gltf_document.cpp | 625 |
1 files changed, 391 insertions, 234 deletions
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index 3f1f218e78..ced80e26b5 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -33,6 +33,8 @@ #include "gltf_accessor.h" #include "gltf_animation.h" #include "gltf_camera.h" +#include "gltf_document_extension.h" +#include "gltf_document_extension_convert_importer_mesh.h" #include "gltf_light.h" #include "gltf_mesh.h" #include "gltf_node.h" @@ -49,6 +51,7 @@ #include "core/io/json.h" #include "core/math/disjoint_set.h" #include "core/math/vector2.h" +#include "core/variant/dictionary.h" #include "core/variant/typed_array.h" #include "core/variant/variant.h" #include "core/version.h" @@ -57,8 +60,12 @@ #include "editor/import/resource_importer_scene.h" #include "scene/2d/node_2d.h" #include "scene/3d/camera_3d.h" +#include "scene/3d/mesh_instance_3d.h" #include "scene/3d/multimesh_instance_3d.h" #include "scene/animation/animation_player.h" +#include "scene/resources/importer_mesh.h" +#include "scene/resources/mesh.h" +#include "scene/resources/multimesh.h" #include "scene/resources/surface_tool.h" #include "modules/modules_enabled.gen.h" @@ -113,26 +120,26 @@ Error GLTFDocument::serialize(Ref<GLTFState> state, Node *p_root, const String & return Error::FAILED; } - /* STEP 7 SERIALIZE IMAGES */ - err = _serialize_images(state, p_path); + /* STEP 7 SERIALIZE ANIMATIONS */ + err = _serialize_animations(state); if (err != OK) { return Error::FAILED; } - /* STEP 8 SERIALIZE TEXTURES */ - err = _serialize_textures(state); + /* STEP 8 SERIALIZE ACCESSORS */ + err = _encode_accessors(state); if (err != OK) { return Error::FAILED; } - // /* STEP 9 SERIALIZE ANIMATIONS */ - err = _serialize_animations(state); + /* STEP 9 SERIALIZE IMAGES */ + err = _serialize_images(state, p_path); if (err != OK) { return Error::FAILED; } - /* STEP 10 SERIALIZE ACCESSORS */ - err = _encode_accessors(state); + /* STEP 10 SERIALIZE TEXTURES */ + err = _serialize_textures(state); if (err != OK) { return Error::FAILED; } @@ -240,7 +247,7 @@ Error GLTFDocument::_parse_json(const String &p_path, Ref<GLTFState> state) { JSON json; err = json.parse(text); if (err != OK) { - _err_print_error("", p_path.utf8().get_data(), json.get_error_line(), json.get_error_message().utf8().get_data(), ERR_HANDLER_SCRIPT); + _err_print_error("", p_path.utf8().get_data(), json.get_error_line(), json.get_error_message().utf8().get_data(), false, ERR_HANDLER_SCRIPT); return err; } state->json = json.get_data(); @@ -275,7 +282,7 @@ Error GLTFDocument::_parse_glb(const String &p_path, Ref<GLTFState> state) { JSON json; err = json.parse(text); if (err != OK) { - _err_print_error("", p_path.utf8().get_data(), json.get_error_line(), json.get_error_message().utf8().get_data(), ERR_HANDLER_SCRIPT); + _err_print_error("", p_path.utf8().get_data(), json.get_error_line(), json.get_error_message().utf8().get_data(), false, ERR_HANDLER_SCRIPT); return err; } @@ -788,6 +795,9 @@ Error GLTFDocument::_encode_buffer_views(Ref<GLTFState> state) { buffers.push_back(d); } print_verbose("glTF: Total buffer views: " + itos(state->buffer_views.size())); + if (!buffers.size()) { + return OK; + } state->json["bufferViews"] = buffers; return OK; } @@ -877,6 +887,9 @@ Error GLTFDocument::_encode_accessors(Ref<GLTFState> state) { accessors.push_back(d); } + if (!accessors.size()) { + return OK; + } state->json["accessors"] = accessors; ERR_FAIL_COND_V(!state->json.has("accessors"), ERR_FILE_CORRUPT); print_verbose("glTF: Total accessors: " + itos(state->accessors.size())); @@ -2101,10 +2114,11 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) { Array meshes; for (GLTFMeshIndex gltf_mesh_i = 0; gltf_mesh_i < state->meshes.size(); gltf_mesh_i++) { print_verbose("glTF: Serializing mesh: " + itos(gltf_mesh_i)); - Ref<EditorSceneImporterMesh> import_mesh = state->meshes.write[gltf_mesh_i]->get_mesh(); + Ref<ImporterMesh> import_mesh = state->meshes.write[gltf_mesh_i]->get_mesh(); if (import_mesh.is_null()) { continue; } + Array instance_materials = state->meshes.write[gltf_mesh_i]->get_instance_materials(); Array primitives; Dictionary gltf_mesh; Array target_names; @@ -2424,7 +2438,14 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) { } } - Ref<BaseMaterial3D> mat = import_mesh->get_surface_material(surface_i); + Variant v; + if (surface_i < instance_materials.size()) { + v = instance_materials.get(surface_i); + } + Ref<BaseMaterial3D> mat = v; + if (!mat.is_valid()) { + mat = import_mesh->get_surface_material(surface_i); + } if (mat.is_valid()) { Map<Ref<BaseMaterial3D>, GLTFMaterialIndex>::Element *material_cache_i = state->material_cache.find(mat); if (material_cache_i && material_cache_i->get() != -1) { @@ -2468,6 +2489,9 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) { meshes.push_back(gltf_mesh); } + if (!meshes.size()) { + return OK; + } state->json["meshes"] = meshes; print_verbose("glTF: Total meshes: " + itos(meshes.size())); @@ -2491,9 +2515,8 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { ERR_FAIL_COND_V(!d.has("primitives"), ERR_PARSE_ERROR); Array primitives = d["primitives"]; - const Dictionary &extras = d.has("extras") ? (Dictionary)d["extras"] : - Dictionary(); - Ref<EditorSceneImporterMesh> import_mesh; + const Dictionary &extras = d.has("extras") ? (Dictionary)d["extras"] : Dictionary(); + Ref<ImporterMesh> import_mesh; import_mesh.instantiate(); String mesh_name = "mesh"; if (d.has("name") && !String(d["name"]).is_empty()) { @@ -2732,17 +2755,18 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { bool generate_tangents = (primitive == Mesh::PRIMITIVE_TRIANGLES && !a.has("TANGENT") && a.has("TEXCOORD_0") && a.has("NORMAL")); + Ref<SurfaceTool> mesh_surface_tool; + mesh_surface_tool.instantiate(); + mesh_surface_tool->create_from_triangle_arrays(array); + if (a.has("JOINTS_0") && a.has("JOINTS_1")) { + mesh_surface_tool->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS); + } + mesh_surface_tool->index(); if (generate_tangents) { //must generate mikktspace tangents.. ergh.. - Ref<SurfaceTool> st; - st.instantiate(); - st->create_from_triangle_arrays(array); - if (a.has("JOINTS_0") && a.has("JOINTS_1")) { - st->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS); - } - st->generate_tangents(); - array = st->commit_to_arrays(); + mesh_surface_tool->generate_tangents(); } + array = mesh_surface_tool->commit_to_arrays(); Array morphs; //blend shapes @@ -2772,8 +2796,6 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { array_copy[l] = array[l]; } - array_copy[Mesh::ARRAY_INDEX] = Variant(); - if (t.has("POSITION")) { Vector<Vector3> varr = _decode_accessor_as_vec3(state, t["POSITION"], true); const Vector<Vector3> src_varr = array[Mesh::ARRAY_VERTEX]; @@ -2852,17 +2874,17 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { array_copy[Mesh::ARRAY_TANGENT] = tangents_v4; } + Ref<SurfaceTool> blend_surface_tool; + blend_surface_tool.instantiate(); + blend_surface_tool->create_from_triangle_arrays(array_copy); + if (a.has("JOINTS_0") && a.has("JOINTS_1")) { + blend_surface_tool->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS); + } + blend_surface_tool->index(); if (generate_tangents) { - Ref<SurfaceTool> st; - st.instantiate(); - st->create_from_triangle_arrays(array_copy); - if (a.has("JOINTS_0") && a.has("JOINTS_1")) { - st->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS); - } - st->deindex(); - st->generate_tangents(); - array_copy = st->commit_to_arrays(); + blend_surface_tool->generate_tangents(); } + array_copy = blend_surface_tool->commit_to_arrays(); morphs.push_back(array_copy); } @@ -2875,19 +2897,23 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { const int material = p["material"]; ERR_FAIL_INDEX_V(material, state->materials.size(), ERR_FILE_CORRUPT); Ref<BaseMaterial3D> mat3d = state->materials[material]; + ERR_FAIL_NULL_V(mat3d, ERR_FILE_CORRUPT); if (has_vertex_color) { mat3d->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); } mat = mat3d; - } else if (has_vertex_color) { + } else { Ref<StandardMaterial3D> mat3d; mat3d.instantiate(); - mat3d->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); + if (has_vertex_color) { + mat3d->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); + } mat = mat3d; } - - import_mesh->add_surface(primitive, array, morphs, Dictionary(), mat, mat.is_valid() ? mat->get_name() : String(), flags); + ERR_FAIL_NULL_V(mat, ERR_FILE_CORRUPT); + import_mesh->add_surface(primitive, array, morphs, + Dictionary(), mat, mat->get_name(), flags); } Vector<float> blend_weights; @@ -3445,6 +3471,9 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { } materials.push_back(d); } + if (!materials.size()) { + return OK; + } state->json["materials"] = materials; print_verbose("Total materials: " + itos(state->materials.size())); @@ -3610,7 +3639,6 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> state) { material->set_cull_mode(BaseMaterial3D::CULL_DISABLED); } } - if (d.has("alphaMode")) { const String &am = d["alphaMode"]; if (am == "BLEND") { @@ -4310,6 +4338,9 @@ Error GLTFDocument::_create_skeletons(Ref<GLTFState> state) { skeleton->add_bone(node->get_name()); skeleton->set_bone_rest(bone_index, node->xform); + skeleton->set_bone_pose_position(bone_index, node->position); + skeleton->set_bone_pose_rotation(bone_index, node->rotation.normalized()); + skeleton->set_bone_pose_scale(bone_index, node->scale); if (node->parent >= 0 && state->nodes[node->parent]->skeleton == skel_i) { const int bone_parent = skeleton->find_bone(state->nodes[node->parent]->get_name()); @@ -4357,6 +4388,10 @@ Error GLTFDocument::_serialize_skins(Ref<GLTFState> state) { json_skin["name"] = gltf_skin->get_name(); json_skins.push_back(json_skin); } + if (!state->skins.size()) { + return OK; + } + state->json["skins"] = json_skins; return OK; } @@ -4822,6 +4857,9 @@ Error GLTFDocument::_serialize_animations(Ref<GLTFState> state) { } } + if (!animations.size()) { + return OK; + } state->json["animations"] = animations; print_verbose("glTF: Total animations '" + itos(state->animations.size()) + "'."); @@ -5007,72 +5045,77 @@ GLTFMeshIndex GLTFDocument::_convert_mesh_to_gltf(Ref<GLTFState> state, MeshInst if (p_mesh_instance->get_mesh().is_null()) { return -1; } - Ref<EditorSceneImporterMesh> import_mesh; - import_mesh.instantiate(); - Ref<Mesh> godot_mesh = p_mesh_instance->get_mesh(); - if (godot_mesh.is_null()) { - return -1; - } + Ref<ImporterMesh> current_mesh; + current_mesh.instantiate(); Vector<float> blend_weights; - Vector<String> blend_names; - int32_t blend_count = godot_mesh->get_blend_shape_count(); - blend_names.resize(blend_count); - blend_weights.resize(blend_count); - for (int32_t blend_i = 0; blend_i < godot_mesh->get_blend_shape_count(); blend_i++) { - String blend_name = godot_mesh->get_blend_shape_name(blend_i); - blend_names.write[blend_i] = blend_name; - import_mesh->add_blend_shape(blend_name); - } - for (int32_t surface_i = 0; surface_i < godot_mesh->get_surface_count(); surface_i++) { - Mesh::PrimitiveType primitive_type = godot_mesh->surface_get_primitive_type(surface_i); - Array arrays = godot_mesh->surface_get_arrays(surface_i); - Array blend_shape_arrays = godot_mesh->surface_get_blend_shape_arrays(surface_i); - Ref<Material> mat = godot_mesh->surface_get_material(surface_i); - Ref<ArrayMesh> godot_array_mesh = godot_mesh; - String surface_name; - if (godot_array_mesh.is_valid()) { - surface_name = godot_array_mesh->surface_get_name(surface_i); + { + Ref<Mesh> import_mesh = p_mesh_instance->get_mesh(); + Ref<ArrayMesh> import_array_mesh = p_mesh_instance->get_mesh(); + if (import_mesh->get_blend_shape_count()) { + ArrayMesh::BlendShapeMode shape_mode = ArrayMesh::BLEND_SHAPE_MODE_NORMALIZED; + if (import_array_mesh.is_valid()) { + shape_mode = import_array_mesh->get_blend_shape_mode(); + } + current_mesh->set_blend_shape_mode(shape_mode); + for (int morph_i = 0; morph_i < import_mesh->get_blend_shape_count(); morph_i++) { + current_mesh->add_blend_shape(import_mesh->get_blend_shape_name(morph_i)); + } + } + for (int32_t surface_i = 0; surface_i < import_mesh->get_surface_count(); surface_i++) { + Array array = import_mesh->surface_get_arrays(surface_i); + Ref<Material> mat = import_mesh->surface_get_material(surface_i); + String mat_name; + if (mat.is_valid()) { + mat_name = mat->get_name(); + } + current_mesh->add_surface(import_mesh->surface_get_primitive_type(surface_i), + array, import_mesh->surface_get_blend_shape_arrays(surface_i), import_mesh->surface_get_lods(surface_i), mat, + mat_name, import_mesh->surface_get_format(surface_i)); } + int32_t blend_count = import_mesh->get_blend_shape_count(); + blend_weights.resize(blend_count); + for (int32_t blend_i = 0; blend_i < blend_count; blend_i++) { + blend_weights.write[blend_i] = 0.0f; + } + } + Ref<GLTFMesh> gltf_mesh; + gltf_mesh.instantiate(); + Array instance_materials; + for (int32_t surface_i = 0; surface_i < current_mesh->get_surface_count(); surface_i++) { + Ref<Material> mat = current_mesh->get_surface_material(surface_i); if (p_mesh_instance->get_surface_override_material(surface_i).is_valid()) { mat = p_mesh_instance->get_surface_override_material(surface_i); } if (p_mesh_instance->get_material_override().is_valid()) { mat = p_mesh_instance->get_material_override(); } - import_mesh->add_surface(primitive_type, arrays, blend_shape_arrays, Dictionary(), mat, surface_name, godot_mesh->surface_get_format(surface_i)); + instance_materials.append(mat); } - for (int32_t blend_i = 0; blend_i < blend_count; blend_i++) { - blend_weights.write[blend_i] = 0.0f; - } - Ref<GLTFMesh> gltf_mesh; - gltf_mesh.instantiate(); - gltf_mesh->set_mesh(import_mesh); + gltf_mesh->set_instance_materials(instance_materials); + gltf_mesh->set_mesh(current_mesh); gltf_mesh->set_blend_weights(blend_weights); GLTFMeshIndex mesh_i = state->meshes.size(); state->meshes.push_back(gltf_mesh); return mesh_i; } -EditorSceneImporterMeshNode3D *GLTFDocument::_generate_mesh_instance(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index) { +ImporterMeshInstance3D *GLTFDocument::_generate_mesh_instance(Ref<GLTFState> state, Node *parent_node, const GLTFNodeIndex node_index) { Ref<GLTFNode> gltf_node = state->nodes[node_index]; ERR_FAIL_INDEX_V(gltf_node->mesh, state->meshes.size(), nullptr); - EditorSceneImporterMeshNode3D *mi = memnew(EditorSceneImporterMeshNode3D); + ImporterMeshInstance3D *mi = memnew(ImporterMeshInstance3D); print_verbose("glTF: Creating mesh for: " + gltf_node->get_name()); Ref<GLTFMesh> mesh = state->meshes.write[gltf_node->mesh]; if (mesh.is_null()) { return mi; } - Ref<EditorSceneImporterMesh> import_mesh = mesh->get_mesh(); + Ref<ImporterMesh> import_mesh = mesh->get_mesh(); if (import_mesh.is_null()) { return mi; } mi->set_mesh(import_mesh); - for (int i = 0; i < mesh->get_blend_weights().size(); i++) { - mi->set("blend_shapes/" + mesh->get_mesh()->get_blend_shape_name(i), mesh->get_blend_weights()[i]); - } return mi; } @@ -5241,7 +5284,7 @@ void GLTFDocument::_convert_scene_node(Ref<GLTFState> state, Node *p_current, co return; } else if (cast_to<MultiMeshInstance3D>(p_current)) { MultiMeshInstance3D *multi = cast_to<MultiMeshInstance3D>(p_current); - _convert_mult_mesh_instance_to_gltf(multi, p_gltf_parent, p_gltf_root, gltf_node, state); + _convert_multi_mesh_instance_to_gltf(multi, p_gltf_parent, p_gltf_root, gltf_node, state); #ifdef MODULE_CSG_ENABLED } else if (cast_to<CSGShape3D>(p_current)) { CSGShape3D *shape = cast_to<CSGShape3D>(p_current); @@ -5292,13 +5335,8 @@ void GLTFDocument::_convert_csg_shape_to_gltf(CSGShape3D *p_current, GLTFNodeInd } Ref<GLTFMesh> gltf_mesh; gltf_mesh.instantiate(); - Ref<EditorSceneImporterMesh> import_mesh; - import_mesh.instantiate(); - Ref<ArrayMesh> array_mesh = csg->get_meshes()[1]; - for (int32_t surface_i = 0; surface_i < array_mesh->get_surface_count(); surface_i++) { - import_mesh->add_surface(Mesh::PrimitiveType::PRIMITIVE_TRIANGLES, array_mesh->surface_get_arrays(surface_i), Array(), Dictionary(), mat, array_mesh->surface_get_name(surface_i)); - } - gltf_mesh->set_mesh(import_mesh); + Ref<ImporterMesh> array_mesh = csg->get_meshes()[1]; + gltf_mesh->set_mesh(array_mesh); GLTFMeshIndex mesh_i = state->meshes.size(); state->meshes.push_back(gltf_mesh); gltf_node->mesh = mesh_i; @@ -5364,7 +5402,7 @@ void GLTFDocument::_convert_grid_map_to_gltf(GridMap *p_grid_map, GLTFNodeIndex Vector3 cell_location = cells[k]; int32_t cell = p_grid_map->get_cell_item( Vector3(cell_location.x, cell_location.y, cell_location.z)); - EditorSceneImporterMeshNode3D *import_mesh_node = memnew(EditorSceneImporterMeshNode3D); + ImporterMeshInstance3D *import_mesh_node = memnew(ImporterMeshInstance3D); import_mesh_node->set_mesh(p_grid_map->get_mesh_library()->get_item_mesh(cell)); Transform3D cell_xform; cell_xform.basis.set_orthogonal_index( @@ -5386,50 +5424,73 @@ void GLTFDocument::_convert_grid_map_to_gltf(GridMap *p_grid_map, GLTFNodeIndex } #endif // MODULE_GRIDMAP_ENABLED -void GLTFDocument::_convert_mult_mesh_instance_to_gltf(MultiMeshInstance3D *p_multi_mesh_instance, GLTFNodeIndex p_parent_node_index, GLTFNodeIndex p_root_node_index, Ref<GLTFNode> gltf_node, Ref<GLTFState> state) { +void GLTFDocument::_convert_multi_mesh_instance_to_gltf( + MultiMeshInstance3D *p_multi_mesh_instance, + GLTFNodeIndex p_parent_node_index, + GLTFNodeIndex p_root_node_index, + Ref<GLTFNode> gltf_node, Ref<GLTFState> state) { + ERR_FAIL_COND(!p_multi_mesh_instance); Ref<MultiMesh> multi_mesh = p_multi_mesh_instance->get_multimesh(); - if (multi_mesh.is_valid()) { - for (int32_t instance_i = 0; instance_i < multi_mesh->get_instance_count(); - instance_i++) { - GLTFNode *new_gltf_node = memnew(GLTFNode); - Transform3D transform; - if (multi_mesh->get_transform_format() == MultiMesh::TRANSFORM_2D) { - Transform2D xform_2d = multi_mesh->get_instance_transform_2d(instance_i); - transform.origin = - Vector3(xform_2d.get_origin().x, 0, xform_2d.get_origin().y); - real_t rotation = xform_2d.get_rotation(); - Quaternion quaternion(Vector3(0, 1, 0), rotation); - Size2 scale = xform_2d.get_scale(); - transform.basis.set_quaternion_scale(quaternion, - Vector3(scale.x, 0, scale.y)); - transform = - p_multi_mesh_instance->get_transform() * transform; - } else if (multi_mesh->get_transform_format() == MultiMesh::TRANSFORM_3D) { - transform = p_multi_mesh_instance->get_transform() * - multi_mesh->get_instance_transform(instance_i); - } - Ref<ArrayMesh> mm = multi_mesh->get_mesh(); - if (mm.is_valid()) { - Ref<EditorSceneImporterMesh> mesh; - mesh.instantiate(); - for (int32_t surface_i = 0; surface_i < mm->get_surface_count(); surface_i++) { - Array surface = mm->surface_get_arrays(surface_i); - mesh->add_surface(mm->surface_get_primitive_type(surface_i), surface, Array(), Dictionary(), - mm->surface_get_material(surface_i), mm->get_name()); - } - Ref<GLTFMesh> gltf_mesh; - gltf_mesh.instantiate(); - gltf_mesh->set_name(multi_mesh->get_name()); - gltf_mesh->set_mesh(mesh); - new_gltf_node->mesh = state->meshes.size(); - state->meshes.push_back(gltf_mesh); - } - new_gltf_node->xform = transform; - new_gltf_node->set_name(_gen_unique_name(state, p_multi_mesh_instance->get_name())); - gltf_node->children.push_back(state->nodes.size()); - state->nodes.push_back(new_gltf_node); + if (multi_mesh.is_null()) { + return; + } + Ref<GLTFMesh> gltf_mesh; + gltf_mesh.instantiate(); + Ref<Mesh> mesh = multi_mesh->get_mesh(); + if (mesh.is_null()) { + return; + } + gltf_mesh->set_name(multi_mesh->get_name()); + Ref<ImporterMesh> importer_mesh; + importer_mesh.instantiate(); + Ref<ArrayMesh> array_mesh = multi_mesh->get_mesh(); + if (array_mesh.is_valid()) { + importer_mesh->set_blend_shape_mode(array_mesh->get_blend_shape_mode()); + for (int32_t blend_i = 0; blend_i < array_mesh->get_blend_shape_count(); blend_i++) { + importer_mesh->add_blend_shape(array_mesh->get_blend_shape_name(blend_i)); } } + for (int32_t surface_i = 0; surface_i < mesh->get_surface_count(); surface_i++) { + Ref<Material> mat = mesh->surface_get_material(surface_i); + String material_name; + if (mat.is_valid()) { + material_name = mat->get_name(); + } + Array blend_arrays; + if (array_mesh.is_valid()) { + blend_arrays = array_mesh->surface_get_blend_shape_arrays(surface_i); + } + importer_mesh->add_surface(mesh->surface_get_primitive_type(surface_i), mesh->surface_get_arrays(surface_i), + blend_arrays, mesh->surface_get_lods(surface_i), mat, material_name, mesh->surface_get_format(surface_i)); + } + gltf_mesh->set_mesh(importer_mesh); + GLTFMeshIndex mesh_index = state->meshes.size(); + state->meshes.push_back(gltf_mesh); + for (int32_t instance_i = 0; instance_i < multi_mesh->get_instance_count(); + instance_i++) { + Transform3D transform; + if (multi_mesh->get_transform_format() == MultiMesh::TRANSFORM_2D) { + Transform2D xform_2d = multi_mesh->get_instance_transform_2d(instance_i); + transform.origin = + Vector3(xform_2d.get_origin().x, 0, xform_2d.get_origin().y); + real_t rotation = xform_2d.get_rotation(); + Quaternion quaternion(Vector3(0, 1, 0), rotation); + Size2 scale = xform_2d.get_scale(); + transform.basis.set_quaternion_scale(quaternion, + Vector3(scale.x, 0, scale.y)); + transform = p_multi_mesh_instance->get_transform() * transform; + } else if (multi_mesh->get_transform_format() == MultiMesh::TRANSFORM_3D) { + transform = p_multi_mesh_instance->get_transform() * + multi_mesh->get_instance_transform(instance_i); + } + Ref<GLTFNode> new_gltf_node; + new_gltf_node.instantiate(); + new_gltf_node->mesh = mesh_index; + new_gltf_node->xform = transform; + new_gltf_node->set_name(_gen_unique_name(state, p_multi_mesh_instance->get_name())); + gltf_node->children.push_back(state->nodes.size()); + state->nodes.push_back(new_gltf_node); + } } void GLTFDocument::_convert_skeleton_to_gltf(Skeleton3D *p_skeleton3d, Ref<GLTFState> state, GLTFNodeIndex p_parent_node_index, GLTFNodeIndex p_root_node_index, Ref<GLTFNode> gltf_node) { @@ -5450,7 +5511,7 @@ void GLTFDocument::_convert_skeleton_to_gltf(Skeleton3D *p_skeleton3d, Ref<GLTFS // Note that we cannot use _gen_unique_bone_name here, because glTF spec requires all node // names to be unique regardless of whether or not they are used as joints. joint_node->set_name(_gen_unique_name(state, skeleton->get_bone_name(bone_i))); - Transform3D xform = skeleton->get_bone_rest(bone_i) * skeleton->get_bone_pose(bone_i); + Transform3D xform = skeleton->get_bone_pose(bone_i); joint_node->scale = xform.basis.get_scale(); joint_node->rotation = xform.basis.get_rotation_quaternion(); joint_node->position = xform.origin; @@ -5544,7 +5605,7 @@ void GLTFDocument::_generate_scene_node(Ref<GLTFState> state, Node *scene_parent // Bone Attachment - Parent Case BoneAttachment3D *bone_attachment = _generate_bone_attachment(state, active_skeleton, node_index, gltf_node->parent); - scene_parent->add_child(bone_attachment); + scene_parent->add_child(bone_attachment, true); bone_attachment->set_owner(scene_root); // There is no gltf_node that represent this, so just directly create a unique name @@ -5567,7 +5628,7 @@ void GLTFDocument::_generate_scene_node(Ref<GLTFState> state, Node *scene_parent current_node = _generate_spatial(state, scene_parent, node_index); } - scene_parent->add_child(current_node); + scene_parent->add_child(current_node, true); if (current_node != scene_root) { current_node->set_owner(scene_root); } @@ -5597,7 +5658,7 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scen // Bone Attachment - Direct Parented Skeleton Case BoneAttachment3D *bone_attachment = _generate_bone_attachment(state, active_skeleton, node_index, gltf_node->parent); - scene_parent->add_child(bone_attachment); + scene_parent->add_child(bone_attachment, true); bone_attachment->set_owner(scene_root); // There is no gltf_node that represent this, so just directly create a unique name @@ -5611,7 +5672,7 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scen // Add it to the scene if it has not already been added if (skeleton->get_parent() == nullptr) { - scene_parent->add_child(skeleton); + scene_parent->add_child(skeleton, true); skeleton->set_owner(scene_root); } } @@ -5625,7 +5686,7 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scen // Bone Attachment - Same Node Case BoneAttachment3D *bone_attachment = _generate_bone_attachment(state, active_skeleton, node_index, node_index); - scene_parent->add_child(bone_attachment); + scene_parent->add_child(bone_attachment, true); bone_attachment->set_owner(scene_root); // There is no gltf_node that represent this, so just directly create a unique name @@ -5645,7 +5706,7 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scen current_node = _generate_light(state, scene_parent, node_index); } - scene_parent->add_child(current_node); + scene_parent->add_child(current_node, true); if (current_node != scene_root) { current_node->set_owner(scene_root); } @@ -5661,7 +5722,7 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scen } template <class T> -struct EditorSceneImporterGLTFInterpolate { +struct EditorSceneFormatImporterGLTFInterpolate { T lerp(const T &a, const T &b, float c) const { return a + (b - a) * c; } @@ -5687,7 +5748,7 @@ struct EditorSceneImporterGLTFInterpolate { // thank you for existing, partial specialization template <> -struct EditorSceneImporterGLTFInterpolate<Quaternion> { +struct EditorSceneFormatImporterGLTFInterpolate<Quaternion> { Quaternion lerp(const Quaternion &a, const Quaternion &b, const float c) const { ERR_FAIL_COND_V_MSG(!a.is_normalized(), Quaternion(), "The quaternion \"a\" must be normalized."); ERR_FAIL_COND_V_MSG(!b.is_normalized(), Quaternion(), "The quaternion \"b\" must be normalized."); @@ -5713,7 +5774,7 @@ struct EditorSceneImporterGLTFInterpolate<Quaternion> { template <class T> T GLTFDocument::_interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, const float p_time, const GLTFAnimation::Interpolation p_interp) { ERR_FAIL_COND_V(!p_values.size(), T()); - if (p_times.size() != p_values.size()) { + if (p_times.size() != (p_values.size() / (p_interp == GLTFAnimation::INTERP_CUBIC_SPLINE ? 3 : 1))) { ERR_PRINT_ONCE("The interpolated values are not corresponding to its times."); return p_values[0]; } @@ -5726,7 +5787,7 @@ T GLTFDocument::_interpolate_track(const Vector<float> &p_times, const Vector<T> idx++; } - EditorSceneImporterGLTFInterpolate<T> interp; + EditorSceneFormatImporterGLTFInterpolate<T> interp; switch (p_interp) { case GLTFAnimation::INTERP_LINEAR: { @@ -5848,9 +5909,67 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, const bool transform_affects_skinned_mesh_instance = gltf_node->skeleton < 0 && gltf_node->skin >= 0; if ((track.rotation_track.values.size() || track.position_track.values.size() || track.scale_track.values.size()) && !transform_affects_skinned_mesh_instance) { //make transform track - int track_idx = animation->get_track_count(); - animation->add_track(Animation::TYPE_TRANSFORM3D); - animation->track_set_path(track_idx, transform_node_path); + int base_idx = animation->get_track_count(); + int position_idx = -1; + int rotation_idx = -1; + int scale_idx = -1; + + if (track.position_track.values.size()) { + Vector3 base_pos = state->nodes[track_i.key]->position; + bool not_default = false; //discard the track if all it contains is default values + for (int i = 0; i < track.position_track.times.size(); i++) { + Vector3 value = track.position_track.values[track.position_track.interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE ? (1 + i * 3) : i]; + if (!value.is_equal_approx(base_pos)) { + not_default = true; + break; + } + } + if (not_default) { + position_idx = base_idx; + animation->add_track(Animation::TYPE_POSITION_3D); + animation->track_set_path(position_idx, transform_node_path); + animation->track_set_imported(position_idx, true); //helps merging later + + base_idx++; + } + } + if (track.rotation_track.values.size()) { + Quaternion base_rot = state->nodes[track_i.key]->rotation.normalized(); + bool not_default = false; //discard the track if all it contains is default values + for (int i = 0; i < track.rotation_track.times.size(); i++) { + Quaternion value = track.rotation_track.values[track.rotation_track.interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE ? (1 + i * 3) : i].normalized(); + if (!value.is_equal_approx(base_rot)) { + not_default = true; + break; + } + } + if (not_default) { + rotation_idx = base_idx; + animation->add_track(Animation::TYPE_ROTATION_3D); + animation->track_set_path(rotation_idx, transform_node_path); + animation->track_set_imported(rotation_idx, true); //helps merging later + base_idx++; + } + } + if (track.scale_track.values.size()) { + Vector3 base_scale = state->nodes[track_i.key]->scale; + bool not_default = false; //discard the track if all it contains is default values + for (int i = 0; i < track.scale_track.times.size(); i++) { + Vector3 value = track.scale_track.values[track.scale_track.interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE ? (1 + i * 3) : i]; + if (!value.is_equal_approx(base_scale)) { + not_default = true; + break; + } + } + if (not_default) { + scale_idx = base_idx; + animation->add_track(Animation::TYPE_SCALE_3D); + animation->track_set_path(scale_idx, transform_node_path); + animation->track_set_imported(scale_idx, true); //helps merging later + base_idx++; + } + } + //first determine animation length const double increment = 1.0 / bake_fps; @@ -5860,15 +5979,15 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, Quaternion base_rot; Vector3 base_scale = Vector3(1, 1, 1); - if (!track.rotation_track.values.size()) { + if (rotation_idx == -1) { base_rot = state->nodes[track_i.key]->rotation.normalized(); } - if (!track.position_track.values.size()) { + if (position_idx == -1) { base_pos = state->nodes[track_i.key]->position; } - if (!track.scale_track.values.size()) { + if (scale_idx == -1) { base_scale = state->nodes[track_i.key]->scale; } @@ -5878,35 +5997,21 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, Quaternion rot = base_rot; Vector3 scale = base_scale; - if (track.position_track.times.size()) { + if (position_idx >= 0) { pos = _interpolate_track<Vector3>(track.position_track.times, track.position_track.values, time, track.position_track.interpolation); + animation->position_track_insert_key(position_idx, time, pos); } - if (track.rotation_track.times.size()) { + if (rotation_idx >= 0) { rot = _interpolate_track<Quaternion>(track.rotation_track.times, track.rotation_track.values, time, track.rotation_track.interpolation); + animation->rotation_track_insert_key(rotation_idx, time, rot); } - if (track.scale_track.times.size()) { + if (scale_idx >= 0) { scale = _interpolate_track<Vector3>(track.scale_track.times, track.scale_track.values, time, track.scale_track.interpolation); + animation->scale_track_insert_key(scale_idx, time, scale); } - if (gltf_node->skeleton >= 0) { - Transform3D xform; - xform.basis.set_quaternion_scale(rot, scale); - xform.origin = pos; - - const Skeleton3D *skeleton = state->skeletons[gltf_node->skeleton]->godot_skeleton; - const int bone_idx = skeleton->find_bone(gltf_node->get_name()); - xform = skeleton->get_bone_rest(bone_idx).affine_inverse() * xform; - - rot = xform.basis.get_rotation_quaternion(); - rot.normalize(); - scale = xform.basis.get_scale(); - pos = xform.origin; - } - - animation->transform_track_insert_key(track_idx, time, pos, rot, scale); - if (last) { break; } @@ -5924,12 +6029,11 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, ERR_CONTINUE(mesh.is_null()); ERR_CONTINUE(mesh->get_mesh().is_null()); ERR_CONTINUE(mesh->get_mesh()->get_mesh().is_null()); - const String prop = "blend_shapes/" + mesh->get_mesh()->get_blend_shape_name(i); - const String blend_path = String(node_path) + ":" + prop; + const String blend_path = String(node_path) + ":" + String(mesh->get_mesh()->get_blend_shape_name(i)); const int track_idx = animation->get_track_count(); - animation->add_track(Animation::TYPE_VALUE); + animation->add_track(Animation::TYPE_BLEND_SHAPE); animation->track_set_path(track_idx, blend_path); // Only LINEAR and STEP (NEAREST) can be supported out of the box by Godot's Animation, @@ -5940,7 +6044,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, for (int j = 0; j < track.weight_tracks[i].times.size(); j++) { const float t = track.weight_tracks[i].times[j]; const float attribs = track.weight_tracks[i].values[j]; - animation->track_insert_key(track_idx, t, attribs); + animation->blend_shape_track_insert_key(track_idx, t, attribs); } } else { // CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies. @@ -5948,7 +6052,8 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, double time = 0.0; bool last = false; while (true) { - _interpolate_track<float>(track.weight_tracks[i].times, track.weight_tracks[i].values, time, gltf_interp); + float blend = _interpolate_track<float>(track.weight_tracks[i].times, track.weight_tracks[i].values, time, gltf_interp); + animation->blend_shape_track_insert_key(track_idx, time, blend); if (last) { break; } @@ -6022,7 +6127,7 @@ void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) { } else { if (skin.is_null()) { // Note that gltf_skin_key should remain null, so these can share a reference. - skin = skeleton->register_skin(nullptr)->get_skin(); + skin = skeleton->create_skin_from_rest_transforms(); } gltf_skin.instantiate(); gltf_skin->godot_skin = skin; @@ -6106,8 +6211,8 @@ void GLTFDocument::_process_mesh_instances(Ref<GLTFState> state, Node *scene_roo Map<GLTFNodeIndex, Node *>::Element *mi_element = state->scene_nodes.find(node_i); ERR_CONTINUE_MSG(mi_element == nullptr, vformat("Unable to find node %d", node_i)); - EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(mi_element->get()); - ERR_CONTINUE_MSG(mi == nullptr, vformat("Unable to cast node %d of type %s to EditorSceneImporterMeshNode3D", node_i, mi_element->get()->get_class_name())); + ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(mi_element->get()); + ERR_CONTINUE_MSG(mi == nullptr, vformat("Unable to cast node %d of type %s to ImporterMeshInstance3D", node_i, mi_element->get()->get_class_name())); const GLTFSkeletonIndex skel_i = state->skins.write[node->skin]->skeleton; Ref<GLTFSkeleton> gltf_skeleton = state->skeletons.write[skel_i]; @@ -6115,7 +6220,7 @@ void GLTFDocument::_process_mesh_instances(Ref<GLTFState> state, Node *scene_roo ERR_CONTINUE_MSG(skeleton == nullptr, vformat("Unable to find Skeleton for node %d skin %d", node_i, skin_i)); mi->get_parent()->remove_child(mi); - skeleton->add_child(mi); + skeleton->add_child(mi, true); mi->set_owner(skeleton->get_owner()); mi->set_skin(state->skins.write[skin_i]->godot_skin); @@ -6125,7 +6230,7 @@ void GLTFDocument::_process_mesh_instances(Ref<GLTFState> state, Node *scene_roo } } -GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state, GLTFAnimation::Track p_track, Ref<Animation> p_animation, Transform3D p_bone_rest, int32_t p_track_i, GLTFNodeIndex p_node_i) { +GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state, GLTFAnimation::Track p_track, Ref<Animation> p_animation, int32_t p_track_i, GLTFNodeIndex p_node_i) { Animation::InterpolationType interpolation = p_animation->track_get_interpolation_type(p_track_i); GLTFAnimation::Interpolation gltf_interpolation = GLTFAnimation::INTERP_LINEAR; @@ -6144,33 +6249,35 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state for (int32_t key_i = 0; key_i < key_count; key_i++) { times.write[key_i] = p_animation->track_get_key_time(p_track_i, key_i); } - if (track_type == Animation::TYPE_TRANSFORM3D) { - p_track.position_track.times = times; - p_track.position_track.interpolation = gltf_interpolation; - p_track.rotation_track.times = times; - p_track.rotation_track.interpolation = gltf_interpolation; + if (track_type == Animation::TYPE_SCALE_3D) { p_track.scale_track.times = times; p_track.scale_track.interpolation = gltf_interpolation; - p_track.scale_track.values.resize(key_count); - p_track.scale_track.interpolation = gltf_interpolation; + for (int32_t key_i = 0; key_i < key_count; key_i++) { + Vector3 scale; + Error err = p_animation->scale_track_get_key(p_track_i, key_i, &scale); + ERR_CONTINUE(err != OK); + p_track.scale_track.values.write[key_i] = scale; + } + } else if (track_type == Animation::TYPE_POSITION_3D) { + p_track.position_track.times = times; p_track.position_track.values.resize(key_count); p_track.position_track.interpolation = gltf_interpolation; - p_track.rotation_track.values.resize(key_count); - p_track.rotation_track.interpolation = gltf_interpolation; for (int32_t key_i = 0; key_i < key_count; key_i++) { Vector3 position; + Error err = p_animation->position_track_get_key(p_track_i, key_i, &position); + ERR_CONTINUE(err != OK); + p_track.position_track.values.write[key_i] = position; + } + } else if (track_type == Animation::TYPE_ROTATION_3D) { + p_track.rotation_track.times = times; + p_track.rotation_track.interpolation = gltf_interpolation; + p_track.rotation_track.values.resize(key_count); + for (int32_t key_i = 0; key_i < key_count; key_i++) { Quaternion rotation; - Vector3 scale; - Error err = p_animation->transform_track_get_key(p_track_i, key_i, &position, &rotation, &scale); + Error err = p_animation->rotation_track_get_key(p_track_i, key_i, &rotation); ERR_CONTINUE(err != OK); - Transform3D xform; - xform.basis.set_quaternion_scale(rotation, scale); - xform.origin = position; - xform = p_bone_rest * xform; - p_track.position_track.values.write[key_i] = xform.get_origin(); - p_track.rotation_track.values.write[key_i] = xform.basis.get_rotation_quaternion(); - p_track.scale_track.values.write[key_i] = xform.basis.get_scale(); + p_track.rotation_track.values.write[key_i] = rotation; } } else if (path.find(":transform") != -1) { p_track.position_track.times = times; @@ -6262,13 +6369,10 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state Vector3 bezier_track = p_track.scale_track.values[key_i]; if (path.find("/scale:x") != -1) { bezier_track.x = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); - bezier_track.x = p_bone_rest.affine_inverse().basis.get_scale().x * bezier_track.x; } else if (path.find("/scale:y") != -1) { bezier_track.y = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); - bezier_track.y = p_bone_rest.affine_inverse().basis.get_scale().y * bezier_track.y; } else if (path.find("/scale:z") != -1) { bezier_track.z = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); - bezier_track.z = p_bone_rest.affine_inverse().basis.get_scale().z * bezier_track.z; } p_track.scale_track.values.write[key_i] = bezier_track; } @@ -6291,19 +6395,15 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state Vector3 bezier_track = p_track.position_track.values[key_i]; if (path.find("/position:x") != -1) { bezier_track.x = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); - bezier_track.x = p_bone_rest.affine_inverse().origin.x * bezier_track.x; } else if (path.find("/position:y") != -1) { bezier_track.y = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); - bezier_track.y = p_bone_rest.affine_inverse().origin.y * bezier_track.y; } else if (path.find("/position:z") != -1) { bezier_track.z = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); - bezier_track.z = p_bone_rest.affine_inverse().origin.z * bezier_track.z; } p_track.position_track.values.write[key_i] = bezier_track; } } } - return p_track; } @@ -6330,7 +6430,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, if (position_track_i) { track = position_track_i->get(); } - track = _convert_animation_track(state, track, animation, Transform3D(), track_i, node_index); + track = _convert_animation_track(state, track, animation, track_i, node_index); gltf_animation->get_tracks().insert(node_index, track); } } @@ -6346,7 +6446,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, if (rotation_degree_track_i) { track = rotation_degree_track_i->get(); } - track = _convert_animation_track(state, track, animation, Transform3D(), track_i, node_index); + track = _convert_animation_track(state, track, animation, track_i, node_index); gltf_animation->get_tracks().insert(node_index, track); } } @@ -6362,7 +6462,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, if (scale_track_i) { track = scale_track_i->get(); } - track = _convert_animation_track(state, track, animation, Transform3D(), track_i, node_index); + track = _convert_animation_track(state, track, animation, track_i, node_index); gltf_animation->get_tracks().insert(node_index, track); } } @@ -6373,7 +6473,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, for (const KeyValue<GLTFNodeIndex, Node *> &transform_track_i : state->scene_nodes) { if (transform_track_i.value == node) { GLTFAnimation::Track track; - track = _convert_animation_track(state, track, animation, Transform3D(), track_i, transform_track_i.key); + track = _convert_animation_track(state, track, animation, track_i, transform_track_i.key); gltf_animation->get_tracks().insert(transform_track_i.key, track); } } @@ -6397,8 +6497,8 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, if (!tracks.has(mesh_index)) { for (int32_t shape_i = 0; shape_i < mesh->get_blend_shape_count(); shape_i++) { String shape_name = mesh->get_blend_shape_name(shape_i); - NodePath shape_path = String(path) + ":blend_shapes/" + shape_name; - int32_t shape_track_i = animation->find_track(shape_path); + NodePath shape_path = String(path) + ":" + shape_name; + int32_t shape_track_i = animation->find_track(shape_path, Animation::TYPE_BLEND_SHAPE); if (shape_track_i == -1) { GLTFAnimation::Channel<float> weight; weight.interpolation = GLTFAnimation::INTERP_LINEAR; @@ -6450,7 +6550,6 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, Ref<GLTFSkeleton> skeleton_gltf = state->skeletons[skeleton_gltf_i]; int32_t bone = skeleton->find_bone(suffix); ERR_CONTINUE(bone == -1); - Transform3D xform = skeleton->get_bone_rest(bone); if (!skeleton_gltf->godot_bone_node.has(bone)) { continue; } @@ -6460,27 +6559,24 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, if (property_track_i) { track = property_track_i->get(); } - track = _convert_animation_track(state, track, animation, xform, track_i, node_i); + track = _convert_animation_track(state, track, animation, track_i, node_i); gltf_animation->get_tracks()[node_i] = track; } } } else if (String(orig_track_path).find(":") == -1) { ERR_CONTINUE(!ap->get_parent()); - for (int32_t node_i = 0; node_i < ap->get_parent()->get_child_count(); node_i++) { - const Node *child = ap->get_parent()->get_child(node_i); - const Node *node = child->get_node_or_null(orig_track_path); - for (const KeyValue<GLTFNodeIndex, Node *> &scene_node_i : state->scene_nodes) { - if (scene_node_i.value == node) { - GLTFNodeIndex node_index = scene_node_i.key; - Map<int, GLTFAnimation::Track>::Element *node_track_i = gltf_animation->get_tracks().find(node_index); - GLTFAnimation::Track track; - if (node_track_i) { - track = node_track_i->get(); - } - track = _convert_animation_track(state, track, animation, Transform3D(), track_i, node_index); - gltf_animation->get_tracks().insert(node_index, track); - break; + Node *godot_node = ap->get_parent()->get_node_or_null(orig_track_path); + for (const KeyValue<GLTFNodeIndex, Node *> &scene_node_i : state->scene_nodes) { + if (scene_node_i.value == godot_node) { + GLTFNodeIndex node_i = scene_node_i.key; + Map<int, GLTFAnimation::Track>::Element *node_track_i = gltf_animation->get_tracks().find(node_i); + GLTFAnimation::Track track; + if (node_track_i) { + track = node_track_i->get(); } + track = _convert_animation_track(state, track, animation, track_i, node_i); + gltf_animation->get_tracks()[node_i] = track; + break; } } } @@ -6698,33 +6794,36 @@ Error GLTFDocument::_serialize_file(Ref<GLTFState> state, const String p_path) { const uint32_t magic = 0x46546C67; // GLTF const int32_t header_size = 12; const int32_t chunk_header_size = 8; - - for (int32_t pad_i = 0; pad_i < (chunk_header_size + json.utf8().length()) % 4; pad_i++) { - json += " "; - } CharString cs = json.utf8(); - const uint32_t text_chunk_length = cs.length(); - + const uint32_t text_data_length = cs.length(); + const uint32_t text_chunk_length = ((text_data_length + 3) & (~3)); const uint32_t text_chunk_type = 0x4E4F534A; //JSON - int32_t binary_data_length = 0; + + uint32_t binary_data_length = 0; if (state->buffers.size()) { binary_data_length = state->buffers[0].size(); } - const int32_t binary_chunk_length = binary_data_length; - const int32_t binary_chunk_type = 0x004E4942; //BIN + const uint32_t binary_chunk_length = ((binary_data_length + 3) & (~3)); + const uint32_t binary_chunk_type = 0x004E4942; //BIN f->create(FileAccess::ACCESS_RESOURCES); f->store_32(magic); f->store_32(state->major_version); // version - f->store_32(header_size + chunk_header_size + text_chunk_length + chunk_header_size + binary_data_length); // length + f->store_32(header_size + chunk_header_size + text_chunk_length + chunk_header_size + binary_chunk_length); // length f->store_32(text_chunk_length); f->store_32(text_chunk_type); f->store_buffer((uint8_t *)&cs[0], cs.length()); + for (uint32_t pad_i = text_data_length; pad_i < text_chunk_length; pad_i++) { + f->store_8(' '); + } if (binary_chunk_length) { f->store_32(binary_chunk_length); f->store_32(binary_chunk_type); f->store_buffer(state->buffers[0].ptr(), binary_data_length); } + for (uint32_t pad_i = binary_data_length; pad_i < binary_chunk_length; pad_i++) { + f->store_8(0); + } f->close(); } else { @@ -6748,10 +6847,25 @@ Error GLTFDocument::save_scene(Node *p_node, const String &p_path, Ref<GLTFDocument> gltf_document; gltf_document.instantiate(); + for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) { + Ref<GLTFDocumentExtension> ext = document_extensions[ext_i]; + ERR_CONTINUE(ext.is_null()); + Error err = ext->export_preflight(this, p_node); + ERR_FAIL_COND_V(err != OK, err); + } + if (r_state == Ref<GLTFState>()) { r_state.instantiate(); } - return gltf_document->serialize(r_state, p_node, p_path); + Error err = gltf_document->serialize(r_state, p_node, p_path); + ERR_FAIL_COND_V(err != OK, err); + for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) { + Ref<GLTFDocumentExtension> ext = document_extensions[ext_i]; + ERR_CONTINUE(ext.is_null()); + err = ext->export_post(this); + ERR_FAIL_COND_V(err != OK, err); + } + return OK; } Node *GLTFDocument::import_scene_gltf(const String &p_path, uint32_t p_flags, int32_t p_bake_fps, Ref<GLTFState> r_state, List<String> *r_missing_deps, Error *r_err) { @@ -6760,10 +6874,19 @@ Node *GLTFDocument::import_scene_gltf(const String &p_path, uint32_t p_flags, in r_state.instantiate(); } r_state->use_named_skin_binds = - p_flags & EditorSceneImporter::IMPORT_USE_NAMED_SKIN_BINDS; + p_flags & EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS; Ref<GLTFDocument> gltf_document; gltf_document.instantiate(); + for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) { + Ref<GLTFDocumentExtension> ext = document_extensions[ext_i]; + ERR_CONTINUE(ext.is_null()); + Error err = ext->import_preflight(this); + if (r_err) { + *r_err = err; + } + ERR_FAIL_COND_V(err != OK, nullptr); + } Error err = gltf_document->parse(r_state, p_path); if (r_err) { *r_err = err; @@ -6777,13 +6900,21 @@ Node *GLTFDocument::import_scene_gltf(const String &p_path, uint32_t p_flags, in gltf_document->_process_mesh_instances(r_state, root); if (r_state->animations.size()) { AnimationPlayer *ap = memnew(AnimationPlayer); - root->add_child(ap); + root->add_child(ap, true); ap->set_owner(root); for (int i = 0; i < r_state->animations.size(); i++) { gltf_document->_import_animation(r_state, ap, i, p_bake_fps); } } - + for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) { + Ref<GLTFDocumentExtension> ext = document_extensions[ext_i]; + ERR_CONTINUE(ext.is_null()); + err = ext->import_post(this, root); + if (r_err) { + *r_err = err; + } + ERR_FAIL_COND_V(err != OK, nullptr); + } return root; } @@ -6792,6 +6923,14 @@ void GLTFDocument::_bind_methods() { &GLTFDocument::save_scene, DEFVAL(0), DEFVAL(30), DEFVAL(Ref<GLTFState>())); ClassDB::bind_method(D_METHOD("import_scene", "path", "flags", "bake_fps", "state"), &GLTFDocument::import_scene, DEFVAL(0), DEFVAL(30), DEFVAL(Ref<GLTFState>())); + ClassDB::bind_method(D_METHOD("set_extensions", "extensions"), + &GLTFDocument::set_extensions); + ClassDB::bind_method(D_METHOD("get_extensions"), + &GLTFDocument::get_extensions); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "extensions", PROPERTY_HINT_ARRAY_TYPE, + vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "GLTFDocumentExtension"), + PROPERTY_USAGE_DEFAULT), + "set_extensions", "get_extensions"); } void GLTFDocument::_build_parent_hierachy(Ref<GLTFState> state) { @@ -6817,3 +6956,21 @@ Node *GLTFDocument::import_scene(const String &p_path, uint32_t p_flags, int32_t } return node; } + +void GLTFDocument::set_extensions(TypedArray<GLTFDocumentExtension> p_extensions) { + document_extensions = p_extensions; +} + +TypedArray<GLTFDocumentExtension> GLTFDocument::get_extensions() const { + return document_extensions; +} + +GLTFDocument::GLTFDocument() { + bool is_editor = ::Engine::get_singleton()->is_editor_hint(); + if (is_editor) { + return; + } + Ref<GLTFDocumentExtensionConvertImporterMesh> extension_editor; + extension_editor.instantiate(); + document_extensions.push_back(extension_editor); +} |