diff options
Diffstat (limited to 'modules/gltf/gltf_document.cpp')
-rw-r--r-- | modules/gltf/gltf_document.cpp | 152 |
1 files changed, 89 insertions, 63 deletions
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index 99803ed05d..f27e2385c6 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -31,8 +31,6 @@ #include "gltf_document.h" #include "extensions/gltf_spec_gloss.h" -#include "gltf_document_extension.h" -#include "gltf_document_extension_convert_importer_mesh.h" #include "gltf_state.h" #include "core/crypto/crypto_core.h" @@ -215,8 +213,7 @@ Error GLTFDocument::_serialize(Ref<GLTFState> state, const String &p_path) { return Error::FAILED; } - for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) { - Ref<GLTFDocumentExtension> ext = document_extensions[ext_i]; + for (Ref<GLTFDocumentExtension> ext : document_extensions) { ERR_CONTINUE(ext.is_null()); err = ext->export_post(state); ERR_FAIL_COND_V(err != OK, err); @@ -454,8 +451,7 @@ Error GLTFDocument::_serialize_nodes(Ref<GLTFState> state) { node["children"] = children; } - for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) { - Ref<GLTFDocumentExtension> ext = document_extensions[ext_i]; + for (Ref<GLTFDocumentExtension> ext : document_extensions) { ERR_CONTINUE(ext.is_null()); ERR_CONTINUE(!state->scene_nodes.find(i)); Error err = ext->export_node(state, gltf_node, node, state->scene_nodes[i]); @@ -629,6 +625,11 @@ Error GLTFDocument::_parse_nodes(Ref<GLTFState> state) { node->light = light; } } + for (Ref<GLTFDocumentExtension> ext : document_extensions) { + ERR_CONTINUE(ext.is_null()); + Error err = ext->parse_node_extensions(state, node, extensions); + ERR_CONTINUE_MSG(err != OK, "GLTF: Encountered error " + itos(err) + " when parsing node extensions for node " + node->get_name() + " in file " + state->filename + ". Continuing."); + } } if (n.has("children")) { @@ -5270,6 +5271,10 @@ void GLTFDocument::_convert_scene_node(Ref<GLTFState> state, Node *p_current, co AnimationPlayer *animation_player = Object::cast_to<AnimationPlayer>(p_current); _convert_animation_player_to_gltf(animation_player, state, p_gltf_parent, p_gltf_root, gltf_node, p_current); } + for (Ref<GLTFDocumentExtension> ext : document_extensions) { + ERR_CONTINUE(ext.is_null()); + ext->convert_scene_node(state, gltf_node, p_current); + } GLTFNodeIndex current_node_i = state->nodes.size(); GLTFNodeIndex gltf_root = p_gltf_root; if (gltf_root == -1) { @@ -5593,21 +5598,32 @@ void GLTFDocument::_generate_scene_node(Ref<GLTFState> state, Node *scene_parent // and attach it to the bone_attachment scene_parent = bone_attachment; } - if (gltf_node->mesh >= 0) { - current_node = _generate_mesh_instance(state, node_index); - } else if (gltf_node->camera >= 0) { - current_node = _generate_camera(state, node_index); - } else if (gltf_node->light >= 0) { - current_node = _generate_light(state, node_index); + // Check if any GLTFDocumentExtension classes want to generate a node for us. + for (Ref<GLTFDocumentExtension> ext : document_extensions) { + ERR_CONTINUE(ext.is_null()); + current_node = ext->generate_scene_node(state, gltf_node, scene_parent); + if (current_node) { + break; + } } - - // We still have not managed to make a node. + // If none of our GLTFDocumentExtension classes generated us a node, we generate one. if (!current_node) { - current_node = _generate_spatial(state, node_index); + if (gltf_node->mesh >= 0) { + current_node = _generate_mesh_instance(state, node_index); + } else if (gltf_node->camera >= 0) { + current_node = _generate_camera(state, node_index); + } else if (gltf_node->light >= 0) { + current_node = _generate_light(state, node_index); + } else { + current_node = _generate_spatial(state, node_index); + } } + // Add the node we generated and set the owner to the scene root. scene_parent->add_child(current_node, true); if (current_node != scene_root) { - current_node->set_owner(scene_root); + Array args; + args.append(scene_root); + current_node->propagate_call(StringName("set_owner"), args); } current_node->set_transform(gltf_node->xform); current_node->set_name(gltf_node->get_name()); @@ -5673,19 +5689,32 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scen // and attach it to the bone_attachment scene_parent = bone_attachment; } - - // We still have not managed to make a node - if (gltf_node->mesh >= 0) { - current_node = _generate_mesh_instance(state, node_index); - } else if (gltf_node->camera >= 0) { - current_node = _generate_camera(state, node_index); - } else if (gltf_node->light >= 0) { - current_node = _generate_light(state, node_index); + // Check if any GLTFDocumentExtension classes want to generate a node for us. + for (Ref<GLTFDocumentExtension> ext : document_extensions) { + ERR_CONTINUE(ext.is_null()); + current_node = ext->generate_scene_node(state, gltf_node, scene_parent); + if (current_node) { + break; + } + } + // If none of our GLTFDocumentExtension classes generated us a node, we generate one. + if (!current_node) { + if (gltf_node->mesh >= 0) { + current_node = _generate_mesh_instance(state, node_index); + } else if (gltf_node->camera >= 0) { + current_node = _generate_camera(state, node_index); + } else if (gltf_node->light >= 0) { + current_node = _generate_light(state, node_index); + } else { + current_node = _generate_spatial(state, node_index); + } } - + // Add the node we generated and set the owner to the scene root. scene_parent->add_child(current_node, true); if (current_node != scene_root) { - current_node->set_owner(scene_root); + Array args; + args.append(scene_root); + current_node->propagate_call(StringName("set_owner"), args); } // Do not set transform here. Transform is already applied to our bone. current_node->set_name(gltf_node->get_name()); @@ -6586,11 +6615,13 @@ Error GLTFDocument::_parse(Ref<GLTFState> state, String p_path, Ref<FileAccess> state->major_version = version.get_slice(".", 0).to_int(); state->minor_version = version.get_slice(".", 1).to_int(); - for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) { - Ref<GLTFDocumentExtension> ext = document_extensions[ext_i]; + document_extensions.clear(); + for (Ref<GLTFDocumentExtension> ext : all_document_extensions) { ERR_CONTINUE(ext.is_null()); - err = ext->import_preflight(state); - ERR_FAIL_COND_V(err != OK, err); + err = ext->import_preflight(state, state->json["extensionsUsed"]); + if (err == OK) { + document_extensions.push_back(ext); + } } err = _parse_gltf_state(state, p_path, p_bake_fps); @@ -6728,14 +6759,10 @@ void GLTFDocument::_bind_methods() { ClassDB::bind_method(D_METHOD("write_to_filesystem", "state", "path"), &GLTFDocument::write_to_filesystem); - ClassDB::bind_method(D_METHOD("set_extensions", "extensions"), - &GLTFDocument::set_extensions); - ClassDB::bind_method(D_METHOD("get_extensions"), - &GLTFDocument::get_extensions); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "extensions", PROPERTY_HINT_ARRAY_TYPE, - vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "GLTFDocumentExtension"), - PROPERTY_USAGE_DEFAULT), - "set_extensions", "get_extensions"); + ClassDB::bind_static_method("GLTFDocument", D_METHOD("register_gltf_document_extension", "extension", "first_priority"), + &GLTFDocument::register_gltf_document_extension, DEFVAL(false)); + ClassDB::bind_static_method("GLTFDocument", D_METHOD("unregister_gltf_document_extension", "extension"), + &GLTFDocument::unregister_gltf_document_extension); } void GLTFDocument::_build_parent_hierachy(Ref<GLTFState> state) { @@ -6752,22 +6779,24 @@ void GLTFDocument::_build_parent_hierachy(Ref<GLTFState> state) { } } -void GLTFDocument::set_extensions(TypedArray<GLTFDocumentExtension> p_extensions) { - document_extensions = p_extensions; +Vector<Ref<GLTFDocumentExtension>> GLTFDocument::all_document_extensions; + +void GLTFDocument::register_gltf_document_extension(Ref<GLTFDocumentExtension> p_extension, bool p_first_priority) { + if (all_document_extensions.find(p_extension) == -1) { + if (p_first_priority) { + all_document_extensions.insert(0, p_extension); + } else { + all_document_extensions.push_back(p_extension); + } + } } -TypedArray<GLTFDocumentExtension> GLTFDocument::get_extensions() const { - return document_extensions; +void GLTFDocument::unregister_gltf_document_extension(Ref<GLTFDocumentExtension> p_extension) { + all_document_extensions.erase(p_extension); } -GLTFDocument::GLTFDocument() { - bool is_editor = ::Engine::get_singleton()->is_editor_hint(); - if (is_editor) { - return; - } - Ref<GLTFDocumentExtensionConvertImporterMesh> extension_editor; - extension_editor.instantiate(); - document_extensions.push_back(extension_editor); +void GLTFDocument::unregister_all_gltf_document_extensions() { + all_document_extensions.clear(); } PackedByteArray GLTFDocument::_serialize_glb_buffer(Ref<GLTFState> state, Error *r_err) { @@ -6852,8 +6881,7 @@ Node *GLTFDocument::generate_scene(Ref<GLTFState> state, int32_t p_bake_fps) { } for (KeyValue<GLTFNodeIndex, Node *> E : state->scene_nodes) { ERR_CONTINUE(!E.value); - for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) { - Ref<GLTFDocumentExtension> ext = document_extensions[ext_i]; + for (Ref<GLTFDocumentExtension> ext : document_extensions) { ERR_CONTINUE(ext.is_null()); ERR_CONTINUE(!state->json.has("nodes")); Array nodes = state->json["nodes"]; @@ -6865,8 +6893,7 @@ Node *GLTFDocument::generate_scene(Ref<GLTFState> state, int32_t p_bake_fps) { ERR_CONTINUE(err != OK); } } - for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) { - Ref<GLTFDocumentExtension> ext = document_extensions[ext_i]; + for (Ref<GLTFDocumentExtension> ext : document_extensions) { ERR_CONTINUE(ext.is_null()); err = ext->import_post(state, root); ERR_CONTINUE(err != OK); @@ -6880,11 +6907,13 @@ Error GLTFDocument::append_from_scene(Node *p_node, Ref<GLTFState> state, uint32 state->use_named_skin_binds = p_flags & GLTF_IMPORT_USE_NAMED_SKIN_BINDS; state->discard_meshes_and_materials = p_flags & GLTF_IMPORT_DISCARD_MESHES_AND_MATERIALS; - for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) { - Ref<GLTFDocumentExtension> ext = document_extensions[ext_i]; + document_extensions.clear(); + for (Ref<GLTFDocumentExtension> ext : all_document_extensions) { ERR_CONTINUE(ext.is_null()); Error err = ext->export_preflight(p_node); - ERR_FAIL_COND_V(err != OK, FAILED); + if (err == OK) { + document_extensions.push_back(ext); + } } _convert_scene_node(state, p_node, -1, -1); if (!state->buffers.size()) { @@ -6906,8 +6935,7 @@ Error GLTFDocument::append_from_buffer(PackedByteArray p_bytes, String p_base_pa state->base_path = p_base_path.get_base_dir(); err = _parse(state, state->base_path, file_access, p_bake_fps); ERR_FAIL_COND_V(err != OK, err); - for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) { - Ref<GLTFDocumentExtension> ext = document_extensions[ext_i]; + for (Ref<GLTFDocumentExtension> ext : document_extensions) { ERR_CONTINUE(ext.is_null()); err = ext->import_post_parse(state); ERR_FAIL_COND_V(err != OK, err); @@ -7030,8 +7058,7 @@ Error GLTFDocument::append_from_file(String p_path, Ref<GLTFState> r_state, uint r_state->base_path = base_path; err = _parse(r_state, base_path, f, p_bake_fps); ERR_FAIL_COND_V(err != OK, err); - for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) { - Ref<GLTFDocumentExtension> ext = document_extensions[ext_i]; + for (Ref<GLTFDocumentExtension> ext : document_extensions) { ERR_CONTINUE(ext.is_null()); err = ext->import_post_parse(r_state); ERR_FAIL_COND_V(err != OK, err); @@ -7053,8 +7080,7 @@ Error GLTFDocument::_parse_gltf_extensions(Ref<GLTFState> state) { supported_extensions.insert("KHR_lights_punctual"); supported_extensions.insert("KHR_materials_pbrSpecularGlossiness"); supported_extensions.insert("KHR_texture_transform"); - for (int ext_i = 0; ext_i < document_extensions.size(); ext_i++) { - Ref<GLTFDocumentExtension> ext = document_extensions[ext_i]; + for (Ref<GLTFDocumentExtension> ext : document_extensions) { ERR_CONTINUE(ext.is_null()); Vector<String> ext_supported_extensions = ext->get_supported_extensions(); for (int i = 0; i < ext_supported_extensions.size(); ++i) { |