diff options
Diffstat (limited to 'modules/gltf/gltf_document.cpp')
| -rw-r--r-- | modules/gltf/gltf_document.cpp | 92 |
1 files changed, 45 insertions, 47 deletions
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index 0a4d4055b4..8fe83436e0 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -63,7 +63,6 @@ #ifdef MODULE_GRIDMAP_ENABLED #include "modules/gridmap/grid_map.h" #endif // MODULE_GRIDMAP_ENABLED -#include "modules/regex/regex.h" #include "scene/2d/node_2d.h" #include "scene/3d/bone_attachment_3d.h" #include "scene/3d/camera_3d.h" @@ -505,25 +504,11 @@ String GLTFDocument::_gen_unique_animation_name(Ref<GLTFState> state, const Stri return name; } -String GLTFDocument::_sanitize_bone_name(const String &name) { - String p_name = name.camelcase_to_underscore(true); - - RegEx pattern_nocolon(":"); - p_name = pattern_nocolon.sub(p_name, "_", true); - - RegEx pattern_noslash("/"); - p_name = pattern_noslash.sub(p_name, "_", true); - - RegEx pattern_nospace(" +"); - p_name = pattern_nospace.sub(p_name, "_", true); - - RegEx pattern_multiple("_+"); - p_name = pattern_multiple.sub(p_name, "_", true); - - RegEx pattern_padded("0+(\\d+)"); - p_name = pattern_padded.sub(p_name, "$1", true); - - return p_name; +String GLTFDocument::_sanitize_bone_name(const String &p_name) { + String name = p_name; + name = name.replace(":", "_"); + name = name.replace("/", "_"); + return name; } String GLTFDocument::_gen_unique_bone_name(Ref<GLTFState> state, const GLTFSkeletonIndex skel_i, const String &p_name) { @@ -569,10 +554,10 @@ Error GLTFDocument::_parse_scenes(Ref<GLTFState> state) { state->root_nodes.push_back(nodes[j]); } - if (s.has("name") && s["name"] != "") { + if (s.has("name") && !String(s["name"]).is_empty() && !((String)s["name"]).begins_with("Scene")) { state->scene_name = _gen_unique_name(state, s["name"]); } else { - state->scene_name = _gen_unique_name(state, "Scene"); + state->scene_name = _gen_unique_name(state, state->filename); } } @@ -2464,6 +2449,12 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { const Dictionary &extras = d.has("extras") ? (Dictionary)d["extras"] : Dictionary(); Ref<EditorSceneImporterMesh> import_mesh; import_mesh.instance(); + String mesh_name = "mesh"; + if (d.has("name") && !String(d["name"]).is_empty()) { + mesh_name = d["name"]; + } + import_mesh->set_name(_gen_unique_name(state, vformat("%s_%s", state->scene_name, mesh_name))); + for (int j = 0; j < primitives.size(); j++) { Dictionary p = primitives[j]; @@ -2830,7 +2821,7 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> state, const String &p_path ERR_CONTINUE(state->images[i].is_null()); - Ref<Image> image = state->images[i]->get_data(); + Ref<Image> image = state->images[i]->get_image(); ERR_CONTINUE(image.is_null()); if (p_path.to_lower().ends_with("glb")) { @@ -2847,7 +2838,7 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> state, const String &p_path Vector<uint8_t> buffer; Ref<ImageTexture> img_tex = image; if (img_tex.is_valid()) { - image = img_tex->get_data(); + image = img_tex->get_image(); } Error err = PNGDriverCommon::image_to_png(image, buffer); ERR_FAIL_COND_V_MSG(err, err, "Can't convert image to PNG."); @@ -3077,7 +3068,7 @@ GLTFTextureIndex GLTFDocument::_set_texture(Ref<GLTFState> state, Ref<Texture2D> ERR_FAIL_COND_V(p_texture.is_null(), -1); Ref<GLTFTexture> gltf_texture; gltf_texture.instance(); - ERR_FAIL_COND_V(p_texture->get_data().is_null(), -1); + ERR_FAIL_COND_V(p_texture->get_image().is_null(), -1); GLTFImageIndex gltf_src_image_i = state->images.size(); state->images.push_back(p_texture); gltf_texture->set_src_image(gltf_src_image_i); @@ -3124,7 +3115,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { Ref<Texture2D> albedo_texture = material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO); GLTFTextureIndex gltf_texture_index = -1; - if (albedo_texture.is_valid() && albedo_texture->get_data().is_valid()) { + if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) { albedo_texture->set_name(material->get_name() + "_albedo"); gltf_texture_index = _set_texture(state, albedo_texture); } @@ -3137,9 +3128,9 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { mr["metallicFactor"] = material->get_metallic(); mr["roughnessFactor"] = material->get_roughness(); - bool has_roughness = material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS).is_valid() && material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS)->get_data().is_valid(); + bool has_roughness = material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS).is_valid() && material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS)->get_image().is_valid(); bool has_ao = material->get_feature(BaseMaterial3D::FEATURE_AMBIENT_OCCLUSION) && material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION).is_valid(); - bool has_metalness = material->get_texture(BaseMaterial3D::TEXTURE_METALLIC).is_valid() && material->get_texture(BaseMaterial3D::TEXTURE_METALLIC)->get_data().is_valid(); + bool has_metalness = material->get_texture(BaseMaterial3D::TEXTURE_METALLIC).is_valid() && material->get_texture(BaseMaterial3D::TEXTURE_METALLIC)->get_image().is_valid(); if (has_ao || has_roughness || has_metalness) { Dictionary mrt; Ref<Texture2D> roughness_texture = material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS); @@ -3158,10 +3149,10 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { if (has_ao) { height = ao_texture->get_height(); width = ao_texture->get_width(); - ao_image = ao_texture->get_data(); + ao_image = ao_texture->get_image(); Ref<ImageTexture> img_tex = ao_image; if (img_tex.is_valid()) { - ao_image = img_tex->get_data(); + ao_image = img_tex->get_image(); } if (ao_image->is_compressed()) { ao_image->decompress(); @@ -3171,10 +3162,10 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { if (has_roughness) { height = roughness_texture->get_height(); width = roughness_texture->get_width(); - roughness_image = roughness_texture->get_data(); + roughness_image = roughness_texture->get_image(); Ref<ImageTexture> img_tex = roughness_image; if (img_tex.is_valid()) { - roughness_image = img_tex->get_data(); + roughness_image = img_tex->get_image(); } if (roughness_image->is_compressed()) { roughness_image->decompress(); @@ -3184,17 +3175,17 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { if (has_metalness) { height = metallic_texture->get_height(); width = metallic_texture->get_width(); - metallness_image = metallic_texture->get_data(); + metallness_image = metallic_texture->get_image(); Ref<ImageTexture> img_tex = metallness_image; if (img_tex.is_valid()) { - metallness_image = img_tex->get_data(); + metallness_image = img_tex->get_image(); } if (metallness_image->is_compressed()) { metallness_image->decompress(); } } Ref<Texture2D> albedo_texture = material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO); - if (albedo_texture.is_valid() && albedo_texture->get_data().is_valid()) { + if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) { height = albedo_texture->get_height(); width = albedo_texture->get_width(); } @@ -3275,10 +3266,10 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { { Ref<Texture2D> normal_texture = material->get_texture(BaseMaterial3D::TEXTURE_NORMAL); // Code for uncompressing RG normal maps - Ref<Image> img = normal_texture->get_data(); + Ref<Image> img = normal_texture->get_image(); Ref<ImageTexture> img_tex = img; if (img_tex.is_valid()) { - img = img_tex->get_data(); + img = img_tex->get_image(); } img->decompress(); img->convert(Image::FORMAT_RGBA8); @@ -3297,7 +3288,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { } Ref<Texture2D> normal_texture = material->get_texture(BaseMaterial3D::TEXTURE_NORMAL); GLTFTextureIndex gltf_texture_index = -1; - if (tex.is_valid() && tex->get_data().is_valid()) { + if (tex.is_valid() && tex->get_image().is_valid()) { tex->set_name(material->get_name() + "_normal"); gltf_texture_index = _set_texture(state, tex); } @@ -3320,7 +3311,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { Dictionary et; Ref<Texture2D> emission_texture = material->get_texture(BaseMaterial3D::TEXTURE_EMISSION); GLTFTextureIndex gltf_texture_index = -1; - if (emission_texture.is_valid() && emission_texture->get_data().is_valid()) { + if (emission_texture.is_valid() && emission_texture->get_image().is_valid()) { emission_texture->set_name(material->get_name() + "_emission"); gltf_texture_index = _set_texture(state, emission_texture); } @@ -3358,8 +3349,10 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> state) { Ref<StandardMaterial3D> material; material.instance(); - if (d.has("name")) { + if (d.has("name") && !String(d["name"]).is_empty()) { material->set_name(d["name"]); + } else { + material->set_name(vformat("material_%s", itos(i))); } material->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); Dictionary pbr_spec_gloss_extensions; @@ -3377,7 +3370,7 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> state) { if (diffuse_texture_dict.has("index")) { Ref<Texture2D> diffuse_texture = _get_texture(state, diffuse_texture_dict["index"]); if (diffuse_texture.is_valid()) { - spec_gloss->diffuse_img = diffuse_texture->get_data(); + spec_gloss->diffuse_img = diffuse_texture->get_image(); material->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, diffuse_texture); } } @@ -3405,7 +3398,7 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> state) { if (spec_gloss_texture.has("index")) { const Ref<Texture2D> orig_texture = _get_texture(state, spec_gloss_texture["index"]); if (orig_texture.is_valid()) { - spec_gloss->spec_gloss_img = orig_texture->get_data(); + spec_gloss->spec_gloss_img = orig_texture->get_image(); } } } @@ -3896,8 +3889,10 @@ Error GLTFDocument::_parse_skins(Ref<GLTFState> state) { state->nodes.write[node]->joint = true; } - if (d.has("name")) { + if (d.has("name") && !String(d["name"]).is_empty()) { skin->set_name(d["name"]); + } else { + skin->set_name(vformat("skin_%s", itos(i))); } if (d.has("skeleton")) { @@ -5648,8 +5643,8 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, animation->track_set_path(track_idx, node_path); //first determine animation length - const float increment = 1.0 / float(bake_fps); - float time = 0.0; + const double increment = 1.0 / bake_fps; + double time = 0.0; Vector3 base_pos; Quat base_rot; @@ -5739,8 +5734,8 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, } } else { // CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies. - const float increment = 1.0 / float(bake_fps); - float time = 0.0; + const double increment = 1.0 / bake_fps; + double time = 0.0; bool last = false; while (true) { _interpolate_track<float>(track.weight_tracks[i].times, track.weight_tracks[i].values, time, gltf_interp); @@ -6371,6 +6366,9 @@ Error GLTFDocument::parse(Ref<GLTFState> state, String p_path, bool p_read_binar } f->close(); + // get file's name, use for scene name if none + state->filename = p_path.get_file().get_slice(".", 0); + ERR_FAIL_COND_V(!state->json.has("asset"), Error::FAILED); Dictionary asset = state->json["asset"]; |