summaryrefslogtreecommitdiff
path: root/modules/gltf/gltf_document.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'modules/gltf/gltf_document.cpp')
-rw-r--r--modules/gltf/gltf_document.cpp223
1 files changed, 111 insertions, 112 deletions
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 988a75ac93..ff0579a11c 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -29,9 +29,7 @@
/*************************************************************************/
#include "gltf_document.h"
-#include "core/error/error_list.h"
-#include "core/error/error_macros.h"
-#include "core/variant/variant.h"
+
#include "gltf_accessor.h"
#include "gltf_animation.h"
#include "gltf_camera.h"
@@ -44,35 +42,34 @@
#include "gltf_state.h"
#include "gltf_texture.h"
-#include <stdio.h>
-#include <stdlib.h>
-
-#include "core/core_bind.h"
#include "core/crypto/crypto_core.h"
+#include "core/error/error_macros.h"
+#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/json.h"
#include "core/math/disjoint_set.h"
#include "core/variant/typed_array.h"
+#include "core/variant/variant.h"
#include "core/version.h"
#include "core/version_hash.gen.h"
#include "drivers/png/png_driver_common.h"
#include "editor/import/resource_importer_scene.h"
+#include "scene/2d/node_2d.h"
+#include "scene/3d/camera_3d.h"
+#include "scene/3d/multimesh_instance_3d.h"
+#include "scene/animation/animation_player.h"
+#include "scene/resources/surface_tool.h"
+
+#include "modules/modules_enabled.gen.h"
#ifdef MODULE_CSG_ENABLED
#include "modules/csg/csg_shape.h"
#endif // MODULE_CSG_ENABLED
#ifdef MODULE_GRIDMAP_ENABLED
#include "modules/gridmap/grid_map.h"
#endif // MODULE_GRIDMAP_ENABLED
-#include "scene/2d/node_2d.h"
-#include "scene/3d/bone_attachment_3d.h"
-#include "scene/3d/camera_3d.h"
-#include "scene/3d/mesh_instance_3d.h"
-#include "scene/3d/multimesh_instance_3d.h"
-#include "scene/3d/node_3d.h"
-#include "scene/3d/skeleton_3d.h"
-#include "scene/animation/animation_player.h"
-#include "scene/main/node.h"
-#include "scene/resources/surface_tool.h"
+
+#include <stdio.h>
+#include <stdlib.h>
#include <limits>
Error GLTFDocument::serialize(Ref<GLTFState> state, Node *p_root, const String &p_path) {
@@ -238,15 +235,13 @@ Error GLTFDocument::_parse_json(const String &p_path, Ref<GLTFState> state) {
String text;
text.parse_utf8((const char *)array.ptr(), array.size());
- String err_txt;
- int err_line;
- Variant v;
- err = JSON::parse(text, v, err_txt, err_line);
+ JSON json;
+ err = json.parse(text);
if (err != OK) {
- _err_print_error("", p_path.utf8().get_data(), err_line, err_txt.utf8().get_data(), ERR_HANDLER_SCRIPT);
+ _err_print_error("", p_path.utf8().get_data(), json.get_error_line(), json.get_error_message().utf8().get_data(), ERR_HANDLER_SCRIPT);
return err;
}
- state->json = v;
+ state->json = json.get_data();
return OK;
}
@@ -299,16 +294,14 @@ Error GLTFDocument::_parse_glb(const String &p_path, Ref<GLTFState> state) {
String text;
text.parse_utf8((const char *)json_data.ptr(), json_data.size());
- String err_txt;
- int err_line;
- Variant v;
- err = JSON::parse(text, v, err_txt, err_line);
+ JSON json;
+ err = json.parse(text);
if (err != OK) {
- _err_print_error("", p_path.utf8().get_data(), err_line, err_txt.utf8().get_data(), ERR_HANDLER_SCRIPT);
+ _err_print_error("", p_path.utf8().get_data(), json.get_error_line(), json.get_error_message().utf8().get_data(), ERR_HANDLER_SCRIPT);
return err;
}
- state->json = v;
+ state->json = json.get_data();
//data?
@@ -569,7 +562,7 @@ Error GLTFDocument::_parse_nodes(Ref<GLTFState> state) {
const Array &nodes = state->json["nodes"];
for (int i = 0; i < nodes.size(); i++) {
Ref<GLTFNode> node;
- node.instance();
+ node.instantiate();
const Dictionary &n = nodes[i];
if (n.has("name")) {
@@ -830,7 +823,7 @@ Error GLTFDocument::_parse_buffer_views(Ref<GLTFState> state) {
const Dictionary &d = buffers[i];
Ref<GLTFBufferView> buffer_view;
- buffer_view.instance();
+ buffer_view.instantiate();
ERR_FAIL_COND_V(!d.has("buffer"), ERR_PARSE_ERROR);
buffer_view->buffer = d["buffer"];
@@ -976,7 +969,7 @@ Error GLTFDocument::_parse_accessors(Ref<GLTFState> state) {
const Dictionary &d = accessors[i];
Ref<GLTFAccessor> accessor;
- accessor.instance();
+ accessor.instantiate();
ERR_FAIL_COND_V(!d.has("componentType"), ERR_PARSE_ERROR);
accessor->component_type = d["componentType"];
@@ -1118,7 +1111,7 @@ Error GLTFDocument::_encode_buffer_view(Ref<GLTFState> state, const double *src,
}
Ref<GLTFBufferView> bv;
- bv.instance();
+ bv.instantiate();
const uint32_t offset = bv->byte_offset = byte_offset;
Vector<uint8_t> &gltf_buffer = state->buffers.write[0];
@@ -1512,7 +1505,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_ints(Ref<GLTFState> state, c
ERR_FAIL_COND_V(attribs.size() == 0, -1);
Ref<GLTFAccessor> accessor;
- accessor.instance();
+ accessor.instantiate();
GLTFBufferIndex buffer_view_i;
int64_t size = state->buffers[0].size();
const GLTFDocument::GLTFType type = GLTFDocument::TYPE_SCALAR;
@@ -1596,7 +1589,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_vec2(Ref<GLTFState> state, c
ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1);
Ref<GLTFAccessor> accessor;
- accessor.instance();
+ accessor.instantiate();
GLTFBufferIndex buffer_view_i;
int64_t size = state->buffers[0].size();
const GLTFDocument::GLTFType type = GLTFDocument::TYPE_VEC2;
@@ -1645,7 +1638,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_color(Ref<GLTFState> state,
ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1);
Ref<GLTFAccessor> accessor;
- accessor.instance();
+ accessor.instantiate();
GLTFBufferIndex buffer_view_i;
int64_t size = state->buffers[0].size();
const GLTFDocument::GLTFType type = GLTFDocument::TYPE_VEC4;
@@ -1710,7 +1703,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_weights(Ref<GLTFState> state
ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1);
Ref<GLTFAccessor> accessor;
- accessor.instance();
+ accessor.instantiate();
GLTFBufferIndex buffer_view_i;
int64_t size = state->buffers[0].size();
const GLTFDocument::GLTFType type = GLTFDocument::TYPE_VEC4;
@@ -1757,7 +1750,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_joints(Ref<GLTFState> state,
ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1);
Ref<GLTFAccessor> accessor;
- accessor.instance();
+ accessor.instantiate();
GLTFBufferIndex buffer_view_i;
int64_t size = state->buffers[0].size();
const GLTFDocument::GLTFType type = GLTFDocument::TYPE_VEC4;
@@ -1806,7 +1799,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_quaternions(Ref<GLTFState> s
ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1);
Ref<GLTFAccessor> accessor;
- accessor.instance();
+ accessor.instantiate();
GLTFBufferIndex buffer_view_i;
int64_t size = state->buffers[0].size();
const GLTFDocument::GLTFType type = GLTFDocument::TYPE_VEC4;
@@ -1871,7 +1864,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_floats(Ref<GLTFState> state,
ERR_FAIL_COND_V(!attribs.size(), -1);
Ref<GLTFAccessor> accessor;
- accessor.instance();
+ accessor.instantiate();
GLTFBufferIndex buffer_view_i;
int64_t size = state->buffers[0].size();
const GLTFDocument::GLTFType type = GLTFDocument::TYPE_SCALAR;
@@ -1917,7 +1910,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_vec3(Ref<GLTFState> state, c
ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1);
Ref<GLTFAccessor> accessor;
- accessor.instance();
+ accessor.instantiate();
GLTFBufferIndex buffer_view_i;
int64_t size = state->buffers[0].size();
const GLTFDocument::GLTFType type = GLTFDocument::TYPE_VEC3;
@@ -1985,7 +1978,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_xform(Ref<GLTFState> state,
ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1);
Ref<GLTFAccessor> accessor;
- accessor.instance();
+ accessor.instantiate();
GLTFBufferIndex buffer_view_i;
int64_t size = state->buffers[0].size();
const GLTFDocument::GLTFType type = GLTFDocument::TYPE_MAT4;
@@ -2335,7 +2328,7 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) {
//generate indices because they need to be swapped for CW/CCW
const Vector<Vector3> &vertices = array[Mesh::ARRAY_VERTEX];
Ref<SurfaceTool> st;
- st.instance();
+ st.instantiate();
st->create_from_triangle_arrays(array);
st->index();
Vector<int32_t> generated_indices = st->commit_to_arrays()[Mesh::ARRAY_INDEX];
@@ -2459,7 +2452,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
Dictionary d = meshes[i];
Ref<GLTFMesh> mesh;
- mesh.instance();
+ mesh.instantiate();
bool has_vertex_color = false;
ERR_FAIL_COND_V(!d.has("primitives"), ERR_PARSE_ERROR);
@@ -2467,7 +2460,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
Array primitives = d["primitives"];
const Dictionary &extras = d.has("extras") ? (Dictionary)d["extras"] : Dictionary();
Ref<EditorSceneImporterMesh> import_mesh;
- import_mesh.instance();
+ import_mesh.instantiate();
String mesh_name = "mesh";
if (d.has("name") && !String(d["name"]).is_empty()) {
mesh_name = d["name"];
@@ -2652,7 +2645,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
if (generate_tangents) {
//must generate mikktspace tangents.. ergh..
Ref<SurfaceTool> st;
- st.instance();
+ st.instantiate();
st->create_from_triangle_arrays(array);
if (a.has("JOINTS_0") && a.has("JOINTS_1")) {
st->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS);
@@ -2771,7 +2764,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
if (generate_tangents) {
Ref<SurfaceTool> st;
- st.instance();
+ st.instantiate();
st->create_from_triangle_arrays(array_copy);
if (a.has("JOINTS_0") && a.has("JOINTS_1")) {
st->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS);
@@ -2799,12 +2792,12 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
} else if (has_vertex_color) {
Ref<StandardMaterial3D> mat3d;
- mat3d.instance();
+ mat3d.instantiate();
mat3d->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
mat = mat3d;
}
- import_mesh->add_surface(primitive, array, morphs, Dictionary(), mat);
+ import_mesh->add_surface(primitive, array, morphs, Dictionary(), mat, mat.is_valid() ? mat->get_name() : String());
}
Vector<float> blend_weights;
@@ -2847,7 +2840,7 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> state, const String &p_path
GLTFBufferViewIndex bvi;
Ref<GLTFBufferView> bv;
- bv.instance();
+ bv.instantiate();
const GLTFBufferIndex bi = 0;
bv->buffer = bi;
@@ -2877,16 +2870,13 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> state, const String &p_path
name = itos(i);
}
name = _gen_unique_name(state, name);
- name = name.pad_zeros(3);
- Ref<_Directory> dir;
- dir.instance();
+ name = name.pad_zeros(3) + ".png";
String texture_dir = "textures";
String new_texture_dir = p_path.get_base_dir() + "/" + texture_dir;
- dir->open(p_path.get_base_dir());
- if (!dir->dir_exists(new_texture_dir)) {
- dir->make_dir(new_texture_dir);
+ DirAccessRef da = DirAccess::open(p_path.get_base_dir());
+ if (!da->dir_exists(new_texture_dir)) {
+ da->make_dir(new_texture_dir);
}
- name = name + ".png";
image->save_png(new_texture_dir.plus_file(name));
d["uri"] = texture_dir.plus_file(name);
}
@@ -3013,24 +3003,31 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> state, const String &p_base_pat
Ref<Image> img;
+ // First we honor the mime types if they were defined.
if (mimetype == "image/png") { // Load buffer as PNG.
ERR_FAIL_COND_V(Image::_png_mem_loader_func == nullptr, ERR_UNAVAILABLE);
img = Image::_png_mem_loader_func(data_ptr, data_size);
} else if (mimetype == "image/jpeg") { // Loader buffer as JPEG.
ERR_FAIL_COND_V(Image::_jpg_mem_loader_func == nullptr, ERR_UNAVAILABLE);
img = Image::_jpg_mem_loader_func(data_ptr, data_size);
- } else {
- // We can land here if we got an URI with base64-encoded data with application/* MIME type,
- // and the optional mimeType property was not defined to tell us how to handle this data (or was invalid).
- // So let's try PNG first, then JPEG.
+ }
+
+ // If we didn't pass the above tests, we attempt loading as PNG and then
+ // JPEG directly.
+ // This covers URIs with base64-encoded data with application/* type but
+ // no optional mimeType property, or bufferViews with a bogus mimeType
+ // (e.g. `image/jpeg` but the data is actually PNG).
+ // That's not *exactly* what the spec mandates but this lets us be
+ // lenient with bogus glb files which do exist in production.
+ if (img.is_null()) { // Try PNG first.
ERR_FAIL_COND_V(Image::_png_mem_loader_func == nullptr, ERR_UNAVAILABLE);
img = Image::_png_mem_loader_func(data_ptr, data_size);
- if (img.is_null()) {
- ERR_FAIL_COND_V(Image::_jpg_mem_loader_func == nullptr, ERR_UNAVAILABLE);
- img = Image::_jpg_mem_loader_func(data_ptr, data_size);
- }
}
-
+ if (img.is_null()) { // And then JPEG.
+ ERR_FAIL_COND_V(Image::_jpg_mem_loader_func == nullptr, ERR_UNAVAILABLE);
+ img = Image::_jpg_mem_loader_func(data_ptr, data_size);
+ }
+ // Now we've done our best, fix your scenes.
if (img.is_null()) {
ERR_PRINT(vformat("glTF: Couldn't load image index '%d' with its given mimetype: %s.", i, mimetype));
state->images.push_back(Ref<Texture2D>());
@@ -3038,7 +3035,7 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> state, const String &p_base_pat
}
Ref<ImageTexture> t;
- t.instance();
+ t.instantiate();
t->create_from_image(img);
state->images.push_back(t);
@@ -3079,7 +3076,7 @@ Error GLTFDocument::_parse_textures(Ref<GLTFState> state) {
ERR_FAIL_COND_V(!d.has("source"), ERR_PARSE_ERROR);
Ref<GLTFTexture> t;
- t.instance();
+ t.instantiate();
t->set_src_image(d["source"]);
state->textures.push_back(t);
}
@@ -3090,7 +3087,7 @@ Error GLTFDocument::_parse_textures(Ref<GLTFState> state) {
GLTFTextureIndex GLTFDocument::_set_texture(Ref<GLTFState> state, Ref<Texture2D> p_texture) {
ERR_FAIL_COND_V(p_texture.is_null(), -1);
Ref<GLTFTexture> gltf_texture;
- gltf_texture.instance();
+ gltf_texture.instantiate();
ERR_FAIL_COND_V(p_texture->get_image().is_null(), -1);
GLTFImageIndex gltf_src_image_i = state->images.size();
state->images.push_back(p_texture);
@@ -3163,9 +3160,9 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
Ref<Texture2D> ao_texture = material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION);
BaseMaterial3D::TextureChannel ao_channel = material->get_ao_texture_channel();
Ref<ImageTexture> orm_texture;
- orm_texture.instance();
+ orm_texture.instantiate();
Ref<Image> orm_image;
- orm_image.instance();
+ orm_image.instantiate();
int32_t height = 0;
int32_t width = 0;
Ref<Image> ao_image;
@@ -3285,7 +3282,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
if (material->get_feature(BaseMaterial3D::FEATURE_NORMAL_MAPPING)) {
Dictionary nt;
Ref<ImageTexture> tex;
- tex.instance();
+ tex.instantiate();
{
Ref<Texture2D> normal_texture = material->get_texture(BaseMaterial3D::TEXTURE_NORMAL);
// Code for uncompressing RG normal maps
@@ -3373,7 +3370,7 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> state) {
const Dictionary &d = materials[i];
Ref<StandardMaterial3D> material;
- material.instance();
+ material.instantiate();
if (d.has("name") && !String(d["name"]).is_empty()) {
material->set_name(d["name"]);
} else {
@@ -3389,7 +3386,7 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> state) {
Dictionary sgm = pbr_spec_gloss_extensions["KHR_materials_pbrSpecularGlossiness"];
Ref<GLTFSpecGloss> spec_gloss;
- spec_gloss.instance();
+ spec_gloss.instantiate();
if (sgm.has("diffuseTexture")) {
const Dictionary &diffuse_texture_dict = sgm["diffuseTexture"];
if (diffuse_texture_dict.has("index")) {
@@ -3572,7 +3569,7 @@ void GLTFDocument::spec_gloss_to_rough_metal(Ref<GLTFSpecGloss> r_spec_gloss, Re
return;
}
Ref<Image> rm_img;
- rm_img.instance();
+ rm_img.instantiate();
bool has_roughness = false;
bool has_metal = false;
p_material->set_roughness(1.0f);
@@ -3600,7 +3597,7 @@ void GLTFDocument::spec_gloss_to_rough_metal(Ref<GLTFSpecGloss> r_spec_gloss, Re
if (!Math::is_equal_approx(mr.g, 1.0f)) {
has_roughness = true;
}
- if (!Math::is_equal_approx(mr.b, 0.0f)) {
+ if (!Math::is_zero_approx(mr.b)) {
has_metal = true;
}
mr.g *= r_spec_gloss->gloss_factor;
@@ -3614,11 +3611,11 @@ void GLTFDocument::spec_gloss_to_rough_metal(Ref<GLTFSpecGloss> r_spec_gloss, Re
rm_img->generate_mipmaps();
r_spec_gloss->diffuse_img->generate_mipmaps();
Ref<ImageTexture> diffuse_image_texture;
- diffuse_image_texture.instance();
+ diffuse_image_texture.instantiate();
diffuse_image_texture->create_from_image(r_spec_gloss->diffuse_img);
p_material->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, diffuse_image_texture);
Ref<ImageTexture> rm_image_texture;
- rm_image_texture.instance();
+ rm_image_texture.instantiate();
rm_image_texture->create_from_image(rm_img);
if (has_roughness) {
p_material->set_texture(BaseMaterial3D::TEXTURE_ROUGHNESS, rm_image_texture);
@@ -3894,7 +3891,7 @@ Error GLTFDocument::_parse_skins(Ref<GLTFState> state) {
const Dictionary &d = skins[i];
Ref<GLTFSkin> skin;
- skin.instance();
+ skin.instantiate();
ERR_FAIL_COND_V(!d.has("joints"), ERR_PARSE_ERROR);
@@ -4022,7 +4019,7 @@ Error GLTFDocument::_determine_skeletons(Ref<GLTFState> state) {
for (GLTFSkeletonIndex skel_i = 0; skel_i < skeleton_owners.size(); ++skel_i) {
const GLTFNodeIndex skeleton_owner = skeleton_owners[skel_i];
Ref<GLTFSkeleton> skeleton;
- skeleton.instance();
+ skeleton.instantiate();
Vector<GLTFNodeIndex> skeleton_nodes;
skeleton_sets.get_members(skeleton_nodes, skeleton_owner);
@@ -4270,7 +4267,7 @@ Error GLTFDocument::_create_skins(Ref<GLTFState> state) {
Ref<GLTFSkin> gltf_skin = state->skins.write[skin_i];
Ref<Skin> skin;
- skin.instance();
+ skin.instantiate();
// Some skins don't have IBM's! What absolute monsters!
const bool has_ibms = !gltf_skin->inverse_binds.is_empty();
@@ -4452,7 +4449,7 @@ Error GLTFDocument::_parse_lights(Ref<GLTFState> state) {
const Dictionary &d = lights[light_i];
Ref<GLTFLight> light;
- light.instance();
+ light.instantiate();
ERR_FAIL_COND_V(!d.has("type"), ERR_PARSE_ERROR);
const String &type = d["type"];
light->type = type;
@@ -4473,9 +4470,9 @@ Error GLTFDocument::_parse_lights(Ref<GLTFState> state) {
const Dictionary &spot = d["spot"];
light->inner_cone_angle = spot["innerConeAngle"];
light->outer_cone_angle = spot["outerConeAngle"];
- ERR_FAIL_COND_V_MSG(light->inner_cone_angle >= light->outer_cone_angle, ERR_PARSE_ERROR, "The inner angle must be smaller than the outer angle.");
+ ERR_CONTINUE_MSG(light->inner_cone_angle >= light->outer_cone_angle, "The inner angle must be smaller than the outer angle.");
} else if (type != "point" && type != "directional") {
- ERR_FAIL_V_MSG(ERR_PARSE_ERROR, "Light type is unknown.");
+ ERR_CONTINUE_MSG(ERR_PARSE_ERROR, "Light type is unknown.");
}
state->lights.push_back(light);
@@ -4497,7 +4494,7 @@ Error GLTFDocument::_parse_cameras(Ref<GLTFState> state) {
const Dictionary &d = cameras[i];
Ref<GLTFCamera> camera;
- camera.instance();
+ camera.instantiate();
ERR_FAIL_COND_V(!d.has("type"), ERR_PARSE_ERROR);
const String &type = d["type"];
if (type == "orthographic") {
@@ -4700,7 +4697,7 @@ Error GLTFDocument::_parse_animations(Ref<GLTFState> state) {
const Dictionary &d = animations[i];
Ref<GLTFAnimation> animation;
- animation.instance();
+ animation.instantiate();
if (!d.has("channels") || !d.has("samplers")) {
continue;
@@ -4868,7 +4865,7 @@ GLTFMeshIndex GLTFDocument::_convert_mesh_instance(Ref<GLTFState> state, MeshIns
return -1;
}
Ref<EditorSceneImporterMesh> import_mesh;
- import_mesh.instance();
+ import_mesh.instantiate();
Ref<Mesh> godot_mesh = p_mesh_instance->get_mesh();
if (godot_mesh.is_null()) {
return -1;
@@ -4905,7 +4902,7 @@ GLTFMeshIndex GLTFDocument::_convert_mesh_instance(Ref<GLTFState> state, MeshIns
blend_weights.write[blend_i] = 0.0f;
}
Ref<GLTFMesh> gltf_mesh;
- gltf_mesh.instance();
+ gltf_mesh.instantiate();
gltf_mesh->set_mesh(import_mesh);
gltf_mesh->set_blend_weights(blend_weights);
GLTFMeshIndex mesh_i = state->meshes.size();
@@ -5010,7 +5007,7 @@ GLTFCameraIndex GLTFDocument::_convert_camera(Ref<GLTFState> state, Camera3D *p_
print_verbose("glTF: Converting camera: " + p_camera->get_name());
Ref<GLTFCamera> c;
- c.instance();
+ c.instantiate();
if (p_camera->get_projection() == Camera3D::Projection::PROJECTION_PERSPECTIVE) {
c->set_perspective(true);
@@ -5031,7 +5028,7 @@ GLTFLightIndex GLTFDocument::_convert_light(Ref<GLTFState> state, Light3D *p_lig
print_verbose("glTF: Converting light: " + p_light->get_name());
Ref<GLTFLight> l;
- l.instance();
+ l.instantiate();
l->color = p_light->get_color();
if (cast_to<DirectionalLight3D>(p_light)) {
l->type = "directional";
@@ -5066,7 +5063,7 @@ GLTFLightIndex GLTFDocument::_convert_light(Ref<GLTFState> state, Light3D *p_lig
GLTFSkeletonIndex GLTFDocument::_convert_skeleton(Ref<GLTFState> state, Skeleton3D *p_skeleton) {
print_verbose("glTF: Converting skeleton: " + p_skeleton->get_name());
Ref<GLTFSkeleton> gltf_skeleton;
- gltf_skeleton.instance();
+ gltf_skeleton.instantiate();
gltf_skeleton->set_name(_gen_unique_name(state, p_skeleton->get_name()));
gltf_skeleton->godot_skeleton = p_skeleton;
GLTFSkeletonIndex skeleton_i = state->skeletons.size();
@@ -5096,7 +5093,7 @@ void GLTFDocument::_convert_scene_node(Ref<GLTFState> state, Node *p_current, No
return;
}
Ref<GLTFNode> gltf_node;
- gltf_node.instance();
+ gltf_node.instantiate();
gltf_node->set_name(_gen_unique_name(state, p_current->get_name()));
if (cast_to<Node3D>(p_current)) {
Node3D *spatial = cast_to<Node3D>(p_current);
@@ -5162,9 +5159,9 @@ void GLTFDocument::_convert_csg_shape_to_gltf(Node *p_current, GLTFNodeIndex p_g
mat = csg->get_material_override();
}
Ref<GLTFMesh> gltf_mesh;
- gltf_mesh.instance();
+ gltf_mesh.instantiate();
Ref<EditorSceneImporterMesh> import_mesh;
- import_mesh.instance();
+ import_mesh.instantiate();
Ref<ArrayMesh> array_mesh = csg->get_meshes()[1];
for (int32_t surface_i = 0; surface_i < array_mesh->get_surface_count(); surface_i++) {
import_mesh->add_surface(Mesh::PrimitiveType::PRIMITIVE_TRIANGLES, array_mesh->surface_get_arrays(surface_i), Array(), Dictionary(), mat, array_mesh->surface_get_name(surface_i));
@@ -5250,7 +5247,7 @@ void GLTFDocument::_convert_grid_map_to_gltf(Node *p_scene_parent, const GLTFNod
cell_xform.set_origin(grid_map->map_to_world(
Vector3(cell_location.x, cell_location.y, cell_location.z)));
Ref<GLTFMesh> gltf_mesh;
- gltf_mesh.instance();
+ gltf_mesh.instantiate();
gltf_mesh = import_mesh_node;
new_gltf_node->mesh = state->meshes.size();
state->meshes.push_back(gltf_mesh);
@@ -5287,14 +5284,14 @@ void GLTFDocument::_convert_mult_mesh_instance_to_gltf(Node *p_scene_parent, con
Ref<ArrayMesh> mm = multi_mesh->get_mesh();
if (mm.is_valid()) {
Ref<EditorSceneImporterMesh> mesh;
- mesh.instance();
+ mesh.instantiate();
for (int32_t surface_i = 0; surface_i < mm->get_surface_count(); surface_i++) {
Array surface = mm->surface_get_arrays(surface_i);
mesh->add_surface(mm->surface_get_primitive_type(surface_i), surface, Array(), Dictionary(),
mm->surface_get_material(surface_i), mm->get_name());
}
Ref<GLTFMesh> gltf_mesh;
- gltf_mesh.instance();
+ gltf_mesh.instantiate();
gltf_mesh->set_name(multi_mesh->get_name());
gltf_mesh->set_mesh(mesh);
new_gltf_node->mesh = state->meshes.size();
@@ -5384,15 +5381,16 @@ void GLTFDocument::_generate_scene_node(Ref<GLTFState> state, Node *scene_parent
// and attach it to the bone_attachment
scene_parent = bone_attachment;
}
-
- // We still have not managed to make a node
if (gltf_node->mesh >= 0) {
current_node = _generate_mesh_instance(state, scene_parent, node_index);
} else if (gltf_node->camera >= 0) {
current_node = _generate_camera(state, scene_parent, node_index);
} else if (gltf_node->light >= 0) {
current_node = _generate_light(state, scene_parent, node_index);
- } else {
+ }
+
+ // We still have not managed to make a node.
+ if (!current_node) {
current_node = _generate_spatial(state, scene_parent, node_index);
}
@@ -5541,6 +5539,11 @@ struct EditorSceneImporterGLTFInterpolate<Quaternion> {
template <class T>
T GLTFDocument::_interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, const float p_time, const GLTFAnimation::Interpolation p_interp) {
+ ERR_FAIL_COND_V(!p_values.size(), T());
+ if (p_times.size() != p_values.size()) {
+ ERR_PRINT_ONCE("The interpolated values are not corresponding to its times.");
+ return p_values[0];
+ }
//could use binary search, worth it?
int idx = -1;
for (int i = 0; i < p_times.size(); i++) {
@@ -5615,7 +5618,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
}
Ref<Animation> animation;
- animation.instance();
+ animation.instantiate();
animation->set_name(name);
if (anim->get_loop()) {
@@ -5826,7 +5829,7 @@ void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) {
skin = skeleton->register_skin(nullptr)->get_skin();
}
Ref<GLTFSkin> gltf_skin;
- gltf_skin.instance();
+ gltf_skin.instantiate();
Array json_joints;
GLTFSkeletonIndex skeleton_gltf_i = -1;
@@ -5868,7 +5871,7 @@ void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) {
BoneId bone_index = skeleton->find_bone(godot_bone_name);
ERR_CONTINUE(bone_index == -1);
Ref<GLTFNode> joint_node;
- joint_node.instance();
+ joint_node.instantiate();
String gltf_bone_name = _gen_unique_bone_name(state, skeleton_gltf_i, godot_bone_name);
joint_node->set_name(gltf_bone_name);
@@ -6091,7 +6094,7 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
Vector3 translation = p_animation->track_get_key_value(p_track_i, key_i);
p_track.translation_track.values.write[key_i] = translation;
}
- } else if (path.find(":rotation_degrees") != -1) {
+ } else if (path.find(":rotation") != -1) {
p_track.rotation_track.times = times;
p_track.rotation_track.interpolation = gltf_interpolation;
@@ -6099,11 +6102,7 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
p_track.rotation_track.interpolation = gltf_interpolation;
for (int32_t key_i = 0; key_i < key_count; key_i++) {
- Vector3 rotation_degrees = p_animation->track_get_key_value(p_track_i, key_i);
- Vector3 rotation_radian;
- rotation_radian.x = Math::deg2rad(rotation_degrees.x);
- rotation_radian.y = Math::deg2rad(rotation_degrees.y);
- rotation_radian.z = Math::deg2rad(rotation_degrees.z);
+ Vector3 rotation_radian = p_animation->track_get_key_value(p_track_i, key_i);
p_track.rotation_track.values.write[key_i] = Quaternion(rotation_radian);
}
} else if (path.find(":scale") != -1) {
@@ -6190,7 +6189,7 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, String p_animation_track_name) {
Ref<Animation> animation = ap->get_animation(p_animation_track_name);
Ref<GLTFAnimation> gltf_animation;
- gltf_animation.instance();
+ gltf_animation.instantiate();
gltf_animation->set_name(_gen_unique_name(state, p_animation_track_name));
for (int32_t track_i = 0; track_i < animation->get_track_count(); track_i++) {
@@ -6584,7 +6583,7 @@ Error GLTFDocument::_serialize_file(Ref<GLTFState> state, const String p_path) {
FileAccessRef f = FileAccess::open(p_path, FileAccess::WRITE, &err);
ERR_FAIL_COND_V(!f, FAILED);
- String json = JSON::print(state->json);
+ String json = Variant(state->json).to_json_string();
const uint32_t magic = 0x46546C67; // GLTF
const int32_t header_size = 12;
@@ -6625,7 +6624,7 @@ Error GLTFDocument::_serialize_file(Ref<GLTFState> state, const String p_path) {
ERR_FAIL_COND_V(!f, FAILED);
f->create(FileAccess::ACCESS_RESOURCES);
- String json = JSON::print(state->json);
+ String json = Variant(state->json).to_json_string();
f->store_string(json);
f->close();
}