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Diffstat (limited to 'modules/gltf/gltf_document.cpp')
-rw-r--r--modules/gltf/gltf_document.cpp203
1 files changed, 93 insertions, 110 deletions
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 36d985eff3..7e90f198f6 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -30,19 +30,10 @@
#include "gltf_document.h"
-#include "gltf_accessor.h"
-#include "gltf_animation.h"
-#include "gltf_camera.h"
+#include "extensions/gltf_spec_gloss.h"
#include "gltf_document_extension.h"
#include "gltf_document_extension_convert_importer_mesh.h"
-#include "gltf_light.h"
-#include "gltf_mesh.h"
-#include "gltf_node.h"
-#include "gltf_skeleton.h"
-#include "gltf_skin.h"
-#include "gltf_spec_gloss.h"
#include "gltf_state.h"
-#include "gltf_texture.h"
#include "core/crypto/crypto_core.h"
#include "core/error/error_macros.h"
@@ -230,15 +221,21 @@ Error GLTFDocument::_serialize(Ref<GLTFState> state, const String &p_path) {
}
Error GLTFDocument::_serialize_extensions(Ref<GLTFState> state) const {
- const String texture_transform = "KHR_texture_transform";
- const String punctual_lights = "KHR_lights_punctual";
Array extensions_used;
- extensions_used.push_back(punctual_lights);
- extensions_used.push_back(texture_transform);
- state->json["extensionsUsed"] = extensions_used;
Array extensions_required;
- extensions_required.push_back(texture_transform);
- state->json["extensionsRequired"] = extensions_required;
+ if (!state->lights.is_empty()) {
+ extensions_used.push_back("KHR_lights_punctual");
+ }
+ if (state->use_khr_texture_transform) {
+ extensions_used.push_back("KHR_texture_transform");
+ extensions_required.push_back("KHR_texture_transform");
+ }
+ if (!extensions_used.is_empty()) {
+ state->json["extensionsUsed"] = extensions_used;
+ }
+ if (!extensions_required.is_empty()) {
+ state->json["extensionsRequired"] = extensions_required;
+ }
return OK;
}
@@ -934,58 +931,58 @@ Error GLTFDocument::_encode_accessors(Ref<GLTFState> state) {
return OK;
}
-String GLTFDocument::_get_accessor_type_name(const GLTFDocument::GLTFType p_type) {
- if (p_type == GLTFDocument::TYPE_SCALAR) {
+String GLTFDocument::_get_accessor_type_name(const GLTFType p_type) {
+ if (p_type == GLTFType::TYPE_SCALAR) {
return "SCALAR";
}
- if (p_type == GLTFDocument::TYPE_VEC2) {
+ if (p_type == GLTFType::TYPE_VEC2) {
return "VEC2";
}
- if (p_type == GLTFDocument::TYPE_VEC3) {
+ if (p_type == GLTFType::TYPE_VEC3) {
return "VEC3";
}
- if (p_type == GLTFDocument::TYPE_VEC4) {
+ if (p_type == GLTFType::TYPE_VEC4) {
return "VEC4";
}
- if (p_type == GLTFDocument::TYPE_MAT2) {
+ if (p_type == GLTFType::TYPE_MAT2) {
return "MAT2";
}
- if (p_type == GLTFDocument::TYPE_MAT3) {
+ if (p_type == GLTFType::TYPE_MAT3) {
return "MAT3";
}
- if (p_type == GLTFDocument::TYPE_MAT4) {
+ if (p_type == GLTFType::TYPE_MAT4) {
return "MAT4";
}
ERR_FAIL_V("SCALAR");
}
-GLTFDocument::GLTFType GLTFDocument::_get_type_from_str(const String &p_string) {
+GLTFType GLTFDocument::_get_type_from_str(const String &p_string) {
if (p_string == "SCALAR") {
- return GLTFDocument::TYPE_SCALAR;
+ return GLTFType::TYPE_SCALAR;
}
if (p_string == "VEC2") {
- return GLTFDocument::TYPE_VEC2;
+ return GLTFType::TYPE_VEC2;
}
if (p_string == "VEC3") {
- return GLTFDocument::TYPE_VEC3;
+ return GLTFType::TYPE_VEC3;
}
if (p_string == "VEC4") {
- return GLTFDocument::TYPE_VEC4;
+ return GLTFType::TYPE_VEC4;
}
if (p_string == "MAT2") {
- return GLTFDocument::TYPE_MAT2;
+ return GLTFType::TYPE_MAT2;
}
if (p_string == "MAT3") {
- return GLTFDocument::TYPE_MAT3;
+ return GLTFType::TYPE_MAT3;
}
if (p_string == "MAT4") {
- return GLTFDocument::TYPE_MAT4;
+ return GLTFType::TYPE_MAT4;
}
- ERR_FAIL_V(GLTFDocument::TYPE_SCALAR);
+ ERR_FAIL_V(GLTFType::TYPE_SCALAR);
}
Error GLTFDocument::_parse_accessors(Ref<GLTFState> state) {
@@ -1536,7 +1533,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_ints(Ref<GLTFState> state, c
accessor.instantiate();
GLTFBufferIndex buffer_view_i;
int64_t size = state->buffers[0].size();
- const GLTFDocument::GLTFType type = GLTFDocument::TYPE_SCALAR;
+ const GLTFType type = GLTFType::TYPE_SCALAR;
const int component_type = GLTFDocument::COMPONENT_TYPE_INT;
accessor->max = type_max;
@@ -1620,7 +1617,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_vec2(Ref<GLTFState> state, c
accessor.instantiate();
GLTFBufferIndex buffer_view_i;
int64_t size = state->buffers[0].size();
- const GLTFDocument::GLTFType type = GLTFDocument::TYPE_VEC2;
+ const GLTFType type = GLTFType::TYPE_VEC2;
const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
accessor->max = type_max;
@@ -1669,7 +1666,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_color(Ref<GLTFState> state,
accessor.instantiate();
GLTFBufferIndex buffer_view_i;
int64_t size = state->buffers[0].size();
- const GLTFDocument::GLTFType type = GLTFDocument::TYPE_VEC4;
+ const GLTFType type = GLTFType::TYPE_VEC4;
const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
accessor->max = type_max;
@@ -1734,7 +1731,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_weights(Ref<GLTFState> state
accessor.instantiate();
GLTFBufferIndex buffer_view_i;
int64_t size = state->buffers[0].size();
- const GLTFDocument::GLTFType type = GLTFDocument::TYPE_VEC4;
+ const GLTFType type = GLTFType::TYPE_VEC4;
const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
accessor->max = type_max;
@@ -1781,7 +1778,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_joints(Ref<GLTFState> state,
accessor.instantiate();
GLTFBufferIndex buffer_view_i;
int64_t size = state->buffers[0].size();
- const GLTFDocument::GLTFType type = GLTFDocument::TYPE_VEC4;
+ const GLTFType type = GLTFType::TYPE_VEC4;
const int component_type = GLTFDocument::COMPONENT_TYPE_UNSIGNED_SHORT;
accessor->max = type_max;
@@ -1830,7 +1827,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_quaternions(Ref<GLTFState> s
accessor.instantiate();
GLTFBufferIndex buffer_view_i;
int64_t size = state->buffers[0].size();
- const GLTFDocument::GLTFType type = GLTFDocument::TYPE_VEC4;
+ const GLTFType type = GLTFType::TYPE_VEC4;
const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
accessor->max = type_max;
@@ -1895,7 +1892,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_floats(Ref<GLTFState> state,
accessor.instantiate();
GLTFBufferIndex buffer_view_i;
int64_t size = state->buffers[0].size();
- const GLTFDocument::GLTFType type = GLTFDocument::TYPE_SCALAR;
+ const GLTFType type = GLTFType::TYPE_SCALAR;
const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
accessor->max = type_max;
@@ -1941,7 +1938,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_vec3(Ref<GLTFState> state, c
accessor.instantiate();
GLTFBufferIndex buffer_view_i;
int64_t size = state->buffers[0].size();
- const GLTFDocument::GLTFType type = GLTFDocument::TYPE_VEC3;
+ const GLTFType type = GLTFType::TYPE_VEC3;
const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
accessor->max = type_max;
@@ -2009,7 +2006,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_xform(Ref<GLTFState> state,
accessor.instantiate();
GLTFBufferIndex buffer_view_i;
int64_t size = state->buffers[0].size();
- const GLTFDocument::GLTFType type = GLTFDocument::TYPE_MAT4;
+ const GLTFType type = GLTFType::TYPE_MAT4;
const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
accessor->max = type_max;
@@ -3202,12 +3199,7 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> state, const String &p_base_pat
state->images.push_back(Ref<Texture2D>());
continue;
}
-
- Ref<ImageTexture> t;
- t.instantiate();
- t->create_from_image(img);
-
- state->images.push_back(t);
+ state->images.push_back(ImageTexture::create_from_image(img));
}
print_verbose("glTF: Total images: " + itos(state->images.size()));
@@ -3310,7 +3302,11 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
}
if (gltf_texture_index != -1) {
bct["index"] = gltf_texture_index;
- bct["extensions"] = _serialize_texture_transform_uv1(material);
+ Dictionary extensions = _serialize_texture_transform_uv1(material);
+ if (!extensions.is_empty()) {
+ bct["extensions"] = extensions;
+ state->use_khr_texture_transform = true;
+ }
mr["baseColorTexture"] = bct;
}
}
@@ -3428,7 +3424,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
}
}
orm_image->generate_mipmaps();
- orm_texture->create_from_image(orm_image);
+ orm_texture->set_image(orm_image);
GLTFTextureIndex orm_texture_index = -1;
if (has_ao || has_roughness || has_metalness) {
orm_texture->set_name(material->get_name() + "_orm");
@@ -3441,7 +3437,11 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
}
if (has_roughness || has_metalness) {
mrt["index"] = orm_texture_index;
- mrt["extensions"] = _serialize_texture_transform_uv1(material);
+ Dictionary extensions = _serialize_texture_transform_uv1(material);
+ if (!extensions.is_empty()) {
+ mrt["extensions"] = extensions;
+ state->use_khr_texture_transform = true;
+ }
mr["metallicRoughnessTexture"] = mrt;
}
}
@@ -3476,7 +3476,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
img->set_pixel(x, y, c);
}
}
- tex->create_from_image(img);
+ tex->set_image(img);
}
}
}
@@ -3784,13 +3784,8 @@ void GLTFDocument::spec_gloss_to_rough_metal(Ref<GLTFSpecGloss> r_spec_gloss, Re
}
rm_img->generate_mipmaps();
r_spec_gloss->diffuse_img->generate_mipmaps();
- Ref<ImageTexture> diffuse_image_texture;
- diffuse_image_texture.instantiate();
- diffuse_image_texture->create_from_image(r_spec_gloss->diffuse_img);
- p_material->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, diffuse_image_texture);
- Ref<ImageTexture> rm_image_texture;
- rm_image_texture.instantiate();
- rm_image_texture->create_from_image(rm_img);
+ p_material->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, ImageTexture::create_from_image(r_spec_gloss->diffuse_img));
+ Ref<ImageTexture> rm_image_texture = ImageTexture::create_from_image(rm_img);
if (has_roughness) {
p_material->set_texture(BaseMaterial3D::TEXTURE_ROUGHNESS, rm_image_texture);
p_material->set_roughness_texture_channel(BaseMaterial3D::TEXTURE_CHANNEL_GREEN);
@@ -4535,6 +4530,9 @@ void GLTFDocument::_remove_duplicate_skins(Ref<GLTFState> state) {
}
Error GLTFDocument::_serialize_lights(Ref<GLTFState> state) {
+ if (state->lights.is_empty()) {
+ return OK;
+ }
Array lights;
for (GLTFLightIndex i = 0; i < state->lights.size(); i++) {
Dictionary d;
@@ -4561,10 +4559,6 @@ Error GLTFDocument::_serialize_lights(Ref<GLTFState> state) {
lights.push_back(d);
}
- if (!state->lights.size()) {
- return OK;
- }
-
Dictionary extensions;
if (state->json.has("extensions")) {
extensions = state->json["extensions"];
@@ -4944,7 +4938,8 @@ Error GLTFDocument::_parse_animations(Ref<GLTFState> state) {
if (d.has("name")) {
const String name = d["name"];
- if (name.begins_with("loop") || name.ends_with("loop") || name.begins_with("cycle") || name.ends_with("cycle")) {
+ const String name_lower = name.to_lower();
+ if (name_lower.begins_with("loop") || name_lower.ends_with("loop") || name_lower.begins_with("cycle") || name_lower.ends_with("cycle")) {
animation->set_loop(true);
}
animation->set_name(_gen_unique_animation_name(state, name));
@@ -5176,19 +5171,16 @@ Node3D *GLTFDocument::_generate_light(Ref<GLTFState> state, const GLTFNodeIndex
}
const float range = CLAMP(l->range, 0, 4096);
- // Doubling the range will double the effective brightness, so we need double attenuation (half brightness).
- // We want to have double intensity give double brightness, so we need half the attenuation.
- const float attenuation = range / (intensity * 2048);
if (l->light_type == "point") {
OmniLight3D *light = memnew(OmniLight3D);
- light->set_param(OmniLight3D::PARAM_ATTENUATION, attenuation);
+ light->set_param(OmniLight3D::PARAM_ENERGY, intensity);
light->set_param(OmniLight3D::PARAM_RANGE, range);
light->set_color(l->color);
return light;
}
if (l->light_type == "spot") {
SpotLight3D *light = memnew(SpotLight3D);
- light->set_param(SpotLight3D::PARAM_ATTENUATION, attenuation);
+ light->set_param(SpotLight3D::PARAM_ENERGY, intensity);
light->set_param(SpotLight3D::PARAM_RANGE, range);
light->set_param(SpotLight3D::PARAM_SPOT_ANGLE, Math::rad2deg(l->outer_cone_angle));
light->set_color(l->color);
@@ -5227,7 +5219,7 @@ GLTFCameraIndex GLTFDocument::_convert_camera(Ref<GLTFState> state, Camera3D *p_
Ref<GLTFCamera> c;
c.instantiate();
- if (p_camera->get_projection() == Camera3D::Projection::PROJECTION_PERSPECTIVE) {
+ if (p_camera->get_projection() == Camera3D::ProjectionType::PROJECTION_PERSPECTIVE) {
c->set_perspective(true);
}
c->set_fov_size(p_camera->get_fov());
@@ -5253,14 +5245,12 @@ GLTFLightIndex GLTFDocument::_convert_light(Ref<GLTFState> state, Light3D *p_lig
l->light_type = "point";
OmniLight3D *light = cast_to<OmniLight3D>(p_light);
l->range = light->get_param(OmniLight3D::PARAM_RANGE);
- float attenuation = p_light->get_param(OmniLight3D::PARAM_ATTENUATION);
- l->intensity = l->range / (attenuation * 2048);
+ l->intensity = light->get_param(OmniLight3D::PARAM_ENERGY);
} else if (cast_to<SpotLight3D>(p_light)) {
l->light_type = "spot";
SpotLight3D *light = cast_to<SpotLight3D>(p_light);
l->range = light->get_param(SpotLight3D::PARAM_RANGE);
- float attenuation = light->get_param(SpotLight3D::PARAM_ATTENUATION);
- l->intensity = l->range / (attenuation * 2048);
+ l->intensity = light->get_param(SpotLight3D::PARAM_ENERGY);
l->outer_cone_angle = Math::deg2rad(light->get_param(SpotLight3D::PARAM_SPOT_ANGLE));
// This equation is the inverse of the import equation (which has a desmos link).
@@ -6666,45 +6656,48 @@ Error GLTFDocument::_parse(Ref<GLTFState> state, String p_path, Ref<FileAccess>
return OK;
}
-Dictionary GLTFDocument::_serialize_texture_transform_uv2(Ref<BaseMaterial3D> p_material) {
- Dictionary extension;
- Ref<BaseMaterial3D> mat = p_material;
- if (mat.is_valid()) {
- Dictionary texture_transform;
+Dictionary _serialize_texture_transform_uv(Vector2 p_offset, Vector2 p_scale) {
+ Dictionary texture_transform;
+ bool is_offset = p_offset != Vector2(0.0, 0.0);
+ if (is_offset) {
Array offset;
offset.resize(2);
- offset[0] = mat->get_uv2_offset().x;
- offset[1] = mat->get_uv2_offset().y;
+ offset[0] = p_offset.x;
+ offset[1] = p_offset.y;
texture_transform["offset"] = offset;
+ }
+ bool is_scaled = p_scale != Vector2(1.0, 1.0);
+ if (is_scaled) {
Array scale;
scale.resize(2);
- scale[0] = mat->get_uv2_scale().x;
- scale[1] = mat->get_uv2_scale().y;
+ scale[0] = p_scale.x;
+ scale[1] = p_scale.y;
texture_transform["scale"] = scale;
- // Godot doesn't support texture rotation
+ }
+ Dictionary extension;
+ // Note: Godot doesn't support texture rotation.
+ if (is_offset || is_scaled) {
extension["KHR_texture_transform"] = texture_transform;
}
return extension;
}
Dictionary GLTFDocument::_serialize_texture_transform_uv1(Ref<BaseMaterial3D> p_material) {
- Dictionary extension;
if (p_material.is_valid()) {
- Dictionary texture_transform;
- Array offset;
- offset.resize(2);
- offset[0] = p_material->get_uv1_offset().x;
- offset[1] = p_material->get_uv1_offset().y;
- texture_transform["offset"] = offset;
- Array scale;
- scale.resize(2);
- scale[0] = p_material->get_uv1_scale().x;
- scale[1] = p_material->get_uv1_scale().y;
- texture_transform["scale"] = scale;
- // Godot doesn't support texture rotation
- extension["KHR_texture_transform"] = texture_transform;
+ Vector3 offset = p_material->get_uv1_offset();
+ Vector3 scale = p_material->get_uv1_scale();
+ return _serialize_texture_transform_uv(Vector2(offset.x, offset.y), Vector2(scale.x, scale.y));
}
- return extension;
+ return Dictionary();
+}
+
+Dictionary GLTFDocument::_serialize_texture_transform_uv2(Ref<BaseMaterial3D> p_material) {
+ if (p_material.is_valid()) {
+ Vector3 offset = p_material->get_uv2_offset();
+ Vector3 scale = p_material->get_uv2_scale();
+ return _serialize_texture_transform_uv(Vector2(offset.x, offset.y), Vector2(scale.x, scale.y));
+ }
+ return Dictionary();
}
Error GLTFDocument::_serialize_version(Ref<GLTFState> state) {
@@ -6944,15 +6937,6 @@ Error GLTFDocument::append_from_scene(Node *p_node, Ref<GLTFState> state, uint32
state->use_named_skin_binds = p_flags & GLTF_IMPORT_USE_NAMED_SKIN_BINDS;
state->discard_meshes_and_materials = p_flags & GLTF_IMPORT_DISCARD_MESHES_AND_MATERIALS;
- _convert_scene_node(state, p_node, -1, -1);
- if (!state->buffers.size()) {
- state->buffers.push_back(Vector<uint8_t>());
- }
- for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) {
- Ref<GLTFDocumentExtension> ext = document_extensions[ext_i];
- ERR_CONTINUE(ext.is_null());
- }
-
for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) {
Ref<GLTFDocumentExtension> ext = document_extensions[ext_i];
ERR_CONTINUE(ext.is_null());
@@ -6963,7 +6947,6 @@ Error GLTFDocument::append_from_scene(Node *p_node, Ref<GLTFState> state, uint32
if (!state->buffers.size()) {
state->buffers.push_back(Vector<uint8_t>());
}
-
return OK;
}