diff options
Diffstat (limited to 'modules/gltf/gltf_document.cpp')
-rw-r--r-- | modules/gltf/gltf_document.cpp | 81 |
1 files changed, 44 insertions, 37 deletions
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index d79b4f6c1b..2c42879bd3 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -84,6 +84,41 @@ #include <cstdint> #include <limits> +static Ref<ImporterMesh> _mesh_to_importer_mesh(Ref<Mesh> p_mesh) { + Ref<ImporterMesh> importer_mesh; + importer_mesh.instantiate(); + if (p_mesh.is_null()) { + return importer_mesh; + } + + Ref<ArrayMesh> array_mesh = p_mesh; + if (p_mesh->get_blend_shape_count()) { + ArrayMesh::BlendShapeMode shape_mode = ArrayMesh::BLEND_SHAPE_MODE_NORMALIZED; + if (array_mesh.is_valid()) { + shape_mode = array_mesh->get_blend_shape_mode(); + } + importer_mesh->set_blend_shape_mode(shape_mode); + for (int morph_i = 0; morph_i < p_mesh->get_blend_shape_count(); morph_i++) { + importer_mesh->add_blend_shape(p_mesh->get_blend_shape_name(morph_i)); + } + } + for (int32_t surface_i = 0; surface_i < p_mesh->get_surface_count(); surface_i++) { + Array array = p_mesh->surface_get_arrays(surface_i); + Ref<Material> mat = p_mesh->surface_get_material(surface_i); + String mat_name; + if (mat.is_valid()) { + mat_name = mat->get_name(); + } else { + // Assign default material when no material is assigned. + mat = Ref<StandardMaterial3D>(memnew(StandardMaterial3D)); + } + importer_mesh->add_surface(p_mesh->surface_get_primitive_type(surface_i), + array, p_mesh->surface_get_blend_shape_arrays(surface_i), p_mesh->surface_get_lods(surface_i), mat, + mat_name, p_mesh->surface_get_format(surface_i)); + } + return importer_mesh; +} + Error GLTFDocument::_serialize(Ref<GLTFState> state, const String &p_path) { if (!state->buffers.size()) { state->buffers.push_back(Vector<uint8_t>()); @@ -5038,42 +5073,16 @@ GLTFMeshIndex GLTFDocument::_convert_mesh_to_gltf(Ref<GLTFState> state, MeshInst if (p_mesh_instance->get_mesh().is_null()) { return -1; } - Ref<ImporterMesh> current_mesh; - current_mesh.instantiate(); + + Ref<Mesh> import_mesh = p_mesh_instance->get_mesh(); + Ref<ImporterMesh> current_mesh = _mesh_to_importer_mesh(import_mesh); Vector<float> blend_weights; - { - Ref<Mesh> import_mesh = p_mesh_instance->get_mesh(); - Ref<ArrayMesh> import_array_mesh = p_mesh_instance->get_mesh(); - if (import_mesh->get_blend_shape_count()) { - ArrayMesh::BlendShapeMode shape_mode = ArrayMesh::BLEND_SHAPE_MODE_NORMALIZED; - if (import_array_mesh.is_valid()) { - shape_mode = import_array_mesh->get_blend_shape_mode(); - } - current_mesh->set_blend_shape_mode(shape_mode); - for (int morph_i = 0; morph_i < import_mesh->get_blend_shape_count(); morph_i++) { - current_mesh->add_blend_shape(import_mesh->get_blend_shape_name(morph_i)); - } - } - for (int32_t surface_i = 0; surface_i < import_mesh->get_surface_count(); surface_i++) { - Array array = import_mesh->surface_get_arrays(surface_i); - Ref<Material> mat = import_mesh->surface_get_material(surface_i); - String mat_name; - if (mat.is_valid()) { - mat_name = mat->get_name(); - } else { - // Assign default material when no material is assigned. - mat = Ref<StandardMaterial3D>(memnew(StandardMaterial3D)); - } - current_mesh->add_surface(import_mesh->surface_get_primitive_type(surface_i), - array, import_mesh->surface_get_blend_shape_arrays(surface_i), import_mesh->surface_get_lods(surface_i), mat, - mat_name, import_mesh->surface_get_format(surface_i)); - } - int32_t blend_count = import_mesh->get_blend_shape_count(); - blend_weights.resize(blend_count); - for (int32_t blend_i = 0; blend_i < blend_count; blend_i++) { - blend_weights.write[blend_i] = 0.0f; - } + int32_t blend_count = import_mesh->get_blend_shape_count(); + blend_weights.resize(blend_count); + for (int32_t blend_i = 0; blend_i < blend_count; blend_i++) { + blend_weights.write[blend_i] = 0.0f; } + Ref<GLTFMesh> gltf_mesh; gltf_mesh.instantiate(); Array instance_materials; @@ -5415,8 +5424,6 @@ void GLTFDocument::_convert_grid_map_to_gltf(GridMap *p_grid_map, GLTFNodeIndex Vector3 cell_location = cells[k]; int32_t cell = p_grid_map->get_cell_item( Vector3(cell_location.x, cell_location.y, cell_location.z)); - ImporterMeshInstance3D *import_mesh_node = memnew(ImporterMeshInstance3D); - import_mesh_node->set_mesh(p_grid_map->get_mesh_library()->get_item_mesh(cell)); Transform3D cell_xform; cell_xform.basis.set_orthogonal_index( p_grid_map->get_cell_item_orientation( @@ -5428,7 +5435,7 @@ void GLTFDocument::_convert_grid_map_to_gltf(GridMap *p_grid_map, GLTFNodeIndex Vector3(cell_location.x, cell_location.y, cell_location.z))); Ref<GLTFMesh> gltf_mesh; gltf_mesh.instantiate(); - gltf_mesh = import_mesh_node; + gltf_mesh->set_mesh(_mesh_to_importer_mesh(p_grid_map->get_mesh_library()->get_item_mesh(cell))); new_gltf_node->mesh = state->meshes.size(); state->meshes.push_back(gltf_mesh); new_gltf_node->xform = cell_xform * p_grid_map->get_transform(); |