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Diffstat (limited to 'modules/gltf/gltf_document.cpp')
-rw-r--r--modules/gltf/gltf_document.cpp321
1 files changed, 199 insertions, 122 deletions
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 3f1f218e78..c7818e7e86 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -33,6 +33,8 @@
#include "gltf_accessor.h"
#include "gltf_animation.h"
#include "gltf_camera.h"
+#include "gltf_document_extension.h"
+#include "gltf_document_extension_convert_importer_mesh.h"
#include "gltf_light.h"
#include "gltf_mesh.h"
#include "gltf_node.h"
@@ -49,6 +51,7 @@
#include "core/io/json.h"
#include "core/math/disjoint_set.h"
#include "core/math/vector2.h"
+#include "core/variant/dictionary.h"
#include "core/variant/typed_array.h"
#include "core/variant/variant.h"
#include "core/version.h"
@@ -57,8 +60,12 @@
#include "editor/import/resource_importer_scene.h"
#include "scene/2d/node_2d.h"
#include "scene/3d/camera_3d.h"
+#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/multimesh_instance_3d.h"
#include "scene/animation/animation_player.h"
+#include "scene/resources/importer_mesh.h"
+#include "scene/resources/mesh.h"
+#include "scene/resources/multimesh.h"
#include "scene/resources/surface_tool.h"
#include "modules/modules_enabled.gen.h"
@@ -2101,7 +2108,7 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) {
Array meshes;
for (GLTFMeshIndex gltf_mesh_i = 0; gltf_mesh_i < state->meshes.size(); gltf_mesh_i++) {
print_verbose("glTF: Serializing mesh: " + itos(gltf_mesh_i));
- Ref<EditorSceneImporterMesh> import_mesh = state->meshes.write[gltf_mesh_i]->get_mesh();
+ Ref<ImporterMesh> import_mesh = state->meshes.write[gltf_mesh_i]->get_mesh();
if (import_mesh.is_null()) {
continue;
}
@@ -2493,7 +2500,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
Array primitives = d["primitives"];
const Dictionary &extras = d.has("extras") ? (Dictionary)d["extras"] :
Dictionary();
- Ref<EditorSceneImporterMesh> import_mesh;
+ Ref<ImporterMesh> import_mesh;
import_mesh.instantiate();
String mesh_name = "mesh";
if (d.has("name") && !String(d["name"]).is_empty()) {
@@ -2732,17 +2739,18 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
bool generate_tangents = (primitive == Mesh::PRIMITIVE_TRIANGLES && !a.has("TANGENT") && a.has("TEXCOORD_0") && a.has("NORMAL"));
+ Ref<SurfaceTool> mesh_surface_tool;
+ mesh_surface_tool.instantiate();
+ mesh_surface_tool->create_from_triangle_arrays(array);
+ if (a.has("JOINTS_0") && a.has("JOINTS_1")) {
+ mesh_surface_tool->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS);
+ }
+ mesh_surface_tool->index();
if (generate_tangents) {
//must generate mikktspace tangents.. ergh..
- Ref<SurfaceTool> st;
- st.instantiate();
- st->create_from_triangle_arrays(array);
- if (a.has("JOINTS_0") && a.has("JOINTS_1")) {
- st->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS);
- }
- st->generate_tangents();
- array = st->commit_to_arrays();
+ mesh_surface_tool->generate_tangents();
}
+ array = mesh_surface_tool->commit_to_arrays();
Array morphs;
//blend shapes
@@ -2772,8 +2780,6 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
array_copy[l] = array[l];
}
- array_copy[Mesh::ARRAY_INDEX] = Variant();
-
if (t.has("POSITION")) {
Vector<Vector3> varr = _decode_accessor_as_vec3(state, t["POSITION"], true);
const Vector<Vector3> src_varr = array[Mesh::ARRAY_VERTEX];
@@ -2852,17 +2858,17 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
array_copy[Mesh::ARRAY_TANGENT] = tangents_v4;
}
+ Ref<SurfaceTool> blend_surface_tool;
+ blend_surface_tool.instantiate();
+ blend_surface_tool->create_from_triangle_arrays(array_copy);
+ if (a.has("JOINTS_0") && a.has("JOINTS_1")) {
+ blend_surface_tool->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS);
+ }
+ blend_surface_tool->index();
if (generate_tangents) {
- Ref<SurfaceTool> st;
- st.instantiate();
- st->create_from_triangle_arrays(array_copy);
- if (a.has("JOINTS_0") && a.has("JOINTS_1")) {
- st->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS);
- }
- st->deindex();
- st->generate_tangents();
- array_copy = st->commit_to_arrays();
+ blend_surface_tool->generate_tangents();
}
+ array_copy = blend_surface_tool->commit_to_arrays();
morphs.push_back(array_copy);
}
@@ -2875,19 +2881,23 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
const int material = p["material"];
ERR_FAIL_INDEX_V(material, state->materials.size(), ERR_FILE_CORRUPT);
Ref<BaseMaterial3D> mat3d = state->materials[material];
+ ERR_FAIL_NULL_V(mat3d, ERR_FILE_CORRUPT);
if (has_vertex_color) {
mat3d->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
}
mat = mat3d;
- } else if (has_vertex_color) {
+ } else {
Ref<StandardMaterial3D> mat3d;
mat3d.instantiate();
- mat3d->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ if (has_vertex_color) {
+ mat3d->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ }
mat = mat3d;
}
-
- import_mesh->add_surface(primitive, array, morphs, Dictionary(), mat, mat.is_valid() ? mat->get_name() : String(), flags);
+ ERR_FAIL_NULL_V(mat, ERR_FILE_CORRUPT);
+ import_mesh->add_surface(primitive, array, morphs,
+ Dictionary(), mat, mat->get_name(), flags);
}
Vector<float> blend_weights;
@@ -3610,7 +3620,6 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> state) {
material->set_cull_mode(BaseMaterial3D::CULL_DISABLED);
}
}
-
if (d.has("alphaMode")) {
const String &am = d["alphaMode"];
if (am == "BLEND") {
@@ -5007,72 +5016,65 @@ GLTFMeshIndex GLTFDocument::_convert_mesh_to_gltf(Ref<GLTFState> state, MeshInst
if (p_mesh_instance->get_mesh().is_null()) {
return -1;
}
- Ref<EditorSceneImporterMesh> import_mesh;
- import_mesh.instantiate();
- Ref<Mesh> godot_mesh = p_mesh_instance->get_mesh();
- if (godot_mesh.is_null()) {
- return -1;
- }
+ Ref<ImporterMesh> current_mesh;
+ current_mesh.instantiate();
Vector<float> blend_weights;
- Vector<String> blend_names;
- int32_t blend_count = godot_mesh->get_blend_shape_count();
- blend_names.resize(blend_count);
- blend_weights.resize(blend_count);
- for (int32_t blend_i = 0; blend_i < godot_mesh->get_blend_shape_count(); blend_i++) {
- String blend_name = godot_mesh->get_blend_shape_name(blend_i);
- blend_names.write[blend_i] = blend_name;
- import_mesh->add_blend_shape(blend_name);
- }
- for (int32_t surface_i = 0; surface_i < godot_mesh->get_surface_count(); surface_i++) {
- Mesh::PrimitiveType primitive_type = godot_mesh->surface_get_primitive_type(surface_i);
- Array arrays = godot_mesh->surface_get_arrays(surface_i);
- Array blend_shape_arrays = godot_mesh->surface_get_blend_shape_arrays(surface_i);
- Ref<Material> mat = godot_mesh->surface_get_material(surface_i);
- Ref<ArrayMesh> godot_array_mesh = godot_mesh;
- String surface_name;
- if (godot_array_mesh.is_valid()) {
- surface_name = godot_array_mesh->surface_get_name(surface_i);
- }
- if (p_mesh_instance->get_surface_override_material(surface_i).is_valid()) {
- mat = p_mesh_instance->get_surface_override_material(surface_i);
- }
- if (p_mesh_instance->get_material_override().is_valid()) {
- mat = p_mesh_instance->get_material_override();
- }
- import_mesh->add_surface(primitive_type, arrays, blend_shape_arrays, Dictionary(), mat, surface_name, godot_mesh->surface_get_format(surface_i));
- }
- for (int32_t blend_i = 0; blend_i < blend_count; blend_i++) {
- blend_weights.write[blend_i] = 0.0f;
+ {
+ Ref<Mesh> import_mesh = p_mesh_instance->get_mesh();
+ Ref<ArrayMesh> import_array_mesh = p_mesh_instance->get_mesh();
+ if (import_mesh->get_blend_shape_count()) {
+ ArrayMesh::BlendShapeMode shape_mode = ArrayMesh::BLEND_SHAPE_MODE_NORMALIZED;
+ if (import_array_mesh.is_valid()) {
+ shape_mode = import_array_mesh->get_blend_shape_mode();
+ }
+ current_mesh->set_blend_shape_mode(shape_mode);
+ for (int morph_i = 0; morph_i < import_mesh->get_blend_shape_count(); morph_i++) {
+ current_mesh->add_blend_shape(import_mesh->get_blend_shape_name(morph_i));
+ }
+ }
+ for (int32_t surface_i = 0; surface_i < import_mesh->get_surface_count(); surface_i++) {
+ Array array = import_mesh->surface_get_arrays(surface_i);
+ Ref<Material> mat = import_mesh->surface_get_material(surface_i);
+ String mat_name;
+ if (mat.is_valid()) {
+ mat_name = mat->get_name();
+ }
+ current_mesh->add_surface(import_mesh->surface_get_primitive_type(surface_i),
+ array, import_mesh->surface_get_blend_shape_arrays(surface_i), import_mesh->surface_get_lods(surface_i), mat,
+ mat_name, import_mesh->surface_get_format(surface_i));
+ }
+ int32_t blend_count = import_mesh->get_blend_shape_count();
+ blend_weights.resize(blend_count);
+ for (int32_t blend_i = 0; blend_i < blend_count; blend_i++) {
+ blend_weights.write[blend_i] = 0.0f;
+ }
}
Ref<GLTFMesh> gltf_mesh;
gltf_mesh.instantiate();
- gltf_mesh->set_mesh(import_mesh);
+ gltf_mesh->set_mesh(current_mesh);
gltf_mesh->set_blend_weights(blend_weights);
GLTFMeshIndex mesh_i = state->meshes.size();
state->meshes.push_back(gltf_mesh);
return mesh_i;
}
-EditorSceneImporterMeshNode3D *GLTFDocument::_generate_mesh_instance(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index) {
+ImporterMeshInstance3D *GLTFDocument::_generate_mesh_instance(Ref<GLTFState> state, Node *parent_node, const GLTFNodeIndex node_index) {
Ref<GLTFNode> gltf_node = state->nodes[node_index];
ERR_FAIL_INDEX_V(gltf_node->mesh, state->meshes.size(), nullptr);
- EditorSceneImporterMeshNode3D *mi = memnew(EditorSceneImporterMeshNode3D);
+ ImporterMeshInstance3D *mi = memnew(ImporterMeshInstance3D);
print_verbose("glTF: Creating mesh for: " + gltf_node->get_name());
Ref<GLTFMesh> mesh = state->meshes.write[gltf_node->mesh];
if (mesh.is_null()) {
return mi;
}
- Ref<EditorSceneImporterMesh> import_mesh = mesh->get_mesh();
+ Ref<ImporterMesh> import_mesh = mesh->get_mesh();
if (import_mesh.is_null()) {
return mi;
}
mi->set_mesh(import_mesh);
- for (int i = 0; i < mesh->get_blend_weights().size(); i++) {
- mi->set("blend_shapes/" + mesh->get_mesh()->get_blend_shape_name(i), mesh->get_blend_weights()[i]);
- }
return mi;
}
@@ -5241,7 +5243,7 @@ void GLTFDocument::_convert_scene_node(Ref<GLTFState> state, Node *p_current, co
return;
} else if (cast_to<MultiMeshInstance3D>(p_current)) {
MultiMeshInstance3D *multi = cast_to<MultiMeshInstance3D>(p_current);
- _convert_mult_mesh_instance_to_gltf(multi, p_gltf_parent, p_gltf_root, gltf_node, state);
+ _convert_multi_mesh_instance_to_gltf(multi, p_gltf_parent, p_gltf_root, gltf_node, state);
#ifdef MODULE_CSG_ENABLED
} else if (cast_to<CSGShape3D>(p_current)) {
CSGShape3D *shape = cast_to<CSGShape3D>(p_current);
@@ -5292,13 +5294,8 @@ void GLTFDocument::_convert_csg_shape_to_gltf(CSGShape3D *p_current, GLTFNodeInd
}
Ref<GLTFMesh> gltf_mesh;
gltf_mesh.instantiate();
- Ref<EditorSceneImporterMesh> import_mesh;
- import_mesh.instantiate();
- Ref<ArrayMesh> array_mesh = csg->get_meshes()[1];
- for (int32_t surface_i = 0; surface_i < array_mesh->get_surface_count(); surface_i++) {
- import_mesh->add_surface(Mesh::PrimitiveType::PRIMITIVE_TRIANGLES, array_mesh->surface_get_arrays(surface_i), Array(), Dictionary(), mat, array_mesh->surface_get_name(surface_i));
- }
- gltf_mesh->set_mesh(import_mesh);
+ Ref<ImporterMesh> array_mesh = csg->get_meshes()[1];
+ gltf_mesh->set_mesh(array_mesh);
GLTFMeshIndex mesh_i = state->meshes.size();
state->meshes.push_back(gltf_mesh);
gltf_node->mesh = mesh_i;
@@ -5364,7 +5361,7 @@ void GLTFDocument::_convert_grid_map_to_gltf(GridMap *p_grid_map, GLTFNodeIndex
Vector3 cell_location = cells[k];
int32_t cell = p_grid_map->get_cell_item(
Vector3(cell_location.x, cell_location.y, cell_location.z));
- EditorSceneImporterMeshNode3D *import_mesh_node = memnew(EditorSceneImporterMeshNode3D);
+ ImporterMeshInstance3D *import_mesh_node = memnew(ImporterMeshInstance3D);
import_mesh_node->set_mesh(p_grid_map->get_mesh_library()->get_item_mesh(cell));
Transform3D cell_xform;
cell_xform.basis.set_orthogonal_index(
@@ -5386,49 +5383,72 @@ void GLTFDocument::_convert_grid_map_to_gltf(GridMap *p_grid_map, GLTFNodeIndex
}
#endif // MODULE_GRIDMAP_ENABLED
-void GLTFDocument::_convert_mult_mesh_instance_to_gltf(MultiMeshInstance3D *p_multi_mesh_instance, GLTFNodeIndex p_parent_node_index, GLTFNodeIndex p_root_node_index, Ref<GLTFNode> gltf_node, Ref<GLTFState> state) {
+void GLTFDocument::_convert_multi_mesh_instance_to_gltf(
+ MultiMeshInstance3D *p_multi_mesh_instance,
+ GLTFNodeIndex p_parent_node_index,
+ GLTFNodeIndex p_root_node_index,
+ Ref<GLTFNode> gltf_node, Ref<GLTFState> state) {
+ ERR_FAIL_COND(!p_multi_mesh_instance);
Ref<MultiMesh> multi_mesh = p_multi_mesh_instance->get_multimesh();
- if (multi_mesh.is_valid()) {
- for (int32_t instance_i = 0; instance_i < multi_mesh->get_instance_count();
- instance_i++) {
- GLTFNode *new_gltf_node = memnew(GLTFNode);
- Transform3D transform;
- if (multi_mesh->get_transform_format() == MultiMesh::TRANSFORM_2D) {
- Transform2D xform_2d = multi_mesh->get_instance_transform_2d(instance_i);
- transform.origin =
- Vector3(xform_2d.get_origin().x, 0, xform_2d.get_origin().y);
- real_t rotation = xform_2d.get_rotation();
- Quaternion quaternion(Vector3(0, 1, 0), rotation);
- Size2 scale = xform_2d.get_scale();
- transform.basis.set_quaternion_scale(quaternion,
- Vector3(scale.x, 0, scale.y));
- transform =
- p_multi_mesh_instance->get_transform() * transform;
- } else if (multi_mesh->get_transform_format() == MultiMesh::TRANSFORM_3D) {
- transform = p_multi_mesh_instance->get_transform() *
- multi_mesh->get_instance_transform(instance_i);
- }
- Ref<ArrayMesh> mm = multi_mesh->get_mesh();
- if (mm.is_valid()) {
- Ref<EditorSceneImporterMesh> mesh;
- mesh.instantiate();
- for (int32_t surface_i = 0; surface_i < mm->get_surface_count(); surface_i++) {
- Array surface = mm->surface_get_arrays(surface_i);
- mesh->add_surface(mm->surface_get_primitive_type(surface_i), surface, Array(), Dictionary(),
- mm->surface_get_material(surface_i), mm->get_name());
- }
- Ref<GLTFMesh> gltf_mesh;
- gltf_mesh.instantiate();
- gltf_mesh->set_name(multi_mesh->get_name());
- gltf_mesh->set_mesh(mesh);
- new_gltf_node->mesh = state->meshes.size();
- state->meshes.push_back(gltf_mesh);
- }
- new_gltf_node->xform = transform;
- new_gltf_node->set_name(_gen_unique_name(state, p_multi_mesh_instance->get_name()));
- gltf_node->children.push_back(state->nodes.size());
- state->nodes.push_back(new_gltf_node);
+ if (multi_mesh.is_null()) {
+ return;
+ }
+ Ref<GLTFMesh> gltf_mesh;
+ gltf_mesh.instantiate();
+ Ref<Mesh> mesh = multi_mesh->get_mesh();
+ if (mesh.is_null()) {
+ return;
+ }
+ gltf_mesh->set_name(multi_mesh->get_name());
+ Ref<ImporterMesh> importer_mesh;
+ importer_mesh.instantiate();
+ Ref<ArrayMesh> array_mesh = multi_mesh->get_mesh();
+ if (array_mesh.is_valid()) {
+ importer_mesh->set_blend_shape_mode(array_mesh->get_blend_shape_mode());
+ for (int32_t blend_i = 0; blend_i < array_mesh->get_blend_shape_count(); blend_i++) {
+ importer_mesh->add_blend_shape(array_mesh->get_blend_shape_name(blend_i));
+ }
+ }
+ for (int32_t surface_i = 0; surface_i < mesh->get_surface_count(); surface_i++) {
+ Ref<Material> mat = mesh->surface_get_material(surface_i);
+ String material_name;
+ if (mat.is_valid()) {
+ material_name = mat->get_name();
}
+ Array blend_arrays;
+ if (array_mesh.is_valid()) {
+ blend_arrays = array_mesh->surface_get_blend_shape_arrays(surface_i);
+ }
+ importer_mesh->add_surface(mesh->surface_get_primitive_type(surface_i), mesh->surface_get_arrays(surface_i),
+ blend_arrays, mesh->surface_get_lods(surface_i), mat, material_name, mesh->surface_get_format(surface_i));
+ }
+ gltf_mesh->set_mesh(importer_mesh);
+ GLTFMeshIndex mesh_index = state->meshes.size();
+ state->meshes.push_back(gltf_mesh);
+ for (int32_t instance_i = 0; instance_i < multi_mesh->get_instance_count();
+ instance_i++) {
+ Transform3D transform;
+ if (multi_mesh->get_transform_format() == MultiMesh::TRANSFORM_2D) {
+ Transform2D xform_2d = multi_mesh->get_instance_transform_2d(instance_i);
+ transform.origin =
+ Vector3(xform_2d.get_origin().x, 0, xform_2d.get_origin().y);
+ real_t rotation = xform_2d.get_rotation();
+ Quaternion quaternion(Vector3(0, 1, 0), rotation);
+ Size2 scale = xform_2d.get_scale();
+ transform.basis.set_quaternion_scale(quaternion,
+ Vector3(scale.x, 0, scale.y));
+ transform = p_multi_mesh_instance->get_transform() * transform;
+ } else if (multi_mesh->get_transform_format() == MultiMesh::TRANSFORM_3D) {
+ transform = p_multi_mesh_instance->get_transform() *
+ multi_mesh->get_instance_transform(instance_i);
+ }
+ Ref<GLTFNode> new_gltf_node;
+ new_gltf_node.instantiate();
+ new_gltf_node->mesh = mesh_index;
+ new_gltf_node->xform = transform;
+ new_gltf_node->set_name(_gen_unique_name(state, p_multi_mesh_instance->get_name()));
+ gltf_node->children.push_back(state->nodes.size());
+ state->nodes.push_back(new_gltf_node);
}
}
@@ -6106,8 +6126,8 @@ void GLTFDocument::_process_mesh_instances(Ref<GLTFState> state, Node *scene_roo
Map<GLTFNodeIndex, Node *>::Element *mi_element = state->scene_nodes.find(node_i);
ERR_CONTINUE_MSG(mi_element == nullptr, vformat("Unable to find node %d", node_i));
- EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(mi_element->get());
- ERR_CONTINUE_MSG(mi == nullptr, vformat("Unable to cast node %d of type %s to EditorSceneImporterMeshNode3D", node_i, mi_element->get()->get_class_name()));
+ ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(mi_element->get());
+ ERR_CONTINUE_MSG(mi == nullptr, vformat("Unable to cast node %d of type %s to ImporterMeshInstance3D", node_i, mi_element->get()->get_class_name()));
const GLTFSkeletonIndex skel_i = state->skins.write[node->skin]->skeleton;
Ref<GLTFSkeleton> gltf_skeleton = state->skeletons.write[skel_i];
@@ -6748,10 +6768,25 @@ Error GLTFDocument::save_scene(Node *p_node, const String &p_path,
Ref<GLTFDocument> gltf_document;
gltf_document.instantiate();
+ for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) {
+ Ref<GLTFDocumentExtension> ext = document_extensions[ext_i];
+ ERR_CONTINUE(ext.is_null());
+ Error err = ext->export_preflight(this, p_node);
+ ERR_FAIL_COND_V(err != OK, err);
+ }
+
if (r_state == Ref<GLTFState>()) {
r_state.instantiate();
}
- return gltf_document->serialize(r_state, p_node, p_path);
+ Error err = gltf_document->serialize(r_state, p_node, p_path);
+ ERR_FAIL_COND_V(err != OK, err);
+ for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) {
+ Ref<GLTFDocumentExtension> ext = document_extensions[ext_i];
+ ERR_CONTINUE(ext.is_null());
+ err = ext->export_post(this);
+ ERR_FAIL_COND_V(err != OK, err);
+ }
+ return OK;
}
Node *GLTFDocument::import_scene_gltf(const String &p_path, uint32_t p_flags, int32_t p_bake_fps, Ref<GLTFState> r_state, List<String> *r_missing_deps, Error *r_err) {
@@ -6764,6 +6799,15 @@ Node *GLTFDocument::import_scene_gltf(const String &p_path, uint32_t p_flags, in
Ref<GLTFDocument> gltf_document;
gltf_document.instantiate();
+ for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) {
+ Ref<GLTFDocumentExtension> ext = document_extensions[ext_i];
+ ERR_CONTINUE(ext.is_null());
+ Error err = ext->import_preflight(this);
+ if (r_err) {
+ *r_err = err;
+ }
+ ERR_FAIL_COND_V(err != OK, nullptr);
+ }
Error err = gltf_document->parse(r_state, p_path);
if (r_err) {
*r_err = err;
@@ -6783,7 +6827,15 @@ Node *GLTFDocument::import_scene_gltf(const String &p_path, uint32_t p_flags, in
gltf_document->_import_animation(r_state, ap, i, p_bake_fps);
}
}
-
+ for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) {
+ Ref<GLTFDocumentExtension> ext = document_extensions[ext_i];
+ ERR_CONTINUE(ext.is_null());
+ err = ext->import_post(this, root);
+ if (r_err) {
+ *r_err = err;
+ }
+ ERR_FAIL_COND_V(err != OK, nullptr);
+ }
return root;
}
@@ -6792,6 +6844,14 @@ void GLTFDocument::_bind_methods() {
&GLTFDocument::save_scene, DEFVAL(0), DEFVAL(30), DEFVAL(Ref<GLTFState>()));
ClassDB::bind_method(D_METHOD("import_scene", "path", "flags", "bake_fps", "state"),
&GLTFDocument::import_scene, DEFVAL(0), DEFVAL(30), DEFVAL(Ref<GLTFState>()));
+ ClassDB::bind_method(D_METHOD("set_extensions", "extensions"),
+ &GLTFDocument::set_extensions);
+ ClassDB::bind_method(D_METHOD("get_extensions"),
+ &GLTFDocument::get_extensions);
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "extensions", PROPERTY_HINT_ARRAY_TYPE,
+ vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "GLTFDocumentExtension"),
+ PROPERTY_USAGE_DEFAULT),
+ "set_extensions", "get_extensions");
}
void GLTFDocument::_build_parent_hierachy(Ref<GLTFState> state) {
@@ -6817,3 +6877,20 @@ Node *GLTFDocument::import_scene(const String &p_path, uint32_t p_flags, int32_t
}
return node;
}
+
+void GLTFDocument::set_extensions(TypedArray<GLTFDocumentExtension> p_extensions) {
+ document_extensions = p_extensions;
+}
+
+TypedArray<GLTFDocumentExtension> GLTFDocument::get_extensions() const {
+ return document_extensions;
+}
+
+GLTFDocument::GLTFDocument() {
+ if (!::Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+ Ref<GLTFDocumentExtensionConvertImporterMesh> extension_editor;
+ extension_editor.instantiate();
+ document_extensions.push_back(extension_editor);
+}