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Diffstat (limited to 'modules/gltf/gltf_defines.h')
-rw-r--r-- | modules/gltf/gltf_defines.h | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/modules/gltf/gltf_defines.h b/modules/gltf/gltf_defines.h new file mode 100644 index 0000000000..c20c87f798 --- /dev/null +++ b/modules/gltf/gltf_defines.h @@ -0,0 +1,87 @@ +/*************************************************************************/ +/* gltf_defines.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GLTF_DEFINES_H +#define GLTF_DEFINES_H + +// This file should only be included by other headers. + +// Godot classes used by GLTF headers. +class BoneAttachment3D; +class CSGShape3D; +class DirectionalLight3D; +class GridMap; +class Light3D; +class MultiMeshInstance3D; +class Skeleton3D; +class Skin; + +// GLTF classes. +struct GLTFAccessor; +class GLTFAnimation; +class GLTFBufferView; +class GLTFCamera; +class GLTFDocument; +class GLTFDocumentExtension; +class GLTFLight; +class GLTFMesh; +class GLTFNode; +class GLTFSkeleton; +class GLTFSkin; +class GLTFSpecGloss; +class GLTFState; +class GLTFTexture; + +// GLTF index aliases. +using GLTFAccessorIndex = int; +using GLTFAnimationIndex = int; +using GLTFBufferIndex = int; +using GLTFBufferViewIndex = int; +using GLTFCameraIndex = int; +using GLTFImageIndex = int; +using GLTFMaterialIndex = int; +using GLTFMeshIndex = int; +using GLTFLightIndex = int; +using GLTFNodeIndex = int; +using GLTFSkeletonIndex = int; +using GLTFSkinIndex = int; +using GLTFTextureIndex = int; + +enum GLTFType { + TYPE_SCALAR, + TYPE_VEC2, + TYPE_VEC3, + TYPE_VEC4, + TYPE_MAT2, + TYPE_MAT3, + TYPE_MAT4, +}; + +#endif // GLTF_DEFINES_H |