diff options
Diffstat (limited to 'modules/gltf/gltf_accessor.cpp')
-rw-r--r-- | modules/gltf/gltf_accessor.cpp | 189 |
1 files changed, 0 insertions, 189 deletions
diff --git a/modules/gltf/gltf_accessor.cpp b/modules/gltf/gltf_accessor.cpp deleted file mode 100644 index daeb084916..0000000000 --- a/modules/gltf/gltf_accessor.cpp +++ /dev/null @@ -1,189 +0,0 @@ -/*************************************************************************/ -/* gltf_accessor.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "gltf_accessor.h" - -void GLTFAccessor::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_buffer_view"), &GLTFAccessor::get_buffer_view); - ClassDB::bind_method(D_METHOD("set_buffer_view", "buffer_view"), &GLTFAccessor::set_buffer_view); - ClassDB::bind_method(D_METHOD("get_byte_offset"), &GLTFAccessor::get_byte_offset); - ClassDB::bind_method(D_METHOD("set_byte_offset", "byte_offset"), &GLTFAccessor::set_byte_offset); - ClassDB::bind_method(D_METHOD("get_component_type"), &GLTFAccessor::get_component_type); - ClassDB::bind_method(D_METHOD("set_component_type", "component_type"), &GLTFAccessor::set_component_type); - ClassDB::bind_method(D_METHOD("get_normalized"), &GLTFAccessor::get_normalized); - ClassDB::bind_method(D_METHOD("set_normalized", "normalized"), &GLTFAccessor::set_normalized); - ClassDB::bind_method(D_METHOD("get_count"), &GLTFAccessor::get_count); - ClassDB::bind_method(D_METHOD("set_count", "count"), &GLTFAccessor::set_count); - ClassDB::bind_method(D_METHOD("get_type"), &GLTFAccessor::get_type); - ClassDB::bind_method(D_METHOD("set_type", "type"), &GLTFAccessor::set_type); - ClassDB::bind_method(D_METHOD("get_min"), &GLTFAccessor::get_min); - ClassDB::bind_method(D_METHOD("set_min", "min"), &GLTFAccessor::set_min); - ClassDB::bind_method(D_METHOD("get_max"), &GLTFAccessor::get_max); - ClassDB::bind_method(D_METHOD("set_max", "max"), &GLTFAccessor::set_max); - ClassDB::bind_method(D_METHOD("get_sparse_count"), &GLTFAccessor::get_sparse_count); - ClassDB::bind_method(D_METHOD("set_sparse_count", "sparse_count"), &GLTFAccessor::set_sparse_count); - ClassDB::bind_method(D_METHOD("get_sparse_indices_buffer_view"), &GLTFAccessor::get_sparse_indices_buffer_view); - ClassDB::bind_method(D_METHOD("set_sparse_indices_buffer_view", "sparse_indices_buffer_view"), &GLTFAccessor::set_sparse_indices_buffer_view); - ClassDB::bind_method(D_METHOD("get_sparse_indices_byte_offset"), &GLTFAccessor::get_sparse_indices_byte_offset); - ClassDB::bind_method(D_METHOD("set_sparse_indices_byte_offset", "sparse_indices_byte_offset"), &GLTFAccessor::set_sparse_indices_byte_offset); - ClassDB::bind_method(D_METHOD("get_sparse_indices_component_type"), &GLTFAccessor::get_sparse_indices_component_type); - ClassDB::bind_method(D_METHOD("set_sparse_indices_component_type", "sparse_indices_component_type"), &GLTFAccessor::set_sparse_indices_component_type); - ClassDB::bind_method(D_METHOD("get_sparse_values_buffer_view"), &GLTFAccessor::get_sparse_values_buffer_view); - ClassDB::bind_method(D_METHOD("set_sparse_values_buffer_view", "sparse_values_buffer_view"), &GLTFAccessor::set_sparse_values_buffer_view); - ClassDB::bind_method(D_METHOD("get_sparse_values_byte_offset"), &GLTFAccessor::get_sparse_values_byte_offset); - ClassDB::bind_method(D_METHOD("set_sparse_values_byte_offset", "sparse_values_byte_offset"), &GLTFAccessor::set_sparse_values_byte_offset); - - ADD_PROPERTY(PropertyInfo(Variant::INT, "buffer_view"), "set_buffer_view", "get_buffer_view"); // GLTFBufferViewIndex - ADD_PROPERTY(PropertyInfo(Variant::INT, "byte_offset"), "set_byte_offset", "get_byte_offset"); // int - ADD_PROPERTY(PropertyInfo(Variant::INT, "component_type"), "set_component_type", "get_component_type"); // int - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "normalized"), "set_normalized", "get_normalized"); // bool - ADD_PROPERTY(PropertyInfo(Variant::INT, "count"), "set_count", "get_count"); // int - ADD_PROPERTY(PropertyInfo(Variant::INT, "type"), "set_type", "get_type"); // GLTFDocument::GLTFType - ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT64_ARRAY, "min"), "set_min", "get_min"); // Vector<real_t> - ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT64_ARRAY, "max"), "set_max", "get_max"); // Vector<real_t> - ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_count"), "set_sparse_count", "get_sparse_count"); // int - ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_indices_buffer_view"), "set_sparse_indices_buffer_view", "get_sparse_indices_buffer_view"); // int - ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_indices_byte_offset"), "set_sparse_indices_byte_offset", "get_sparse_indices_byte_offset"); // int - ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_indices_component_type"), "set_sparse_indices_component_type", "get_sparse_indices_component_type"); // int - ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_values_buffer_view"), "set_sparse_values_buffer_view", "get_sparse_values_buffer_view"); // int - ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_values_byte_offset"), "set_sparse_values_byte_offset", "get_sparse_values_byte_offset"); // int -} - -GLTFBufferViewIndex GLTFAccessor::get_buffer_view() { - return buffer_view; -} - -void GLTFAccessor::set_buffer_view(GLTFBufferViewIndex p_buffer_view) { - buffer_view = p_buffer_view; -} - -int GLTFAccessor::get_byte_offset() { - return byte_offset; -} - -void GLTFAccessor::set_byte_offset(int p_byte_offset) { - byte_offset = p_byte_offset; -} - -int GLTFAccessor::get_component_type() { - return component_type; -} - -void GLTFAccessor::set_component_type(int p_component_type) { - component_type = p_component_type; -} - -bool GLTFAccessor::get_normalized() { - return normalized; -} - -void GLTFAccessor::set_normalized(bool p_normalized) { - normalized = p_normalized; -} - -int GLTFAccessor::get_count() { - return count; -} - -void GLTFAccessor::set_count(int p_count) { - count = p_count; -} - -int GLTFAccessor::get_type() { - return (int)type; -} - -void GLTFAccessor::set_type(int p_type) { - type = (GLTFDocument::GLTFType)p_type; // TODO: Register enum -} - -Vector<double> GLTFAccessor::get_min() { - return min; -} - -void GLTFAccessor::set_min(Vector<double> p_min) { - min = p_min; -} - -Vector<double> GLTFAccessor::get_max() { - return max; -} - -void GLTFAccessor::set_max(Vector<double> p_max) { - max = p_max; -} - -int GLTFAccessor::get_sparse_count() { - return sparse_count; -} - -void GLTFAccessor::set_sparse_count(int p_sparse_count) { - sparse_count = p_sparse_count; -} - -int GLTFAccessor::get_sparse_indices_buffer_view() { - return sparse_indices_buffer_view; -} - -void GLTFAccessor::set_sparse_indices_buffer_view(int p_sparse_indices_buffer_view) { - sparse_indices_buffer_view = p_sparse_indices_buffer_view; -} - -int GLTFAccessor::get_sparse_indices_byte_offset() { - return sparse_indices_byte_offset; -} - -void GLTFAccessor::set_sparse_indices_byte_offset(int p_sparse_indices_byte_offset) { - sparse_indices_byte_offset = p_sparse_indices_byte_offset; -} - -int GLTFAccessor::get_sparse_indices_component_type() { - return sparse_indices_component_type; -} - -void GLTFAccessor::set_sparse_indices_component_type(int p_sparse_indices_component_type) { - sparse_indices_component_type = p_sparse_indices_component_type; -} - -int GLTFAccessor::get_sparse_values_buffer_view() { - return sparse_values_buffer_view; -} - -void GLTFAccessor::set_sparse_values_buffer_view(int p_sparse_values_buffer_view) { - sparse_values_buffer_view = p_sparse_values_buffer_view; -} - -int GLTFAccessor::get_sparse_values_byte_offset() { - return sparse_values_byte_offset; -} - -void GLTFAccessor::set_sparse_values_byte_offset(int p_sparse_values_byte_offset) { - sparse_values_byte_offset = p_sparse_values_byte_offset; -} |