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-rw-r--r--modules/gltf/extensions/gltf_light.cpp101
-rw-r--r--modules/gltf/extensions/gltf_light.h73
-rw-r--r--modules/gltf/extensions/gltf_spec_gloss.cpp90
-rw-r--r--modules/gltf/extensions/gltf_spec_gloss.h67
4 files changed, 331 insertions, 0 deletions
diff --git a/modules/gltf/extensions/gltf_light.cpp b/modules/gltf/extensions/gltf_light.cpp
new file mode 100644
index 0000000000..af21a4e804
--- /dev/null
+++ b/modules/gltf/extensions/gltf_light.cpp
@@ -0,0 +1,101 @@
+/*************************************************************************/
+/* gltf_light.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gltf_light.h"
+
+void GLTFLight::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_color"), &GLTFLight::get_color);
+ ClassDB::bind_method(D_METHOD("set_color", "color"), &GLTFLight::set_color);
+ ClassDB::bind_method(D_METHOD("get_intensity"), &GLTFLight::get_intensity);
+ ClassDB::bind_method(D_METHOD("set_intensity", "intensity"), &GLTFLight::set_intensity);
+ ClassDB::bind_method(D_METHOD("get_light_type"), &GLTFLight::get_light_type);
+ ClassDB::bind_method(D_METHOD("set_light_type", "light_type"), &GLTFLight::set_light_type);
+ ClassDB::bind_method(D_METHOD("get_range"), &GLTFLight::get_range);
+ ClassDB::bind_method(D_METHOD("set_range", "range"), &GLTFLight::set_range);
+ ClassDB::bind_method(D_METHOD("get_inner_cone_angle"), &GLTFLight::get_inner_cone_angle);
+ ClassDB::bind_method(D_METHOD("set_inner_cone_angle", "inner_cone_angle"), &GLTFLight::set_inner_cone_angle);
+ ClassDB::bind_method(D_METHOD("get_outer_cone_angle"), &GLTFLight::get_outer_cone_angle);
+ ClassDB::bind_method(D_METHOD("set_outer_cone_angle", "outer_cone_angle"), &GLTFLight::set_outer_cone_angle);
+
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); // Color
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "intensity"), "set_intensity", "get_intensity"); // float
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "light_type"), "set_light_type", "get_light_type"); // String
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "range"), "set_range", "get_range"); // float
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inner_cone_angle"), "set_inner_cone_angle", "get_inner_cone_angle"); // float
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "outer_cone_angle"), "set_outer_cone_angle", "get_outer_cone_angle"); // float
+}
+
+Color GLTFLight::get_color() {
+ return color;
+}
+
+void GLTFLight::set_color(Color p_color) {
+ color = p_color;
+}
+
+float GLTFLight::get_intensity() {
+ return intensity;
+}
+
+void GLTFLight::set_intensity(float p_intensity) {
+ intensity = p_intensity;
+}
+
+String GLTFLight::get_light_type() {
+ return light_type;
+}
+
+void GLTFLight::set_light_type(String p_light_type) {
+ light_type = p_light_type;
+}
+
+float GLTFLight::get_range() {
+ return range;
+}
+
+void GLTFLight::set_range(float p_range) {
+ range = p_range;
+}
+
+float GLTFLight::get_inner_cone_angle() {
+ return inner_cone_angle;
+}
+
+void GLTFLight::set_inner_cone_angle(float p_inner_cone_angle) {
+ inner_cone_angle = p_inner_cone_angle;
+}
+
+float GLTFLight::get_outer_cone_angle() {
+ return outer_cone_angle;
+}
+
+void GLTFLight::set_outer_cone_angle(float p_outer_cone_angle) {
+ outer_cone_angle = p_outer_cone_angle;
+}
diff --git a/modules/gltf/extensions/gltf_light.h b/modules/gltf/extensions/gltf_light.h
new file mode 100644
index 0000000000..58fa299dfd
--- /dev/null
+++ b/modules/gltf/extensions/gltf_light.h
@@ -0,0 +1,73 @@
+/*************************************************************************/
+/* gltf_light.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GLTF_LIGHT_H
+#define GLTF_LIGHT_H
+
+#include "core/config/engine.h"
+#include "core/io/resource.h"
+#include "scene/3d/light_3d.h"
+
+class GLTFLight : public Resource {
+ GDCLASS(GLTFLight, Resource)
+ friend class GLTFDocument;
+
+protected:
+ static void _bind_methods();
+
+private:
+ Color color = Color(1.0f, 1.0f, 1.0f);
+ float intensity = 1.0f;
+ String light_type;
+ float range = INFINITY;
+ float inner_cone_angle = 0.0f;
+ float outer_cone_angle = Math_TAU / 8.0f;
+
+public:
+ Color get_color();
+ void set_color(Color p_color);
+
+ float get_intensity();
+ void set_intensity(float p_intensity);
+
+ String get_light_type();
+ void set_light_type(String p_light_type);
+
+ float get_range();
+ void set_range(float p_range);
+
+ float get_inner_cone_angle();
+ void set_inner_cone_angle(float p_inner_cone_angle);
+
+ float get_outer_cone_angle();
+ void set_outer_cone_angle(float p_outer_cone_angle);
+};
+
+#endif // GLTF_LIGHT_H
diff --git a/modules/gltf/extensions/gltf_spec_gloss.cpp b/modules/gltf/extensions/gltf_spec_gloss.cpp
new file mode 100644
index 0000000000..83af91bfcc
--- /dev/null
+++ b/modules/gltf/extensions/gltf_spec_gloss.cpp
@@ -0,0 +1,90 @@
+/*************************************************************************/
+/* gltf_spec_gloss.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gltf_spec_gloss.h"
+
+void GLTFSpecGloss::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_diffuse_img"), &GLTFSpecGloss::get_diffuse_img);
+ ClassDB::bind_method(D_METHOD("set_diffuse_img", "diffuse_img"), &GLTFSpecGloss::set_diffuse_img);
+ ClassDB::bind_method(D_METHOD("get_diffuse_factor"), &GLTFSpecGloss::get_diffuse_factor);
+ ClassDB::bind_method(D_METHOD("set_diffuse_factor", "diffuse_factor"), &GLTFSpecGloss::set_diffuse_factor);
+ ClassDB::bind_method(D_METHOD("get_gloss_factor"), &GLTFSpecGloss::get_gloss_factor);
+ ClassDB::bind_method(D_METHOD("set_gloss_factor", "gloss_factor"), &GLTFSpecGloss::set_gloss_factor);
+ ClassDB::bind_method(D_METHOD("get_specular_factor"), &GLTFSpecGloss::get_specular_factor);
+ ClassDB::bind_method(D_METHOD("set_specular_factor", "specular_factor"), &GLTFSpecGloss::set_specular_factor);
+ ClassDB::bind_method(D_METHOD("get_spec_gloss_img"), &GLTFSpecGloss::get_spec_gloss_img);
+ ClassDB::bind_method(D_METHOD("set_spec_gloss_img", "spec_gloss_img"), &GLTFSpecGloss::set_spec_gloss_img);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "diffuse_img"), "set_diffuse_img", "get_diffuse_img"); // Ref<Image>
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "diffuse_factor"), "set_diffuse_factor", "get_diffuse_factor"); // Color
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gloss_factor"), "set_gloss_factor", "get_gloss_factor"); // float
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "specular_factor"), "set_specular_factor", "get_specular_factor"); // Color
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "spec_gloss_img"), "set_spec_gloss_img", "get_spec_gloss_img"); // Ref<Image>
+}
+
+Ref<Image> GLTFSpecGloss::get_diffuse_img() {
+ return diffuse_img;
+}
+
+void GLTFSpecGloss::set_diffuse_img(Ref<Image> p_diffuse_img) {
+ diffuse_img = p_diffuse_img;
+}
+
+Color GLTFSpecGloss::get_diffuse_factor() {
+ return diffuse_factor;
+}
+
+void GLTFSpecGloss::set_diffuse_factor(Color p_diffuse_factor) {
+ diffuse_factor = p_diffuse_factor;
+}
+
+float GLTFSpecGloss::get_gloss_factor() {
+ return gloss_factor;
+}
+
+void GLTFSpecGloss::set_gloss_factor(float p_gloss_factor) {
+ gloss_factor = p_gloss_factor;
+}
+
+Color GLTFSpecGloss::get_specular_factor() {
+ return specular_factor;
+}
+
+void GLTFSpecGloss::set_specular_factor(Color p_specular_factor) {
+ specular_factor = p_specular_factor;
+}
+
+Ref<Image> GLTFSpecGloss::get_spec_gloss_img() {
+ return spec_gloss_img;
+}
+
+void GLTFSpecGloss::set_spec_gloss_img(Ref<Image> p_spec_gloss_img) {
+ spec_gloss_img = p_spec_gloss_img;
+}
diff --git a/modules/gltf/extensions/gltf_spec_gloss.h b/modules/gltf/extensions/gltf_spec_gloss.h
new file mode 100644
index 0000000000..f8a431bdce
--- /dev/null
+++ b/modules/gltf/extensions/gltf_spec_gloss.h
@@ -0,0 +1,67 @@
+/*************************************************************************/
+/* gltf_spec_gloss.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GLTF_SPEC_GLOSS_H
+#define GLTF_SPEC_GLOSS_H
+
+#include "core/io/image.h"
+#include "core/io/resource.h"
+
+class GLTFSpecGloss : public Resource {
+ GDCLASS(GLTFSpecGloss, Resource);
+ friend class GLTFDocument;
+
+private:
+ Ref<Image> diffuse_img = nullptr;
+ Color diffuse_factor = Color(1.0f, 1.0f, 1.0f);
+ float gloss_factor = 1.0f;
+ Color specular_factor = Color(1.0f, 1.0f, 1.0f);
+ Ref<Image> spec_gloss_img = nullptr;
+
+protected:
+ static void _bind_methods();
+
+public:
+ Ref<Image> get_diffuse_img();
+ void set_diffuse_img(Ref<Image> p_diffuse_img);
+
+ Color get_diffuse_factor();
+ void set_diffuse_factor(Color p_diffuse_factor);
+
+ float get_gloss_factor();
+ void set_gloss_factor(float p_gloss_factor);
+
+ Color get_specular_factor();
+ void set_specular_factor(Color p_specular_factor);
+
+ Ref<Image> get_spec_gloss_img();
+ void set_spec_gloss_img(Ref<Image> p_spec_gloss_img);
+};
+#endif // GLTF_SPEC_GLOSS_H