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-rw-r--r--modules/gltf/extensions/SCsub9
-rw-r--r--modules/gltf/extensions/gltf_document_extension.cpp133
-rw-r--r--modules/gltf/extensions/gltf_document_extension.h72
-rw-r--r--modules/gltf/extensions/gltf_document_extension_convert_importer_mesh.cpp81
-rw-r--r--modules/gltf/extensions/gltf_document_extension_convert_importer_mesh.h50
-rw-r--r--modules/gltf/extensions/gltf_light.cpp119
-rw-r--r--modules/gltf/extensions/gltf_light.h8
-rw-r--r--modules/gltf/extensions/gltf_spec_gloss.h5
8 files changed, 477 insertions, 0 deletions
diff --git a/modules/gltf/extensions/SCsub b/modules/gltf/extensions/SCsub
new file mode 100644
index 0000000000..ad214bb79c
--- /dev/null
+++ b/modules/gltf/extensions/SCsub
@@ -0,0 +1,9 @@
+#!/usr/bin/env python
+
+Import("env")
+Import("env_modules")
+
+env_gltf = env_modules.Clone()
+
+# Godot source files
+env_gltf.add_source_files(env.modules_sources, "*.cpp")
diff --git a/modules/gltf/extensions/gltf_document_extension.cpp b/modules/gltf/extensions/gltf_document_extension.cpp
new file mode 100644
index 0000000000..f997fe8f66
--- /dev/null
+++ b/modules/gltf/extensions/gltf_document_extension.cpp
@@ -0,0 +1,133 @@
+/*************************************************************************/
+/* gltf_document_extension.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gltf_document_extension.h"
+
+void GLTFDocumentExtension::_bind_methods() {
+ // Import process.
+ GDVIRTUAL_BIND(_import_preflight, "state", "extensions");
+ GDVIRTUAL_BIND(_get_supported_extensions);
+ GDVIRTUAL_BIND(_parse_node_extensions, "state", "gltf_node", "extensions");
+ GDVIRTUAL_BIND(_generate_scene_node, "state", "gltf_node", "scene_parent");
+ GDVIRTUAL_BIND(_import_post_parse, "state");
+ GDVIRTUAL_BIND(_import_node, "state", "gltf_node", "json", "node");
+ GDVIRTUAL_BIND(_import_post, "state", "root");
+ // Export process.
+ GDVIRTUAL_BIND(_export_preflight, "root");
+ GDVIRTUAL_BIND(_convert_scene_node, "state", "gltf_node", "scene_node");
+ GDVIRTUAL_BIND(_export_node, "state", "gltf_node", "json", "node");
+ GDVIRTUAL_BIND(_export_post, "state");
+}
+
+// Import process.
+Error GLTFDocumentExtension::import_preflight(Ref<GLTFState> p_state, Vector<String> p_extensions) {
+ ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
+ int err = OK;
+ GDVIRTUAL_CALL(_import_preflight, p_state, p_extensions, err);
+ return Error(err);
+}
+
+Vector<String> GLTFDocumentExtension::get_supported_extensions() {
+ Vector<String> ret;
+ GDVIRTUAL_CALL(_get_supported_extensions, ret);
+ return ret;
+}
+
+Error GLTFDocumentExtension::parse_node_extensions(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &p_extensions) {
+ ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
+ ERR_FAIL_NULL_V(p_gltf_node, ERR_INVALID_PARAMETER);
+ int err = OK;
+ GDVIRTUAL_CALL(_parse_node_extensions, p_state, p_gltf_node, p_extensions, err);
+ return Error(err);
+}
+
+Node3D *GLTFDocumentExtension::generate_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_parent) {
+ ERR_FAIL_NULL_V(p_state, nullptr);
+ ERR_FAIL_NULL_V(p_gltf_node, nullptr);
+ ERR_FAIL_NULL_V(p_scene_parent, nullptr);
+ Node3D *ret_node = nullptr;
+ GDVIRTUAL_CALL(_generate_scene_node, p_state, p_gltf_node, p_scene_parent, ret_node);
+ return ret_node;
+}
+
+Error GLTFDocumentExtension::import_post_parse(Ref<GLTFState> p_state) {
+ ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
+ int err = OK;
+ GDVIRTUAL_CALL(_import_post_parse, p_state, err);
+ return Error(err);
+}
+
+Error GLTFDocumentExtension::import_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_dict, Node *p_node) {
+ ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
+ ERR_FAIL_NULL_V(p_gltf_node, ERR_INVALID_PARAMETER);
+ ERR_FAIL_NULL_V(p_node, ERR_INVALID_PARAMETER);
+ int err = OK;
+ GDVIRTUAL_CALL(_import_node, p_state, p_gltf_node, r_dict, p_node, err);
+ return Error(err);
+}
+
+Error GLTFDocumentExtension::import_post(Ref<GLTFState> p_state, Node *p_root) {
+ ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER);
+ ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
+ int err = OK;
+ GDVIRTUAL_CALL(_import_post, p_state, p_root, err);
+ return Error(err);
+}
+
+// Export process.
+Error GLTFDocumentExtension::export_preflight(Node *p_root) {
+ ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER);
+ int err = OK;
+ GDVIRTUAL_CALL(_export_preflight, p_root, err);
+ return Error(err);
+}
+
+void GLTFDocumentExtension::convert_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_node) {
+ ERR_FAIL_NULL(p_state);
+ ERR_FAIL_NULL(p_gltf_node);
+ ERR_FAIL_NULL(p_scene_node);
+ GDVIRTUAL_CALL(_convert_scene_node, p_state, p_gltf_node, p_scene_node);
+}
+
+Error GLTFDocumentExtension::export_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_dict, Node *p_node) {
+ ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
+ ERR_FAIL_NULL_V(p_gltf_node, ERR_INVALID_PARAMETER);
+ ERR_FAIL_NULL_V(p_node, ERR_INVALID_PARAMETER);
+ int err = OK;
+ GDVIRTUAL_CALL(_export_node, p_state, p_gltf_node, r_dict, p_node, err);
+ return Error(err);
+}
+
+Error GLTFDocumentExtension::export_post(Ref<GLTFState> p_state) {
+ ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
+ int err = OK;
+ GDVIRTUAL_CALL(_export_post, p_state, err);
+ return Error(err);
+}
diff --git a/modules/gltf/extensions/gltf_document_extension.h b/modules/gltf/extensions/gltf_document_extension.h
new file mode 100644
index 0000000000..7cc9ca592f
--- /dev/null
+++ b/modules/gltf/extensions/gltf_document_extension.h
@@ -0,0 +1,72 @@
+/*************************************************************************/
+/* gltf_document_extension.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GLTF_DOCUMENT_EXTENSION_H
+#define GLTF_DOCUMENT_EXTENSION_H
+
+#include "../gltf_state.h"
+
+class GLTFDocumentExtension : public Resource {
+ GDCLASS(GLTFDocumentExtension, Resource);
+
+protected:
+ static void _bind_methods();
+
+public:
+ // Import process.
+ virtual Error import_preflight(Ref<GLTFState> p_state, Vector<String> p_extensions);
+ virtual Vector<String> get_supported_extensions();
+ virtual Error parse_node_extensions(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &p_extensions);
+ virtual Node3D *generate_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_parent);
+ virtual Error import_post_parse(Ref<GLTFState> p_state);
+ virtual Error import_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_json, Node *p_node);
+ virtual Error import_post(Ref<GLTFState> p_state, Node *p_node);
+ // Export process.
+ virtual Error export_preflight(Node *p_state);
+ virtual void convert_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_node);
+ virtual Error export_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_json, Node *p_node);
+ virtual Error export_post(Ref<GLTFState> p_state);
+
+ // Import process.
+ GDVIRTUAL2R(int, _import_preflight, Ref<GLTFState>, Vector<String>);
+ GDVIRTUAL0R(Vector<String>, _get_supported_extensions);
+ GDVIRTUAL3R(int, _parse_node_extensions, Ref<GLTFState>, Ref<GLTFNode>, Dictionary);
+ GDVIRTUAL3R(Node3D *, _generate_scene_node, Ref<GLTFState>, Ref<GLTFNode>, Node *);
+ GDVIRTUAL1R(int, _import_post_parse, Ref<GLTFState>);
+ GDVIRTUAL4R(int, _import_node, Ref<GLTFState>, Ref<GLTFNode>, Dictionary, Node *);
+ GDVIRTUAL2R(int, _import_post, Ref<GLTFState>, Node *);
+ // Export process.
+ GDVIRTUAL1R(int, _export_preflight, Node *);
+ GDVIRTUAL3(_convert_scene_node, Ref<GLTFState>, Ref<GLTFNode>, Node *);
+ GDVIRTUAL4R(int, _export_node, Ref<GLTFState>, Ref<GLTFNode>, Dictionary, Node *);
+ GDVIRTUAL1R(int, _export_post, Ref<GLTFState>);
+};
+
+#endif // GLTF_DOCUMENT_EXTENSION_H
diff --git a/modules/gltf/extensions/gltf_document_extension_convert_importer_mesh.cpp b/modules/gltf/extensions/gltf_document_extension_convert_importer_mesh.cpp
new file mode 100644
index 0000000000..49496afb62
--- /dev/null
+++ b/modules/gltf/extensions/gltf_document_extension_convert_importer_mesh.cpp
@@ -0,0 +1,81 @@
+/*************************************************************************/
+/* gltf_document_extension_convert_importer_mesh.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gltf_document_extension_convert_importer_mesh.h"
+
+#include "../gltf_state.h"
+
+#include "core/error/error_macros.h"
+#include "scene/3d/mesh_instance_3d.h"
+#include "scene/resources/importer_mesh.h"
+
+void GLTFDocumentExtensionConvertImporterMesh::_bind_methods() {
+}
+
+Error GLTFDocumentExtensionConvertImporterMesh::import_post(Ref<GLTFState> p_state, Node *p_root) {
+ ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER);
+ ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
+ List<Node *> queue;
+ queue.push_back(p_root);
+ List<Node *> delete_queue;
+ while (!queue.is_empty()) {
+ List<Node *>::Element *E = queue.front();
+ Node *node = E->get();
+ ImporterMeshInstance3D *mesh_3d = cast_to<ImporterMeshInstance3D>(node);
+ if (mesh_3d) {
+ MeshInstance3D *mesh_instance_node_3d = memnew(MeshInstance3D);
+ Ref<ImporterMesh> mesh = mesh_3d->get_mesh();
+ if (mesh.is_valid()) {
+ Ref<ArrayMesh> array_mesh = mesh->get_mesh();
+ mesh_instance_node_3d->set_name(node->get_name());
+ mesh_instance_node_3d->set_transform(mesh_3d->get_transform());
+ mesh_instance_node_3d->set_mesh(array_mesh);
+ mesh_instance_node_3d->set_skin(mesh_3d->get_skin());
+ mesh_instance_node_3d->set_skeleton_path(mesh_3d->get_skeleton_path());
+ node->replace_by(mesh_instance_node_3d);
+ delete_queue.push_back(node);
+ } else {
+ memdelete(mesh_instance_node_3d);
+ }
+ }
+ int child_count = node->get_child_count();
+ for (int i = 0; i < child_count; i++) {
+ queue.push_back(node->get_child(i));
+ }
+ queue.pop_front();
+ }
+ while (!queue.is_empty()) {
+ List<Node *>::Element *E = delete_queue.front();
+ Node *node = E->get();
+ memdelete(node);
+ delete_queue.pop_front();
+ }
+ return OK;
+}
diff --git a/modules/gltf/extensions/gltf_document_extension_convert_importer_mesh.h b/modules/gltf/extensions/gltf_document_extension_convert_importer_mesh.h
new file mode 100644
index 0000000000..00e664e73f
--- /dev/null
+++ b/modules/gltf/extensions/gltf_document_extension_convert_importer_mesh.h
@@ -0,0 +1,50 @@
+/*************************************************************************/
+/* gltf_document_extension_convert_importer_mesh.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GLTF_DOCUMENT_EXTENSION_CONVERT_IMPORTER_MESH_H
+#define GLTF_DOCUMENT_EXTENSION_CONVERT_IMPORTER_MESH_H
+
+#include "gltf_document_extension.h"
+
+#include "scene/3d/importer_mesh_instance_3d.h"
+#include "scene/3d/mesh_instance_3d.h"
+#include "scene/resources/importer_mesh.h"
+
+class GLTFDocumentExtensionConvertImporterMesh : public GLTFDocumentExtension {
+ GDCLASS(GLTFDocumentExtensionConvertImporterMesh, GLTFDocumentExtension);
+
+protected:
+ static void _bind_methods();
+
+public:
+ Error import_post(Ref<GLTFState> p_state, Node *p_root) override;
+};
+
+#endif // GLTF_DOCUMENT_EXTENSION_CONVERT_IMPORTER_MESH_H
diff --git a/modules/gltf/extensions/gltf_light.cpp b/modules/gltf/extensions/gltf_light.cpp
index af21a4e804..d00bead61c 100644
--- a/modules/gltf/extensions/gltf_light.cpp
+++ b/modules/gltf/extensions/gltf_light.cpp
@@ -31,6 +31,12 @@
#include "gltf_light.h"
void GLTFLight::_bind_methods() {
+ ClassDB::bind_static_method("GLTFLight", D_METHOD("from_node", "light_node"), &GLTFLight::from_node);
+ ClassDB::bind_method(D_METHOD("to_node"), &GLTFLight::to_node);
+
+ ClassDB::bind_static_method("GLTFLight", D_METHOD("from_dictionary", "dictionary"), &GLTFLight::from_dictionary);
+ ClassDB::bind_method(D_METHOD("to_dictionary"), &GLTFLight::to_dictionary);
+
ClassDB::bind_method(D_METHOD("get_color"), &GLTFLight::get_color);
ClassDB::bind_method(D_METHOD("set_color", "color"), &GLTFLight::set_color);
ClassDB::bind_method(D_METHOD("get_intensity"), &GLTFLight::get_intensity);
@@ -99,3 +105,116 @@ float GLTFLight::get_outer_cone_angle() {
void GLTFLight::set_outer_cone_angle(float p_outer_cone_angle) {
outer_cone_angle = p_outer_cone_angle;
}
+
+Ref<GLTFLight> GLTFLight::from_node(const Light3D *p_light) {
+ Ref<GLTFLight> l;
+ l.instantiate();
+ ERR_FAIL_COND_V_MSG(!p_light, l, "Tried to create a GLTFLight from a Light3D node, but the given node was null.");
+ l->color = p_light->get_color();
+ if (cast_to<DirectionalLight3D>(p_light)) {
+ l->light_type = "directional";
+ const DirectionalLight3D *light = cast_to<const DirectionalLight3D>(p_light);
+ l->intensity = light->get_param(DirectionalLight3D::PARAM_ENERGY);
+ l->range = FLT_MAX; // Range for directional lights is infinite in Godot.
+ } else if (cast_to<const OmniLight3D>(p_light)) {
+ l->light_type = "point";
+ const OmniLight3D *light = cast_to<const OmniLight3D>(p_light);
+ l->range = light->get_param(OmniLight3D::PARAM_RANGE);
+ l->intensity = light->get_param(OmniLight3D::PARAM_ENERGY);
+ } else if (cast_to<const SpotLight3D>(p_light)) {
+ l->light_type = "spot";
+ const SpotLight3D *light = cast_to<const SpotLight3D>(p_light);
+ l->range = light->get_param(SpotLight3D::PARAM_RANGE);
+ l->intensity = light->get_param(SpotLight3D::PARAM_ENERGY);
+ l->outer_cone_angle = Math::deg_to_rad(light->get_param(SpotLight3D::PARAM_SPOT_ANGLE));
+ // This equation is the inverse of the import equation (which has a desmos link).
+ float angle_ratio = 1 - (0.2 / (0.1 + light->get_param(SpotLight3D::PARAM_SPOT_ATTENUATION)));
+ angle_ratio = MAX(0, angle_ratio);
+ l->inner_cone_angle = l->outer_cone_angle * angle_ratio;
+ }
+ return l;
+}
+
+Light3D *GLTFLight::to_node() const {
+ if (light_type == "directional") {
+ DirectionalLight3D *light = memnew(DirectionalLight3D);
+ light->set_param(Light3D::PARAM_ENERGY, intensity);
+ light->set_color(color);
+ return light;
+ }
+ if (light_type == "point") {
+ OmniLight3D *light = memnew(OmniLight3D);
+ light->set_param(OmniLight3D::PARAM_ENERGY, intensity);
+ light->set_param(OmniLight3D::PARAM_RANGE, CLAMP(range, 0, 4096));
+ light->set_color(color);
+ return light;
+ }
+ if (light_type == "spot") {
+ SpotLight3D *light = memnew(SpotLight3D);
+ light->set_param(SpotLight3D::PARAM_ENERGY, intensity);
+ light->set_param(SpotLight3D::PARAM_RANGE, CLAMP(range, 0, 4096));
+ light->set_param(SpotLight3D::PARAM_SPOT_ANGLE, Math::rad_to_deg(outer_cone_angle));
+ light->set_color(color);
+ // Line of best fit derived from guessing, see https://www.desmos.com/calculator/biiflubp8b
+ // The points in desmos are not exact, except for (1, infinity).
+ float angle_ratio = inner_cone_angle / outer_cone_angle;
+ float angle_attenuation = 0.2 / (1 - angle_ratio) - 0.1;
+ light->set_param(SpotLight3D::PARAM_SPOT_ATTENUATION, angle_attenuation);
+ return light;
+ }
+ return memnew(Light3D);
+}
+
+Ref<GLTFLight> GLTFLight::from_dictionary(const Dictionary p_dictionary) {
+ ERR_FAIL_COND_V_MSG(!p_dictionary.has("type"), Ref<GLTFLight>(), "Failed to parse GLTF light, missing required field 'type'.");
+ Ref<GLTFLight> light;
+ light.instantiate();
+ const String &type = p_dictionary["type"];
+ light->light_type = type;
+
+ if (p_dictionary.has("color")) {
+ const Array &arr = p_dictionary["color"];
+ if (arr.size() == 3) {
+ light->color = Color(arr[0], arr[1], arr[2]).linear_to_srgb();
+ } else {
+ ERR_PRINT("Error parsing GLTF light: The color must have exactly 3 numbers.");
+ }
+ }
+ if (p_dictionary.has("intensity")) {
+ light->intensity = p_dictionary["intensity"];
+ }
+ if (p_dictionary.has("range")) {
+ light->range = p_dictionary["range"];
+ }
+ if (type == "spot") {
+ const Dictionary &spot = p_dictionary["spot"];
+ light->inner_cone_angle = spot["innerConeAngle"];
+ light->outer_cone_angle = spot["outerConeAngle"];
+ if (light->inner_cone_angle >= light->outer_cone_angle) {
+ ERR_PRINT("Error parsing GLTF light: The inner angle must be smaller than the outer angle.");
+ }
+ } else if (type != "point" && type != "directional") {
+ ERR_PRINT("Error parsing GLTF light: Light type '" + type + "' is unknown.");
+ }
+ return light;
+}
+
+Dictionary GLTFLight::to_dictionary() const {
+ Dictionary d;
+ Array color_array;
+ color_array.resize(3);
+ color_array[0] = color.r;
+ color_array[1] = color.g;
+ color_array[2] = color.b;
+ d["color"] = color_array;
+ d["type"] = light_type;
+ if (light_type == "spot") {
+ Dictionary spot_dict;
+ spot_dict["innerConeAngle"] = inner_cone_angle;
+ spot_dict["outerConeAngle"] = outer_cone_angle;
+ d["spot"] = spot_dict;
+ }
+ d["intensity"] = intensity;
+ d["range"] = range;
+ return d;
+}
diff --git a/modules/gltf/extensions/gltf_light.h b/modules/gltf/extensions/gltf_light.h
index 58fa299dfd..04980e144c 100644
--- a/modules/gltf/extensions/gltf_light.h
+++ b/modules/gltf/extensions/gltf_light.h
@@ -35,6 +35,8 @@
#include "core/io/resource.h"
#include "scene/3d/light_3d.h"
+// https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_lights_punctual
+
class GLTFLight : public Resource {
GDCLASS(GLTFLight, Resource)
friend class GLTFDocument;
@@ -68,6 +70,12 @@ public:
float get_outer_cone_angle();
void set_outer_cone_angle(float p_outer_cone_angle);
+
+ static Ref<GLTFLight> from_node(const Light3D *p_light);
+ Light3D *to_node() const;
+
+ static Ref<GLTFLight> from_dictionary(const Dictionary p_dictionary);
+ Dictionary to_dictionary() const;
};
#endif // GLTF_LIGHT_H
diff --git a/modules/gltf/extensions/gltf_spec_gloss.h b/modules/gltf/extensions/gltf_spec_gloss.h
index a45fa4296c..2b4d3ee609 100644
--- a/modules/gltf/extensions/gltf_spec_gloss.h
+++ b/modules/gltf/extensions/gltf_spec_gloss.h
@@ -34,6 +34,11 @@
#include "core/io/image.h"
#include "core/io/resource.h"
+// KHR_materials_pbrSpecularGlossiness is an archived GLTF extension.
+// This means that it is deprecated and not recommended for new files.
+// However, it is still supported for loading old files.
+// https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Archived/KHR_materials_pbrSpecularGlossiness
+
class GLTFSpecGloss : public Resource {
GDCLASS(GLTFSpecGloss, Resource);
friend class GLTFDocument;