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Diffstat (limited to 'modules/gltf/extensions/gltf_light.h')
-rw-r--r-- | modules/gltf/extensions/gltf_light.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/modules/gltf/extensions/gltf_light.h b/modules/gltf/extensions/gltf_light.h new file mode 100644 index 0000000000..58fa299dfd --- /dev/null +++ b/modules/gltf/extensions/gltf_light.h @@ -0,0 +1,73 @@ +/*************************************************************************/ +/* gltf_light.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GLTF_LIGHT_H +#define GLTF_LIGHT_H + +#include "core/config/engine.h" +#include "core/io/resource.h" +#include "scene/3d/light_3d.h" + +class GLTFLight : public Resource { + GDCLASS(GLTFLight, Resource) + friend class GLTFDocument; + +protected: + static void _bind_methods(); + +private: + Color color = Color(1.0f, 1.0f, 1.0f); + float intensity = 1.0f; + String light_type; + float range = INFINITY; + float inner_cone_angle = 0.0f; + float outer_cone_angle = Math_TAU / 8.0f; + +public: + Color get_color(); + void set_color(Color p_color); + + float get_intensity(); + void set_intensity(float p_intensity); + + String get_light_type(); + void set_light_type(String p_light_type); + + float get_range(); + void set_range(float p_range); + + float get_inner_cone_angle(); + void set_inner_cone_angle(float p_inner_cone_angle); + + float get_outer_cone_angle(); + void set_outer_cone_angle(float p_outer_cone_angle); +}; + +#endif // GLTF_LIGHT_H |