diff options
Diffstat (limited to 'modules/gltf/extensions/gltf_light.cpp')
-rw-r--r-- | modules/gltf/extensions/gltf_light.cpp | 179 |
1 files changed, 150 insertions, 29 deletions
diff --git a/modules/gltf/extensions/gltf_light.cpp b/modules/gltf/extensions/gltf_light.cpp index af21a4e804..c60b522168 100644 --- a/modules/gltf/extensions/gltf_light.cpp +++ b/modules/gltf/extensions/gltf_light.cpp @@ -1,36 +1,44 @@ -/*************************************************************************/ -/* gltf_light.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* gltf_light.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "gltf_light.h" +#include "scene/3d/light_3d.h" + void GLTFLight::_bind_methods() { + ClassDB::bind_static_method("GLTFLight", D_METHOD("from_node", "light_node"), &GLTFLight::from_node); + ClassDB::bind_method(D_METHOD("to_node"), &GLTFLight::to_node); + + ClassDB::bind_static_method("GLTFLight", D_METHOD("from_dictionary", "dictionary"), &GLTFLight::from_dictionary); + ClassDB::bind_method(D_METHOD("to_dictionary"), &GLTFLight::to_dictionary); + ClassDB::bind_method(D_METHOD("get_color"), &GLTFLight::get_color); ClassDB::bind_method(D_METHOD("set_color", "color"), &GLTFLight::set_color); ClassDB::bind_method(D_METHOD("get_intensity"), &GLTFLight::get_intensity); @@ -99,3 +107,116 @@ float GLTFLight::get_outer_cone_angle() { void GLTFLight::set_outer_cone_angle(float p_outer_cone_angle) { outer_cone_angle = p_outer_cone_angle; } + +Ref<GLTFLight> GLTFLight::from_node(const Light3D *p_light) { + Ref<GLTFLight> l; + l.instantiate(); + ERR_FAIL_COND_V_MSG(!p_light, l, "Tried to create a GLTFLight from a Light3D node, but the given node was null."); + l->color = p_light->get_color(); + if (cast_to<DirectionalLight3D>(p_light)) { + l->light_type = "directional"; + const DirectionalLight3D *light = cast_to<const DirectionalLight3D>(p_light); + l->intensity = light->get_param(DirectionalLight3D::PARAM_ENERGY); + l->range = FLT_MAX; // Range for directional lights is infinite in Godot. + } else if (cast_to<const OmniLight3D>(p_light)) { + l->light_type = "point"; + const OmniLight3D *light = cast_to<const OmniLight3D>(p_light); + l->range = light->get_param(OmniLight3D::PARAM_RANGE); + l->intensity = light->get_param(OmniLight3D::PARAM_ENERGY); + } else if (cast_to<const SpotLight3D>(p_light)) { + l->light_type = "spot"; + const SpotLight3D *light = cast_to<const SpotLight3D>(p_light); + l->range = light->get_param(SpotLight3D::PARAM_RANGE); + l->intensity = light->get_param(SpotLight3D::PARAM_ENERGY); + l->outer_cone_angle = Math::deg_to_rad(light->get_param(SpotLight3D::PARAM_SPOT_ANGLE)); + // This equation is the inverse of the import equation (which has a desmos link). + float angle_ratio = 1 - (0.2 / (0.1 + light->get_param(SpotLight3D::PARAM_SPOT_ATTENUATION))); + angle_ratio = MAX(0, angle_ratio); + l->inner_cone_angle = l->outer_cone_angle * angle_ratio; + } + return l; +} + +Light3D *GLTFLight::to_node() const { + if (light_type == "directional") { + DirectionalLight3D *light = memnew(DirectionalLight3D); + light->set_param(Light3D::PARAM_ENERGY, intensity); + light->set_color(color); + return light; + } + if (light_type == "point") { + OmniLight3D *light = memnew(OmniLight3D); + light->set_param(OmniLight3D::PARAM_ENERGY, intensity); + light->set_param(OmniLight3D::PARAM_RANGE, CLAMP(range, 0, 4096)); + light->set_color(color); + return light; + } + if (light_type == "spot") { + SpotLight3D *light = memnew(SpotLight3D); + light->set_param(SpotLight3D::PARAM_ENERGY, intensity); + light->set_param(SpotLight3D::PARAM_RANGE, CLAMP(range, 0, 4096)); + light->set_param(SpotLight3D::PARAM_SPOT_ANGLE, Math::rad_to_deg(outer_cone_angle)); + light->set_color(color); + // Line of best fit derived from guessing, see https://www.desmos.com/calculator/biiflubp8b + // The points in desmos are not exact, except for (1, infinity). + float angle_ratio = inner_cone_angle / outer_cone_angle; + float angle_attenuation = 0.2 / (1 - angle_ratio) - 0.1; + light->set_param(SpotLight3D::PARAM_SPOT_ATTENUATION, angle_attenuation); + return light; + } + return memnew(Light3D); +} + +Ref<GLTFLight> GLTFLight::from_dictionary(const Dictionary p_dictionary) { + ERR_FAIL_COND_V_MSG(!p_dictionary.has("type"), Ref<GLTFLight>(), "Failed to parse GLTF light, missing required field 'type'."); + Ref<GLTFLight> light; + light.instantiate(); + const String &type = p_dictionary["type"]; + light->light_type = type; + + if (p_dictionary.has("color")) { + const Array &arr = p_dictionary["color"]; + if (arr.size() == 3) { + light->color = Color(arr[0], arr[1], arr[2]).linear_to_srgb(); + } else { + ERR_PRINT("Error parsing GLTF light: The color must have exactly 3 numbers."); + } + } + if (p_dictionary.has("intensity")) { + light->intensity = p_dictionary["intensity"]; + } + if (p_dictionary.has("range")) { + light->range = p_dictionary["range"]; + } + if (type == "spot") { + const Dictionary &spot = p_dictionary["spot"]; + light->inner_cone_angle = spot["innerConeAngle"]; + light->outer_cone_angle = spot["outerConeAngle"]; + if (light->inner_cone_angle >= light->outer_cone_angle) { + ERR_PRINT("Error parsing GLTF light: The inner angle must be smaller than the outer angle."); + } + } else if (type != "point" && type != "directional") { + ERR_PRINT("Error parsing GLTF light: Light type '" + type + "' is unknown."); + } + return light; +} + +Dictionary GLTFLight::to_dictionary() const { + Dictionary d; + Array color_array; + color_array.resize(3); + color_array[0] = color.r; + color_array[1] = color.g; + color_array[2] = color.b; + d["color"] = color_array; + d["type"] = light_type; + if (light_type == "spot") { + Dictionary spot_dict; + spot_dict["innerConeAngle"] = inner_cone_angle; + spot_dict["outerConeAngle"] = outer_cone_angle; + d["spot"] = spot_dict; + } + d["intensity"] = intensity; + d["range"] = range; + return d; +} |