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Diffstat (limited to 'modules/gltf/extensions/gltf_document_extension.h')
-rw-r--r--modules/gltf/extensions/gltf_document_extension.h19
1 files changed, 15 insertions, 4 deletions
diff --git a/modules/gltf/extensions/gltf_document_extension.h b/modules/gltf/extensions/gltf_document_extension.h
index 43e29ea0ab..7cc9ca592f 100644
--- a/modules/gltf/extensions/gltf_document_extension.h
+++ b/modules/gltf/extensions/gltf_document_extension.h
@@ -40,20 +40,31 @@ protected:
static void _bind_methods();
public:
- virtual Vector<String> get_supported_extensions();
+ // Import process.
virtual Error import_preflight(Ref<GLTFState> p_state, Vector<String> p_extensions);
+ virtual Vector<String> get_supported_extensions();
+ virtual Error parse_node_extensions(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &p_extensions);
+ virtual Node3D *generate_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_parent);
virtual Error import_post_parse(Ref<GLTFState> p_state);
- virtual Error export_post(Ref<GLTFState> p_state);
+ virtual Error import_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_json, Node *p_node);
virtual Error import_post(Ref<GLTFState> p_state, Node *p_node);
+ // Export process.
virtual Error export_preflight(Node *p_state);
- virtual Error import_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_json, Node *p_node);
+ virtual void convert_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_node);
virtual Error export_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_json, Node *p_node);
- GDVIRTUAL0R(Vector<String>, _get_supported_extensions);
+ virtual Error export_post(Ref<GLTFState> p_state);
+
+ // Import process.
GDVIRTUAL2R(int, _import_preflight, Ref<GLTFState>, Vector<String>);
+ GDVIRTUAL0R(Vector<String>, _get_supported_extensions);
+ GDVIRTUAL3R(int, _parse_node_extensions, Ref<GLTFState>, Ref<GLTFNode>, Dictionary);
+ GDVIRTUAL3R(Node3D *, _generate_scene_node, Ref<GLTFState>, Ref<GLTFNode>, Node *);
GDVIRTUAL1R(int, _import_post_parse, Ref<GLTFState>);
GDVIRTUAL4R(int, _import_node, Ref<GLTFState>, Ref<GLTFNode>, Dictionary, Node *);
GDVIRTUAL2R(int, _import_post, Ref<GLTFState>, Node *);
+ // Export process.
GDVIRTUAL1R(int, _export_preflight, Node *);
+ GDVIRTUAL3(_convert_scene_node, Ref<GLTFState>, Ref<GLTFNode>, Node *);
GDVIRTUAL4R(int, _export_node, Ref<GLTFState>, Ref<GLTFNode>, Dictionary, Node *);
GDVIRTUAL1R(int, _export_post, Ref<GLTFState>);
};