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-rw-r--r--modules/gltf/doc_classes/GLTFDocument.xml51
-rw-r--r--modules/gltf/doc_classes/GLTFMesh.xml2
2 files changed, 41 insertions, 12 deletions
diff --git a/modules/gltf/doc_classes/GLTFDocument.xml b/modules/gltf/doc_classes/GLTFDocument.xml
index 8d8e25e8b3..ed7c018cb9 100644
--- a/modules/gltf/doc_classes/GLTFDocument.xml
+++ b/modules/gltf/doc_classes/GLTFDocument.xml
@@ -3,30 +3,57 @@
<brief_description>
</brief_description>
<description>
+ Append a glTF2 3d format from a file, buffer or scene and then write to the filesystem, buffer or scene.
</description>
<tutorials>
</tutorials>
<methods>
- <method name="import_scene">
- <return type="Node" />
+ <method name="append_from_buffer">
+ <return type="int" enum="Error" />
+ <argument index="0" name="bytes" type="PackedByteArray" />
+ <argument index="1" name="base_path" type="String" />
+ <argument index="2" name="state" type="GLTFState" />
+ <argument index="3" name="flags" type="int" default="0" />
+ <argument index="4" name="bake_fps" type="int" default="30" />
+ <description>
+ </description>
+ </method>
+ <method name="append_from_file">
+ <return type="int" enum="Error" />
<argument index="0" name="path" type="String" />
- <argument index="1" name="flags" type="int" default="0" />
- <argument index="2" name="bake_fps" type="int" default="30" />
- <argument index="3" name="state" type="GLTFState" default="null" />
+ <argument index="1" name="state" type="GLTFState" />
+ <argument index="2" name="flags" type="int" default="0" />
+ <argument index="3" name="bake_fps" type="int" default="30" />
<description>
- Import a scene from glTF2 ".gltf" or ".glb" file.
</description>
</method>
- <method name="save_scene">
+ <method name="append_from_scene">
<return type="int" enum="Error" />
<argument index="0" name="node" type="Node" />
+ <argument index="1" name="state" type="GLTFState" />
+ <argument index="2" name="flags" type="int" default="0" />
+ <argument index="3" name="bake_fps" type="int" default="30" />
+ <description>
+ </description>
+ </method>
+ <method name="generate_buffer">
+ <return type="PackedByteArray" />
+ <argument index="0" name="state" type="GLTFState" />
+ <description>
+ </description>
+ </method>
+ <method name="generate_scene">
+ <return type="Node" />
+ <argument index="0" name="state" type="GLTFState" />
+ <argument index="1" name="bake_fps" type="int" default="30" />
+ <description>
+ </description>
+ </method>
+ <method name="write_to_filesystem">
+ <return type="int" enum="Error" />
+ <argument index="0" name="state" type="GLTFState" />
<argument index="1" name="path" type="String" />
- <argument index="2" name="src_path" type="String" />
- <argument index="3" name="flags" type="int" default="0" />
- <argument index="4" name="bake_fps" type="float" default="30" />
- <argument index="5" name="state" type="GLTFState" default="null" />
<description>
- Save a scene as a glTF2 ".glb" or ".gltf" file.
</description>
</method>
</methods>
diff --git a/modules/gltf/doc_classes/GLTFMesh.xml b/modules/gltf/doc_classes/GLTFMesh.xml
index 1e7199d229..58853217e2 100644
--- a/modules/gltf/doc_classes/GLTFMesh.xml
+++ b/modules/gltf/doc_classes/GLTFMesh.xml
@@ -9,6 +9,8 @@
<members>
<member name="blend_weights" type="PackedFloat32Array" setter="set_blend_weights" getter="get_blend_weights" default="PackedFloat32Array()">
</member>
+ <member name="instance_materials" type="Array" setter="set_instance_materials" getter="get_instance_materials" default="[]">
+ </member>
<member name="mesh" type="ImporterMesh" setter="set_mesh" getter="get_mesh">
</member>
</members>