diff options
Diffstat (limited to 'modules/gltf/doc_classes')
-rw-r--r-- | modules/gltf/doc_classes/GLTFDocument.xml | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/modules/gltf/doc_classes/GLTFDocument.xml b/modules/gltf/doc_classes/GLTFDocument.xml index 57727a7416..1967df5218 100644 --- a/modules/gltf/doc_classes/GLTFDocument.xml +++ b/modules/gltf/doc_classes/GLTFDocument.xml @@ -16,6 +16,8 @@ <param index="3" name="flags" type="int" default="0" /> <param index="4" name="bake_fps" type="int" default="30" /> <description> + Takes a [PackedByteArray] defining a gLTF and returns a [GLTFState] object through the [param state] parameter. + [b]Note:[/b] The [param base_path] tells [method append_from_buffer] where to find dependencies and can be empty. </description> </method> <method name="append_from_file"> @@ -26,6 +28,8 @@ <param index="3" name="bake_fps" type="int" default="30" /> <param index="4" name="base_path" type="String" default="""" /> <description> + Takes a path to a gLTF file and returns a [GLTFState] object through the [param state] parameter. + [b]Note:[/b] The [param base_path] tells [method append_from_file] where to find dependencies and can be empty. </description> </method> <method name="append_from_scene"> @@ -35,12 +39,14 @@ <param index="2" name="flags" type="int" default="0" /> <param index="3" name="bake_fps" type="int" default="30" /> <description> + Takes a Godot Engine scene node and returns a [GLTFState] object through the [param state] parameter. </description> </method> <method name="generate_buffer"> <return type="PackedByteArray" /> <param index="0" name="state" type="GLTFState" /> <description> + Takes a [GLTFState] object through the [param state] parameter and returns a gLTF [PackedByteArray]. </description> </method> <method name="generate_scene"> @@ -48,6 +54,7 @@ <param index="0" name="state" type="GLTFState" /> <param index="1" name="bake_fps" type="int" default="30" /> <description> + Takes a [GLTFState] object through the [param state] parameter and returns a Godot Engine scene node. </description> </method> <method name="register_gltf_document_extension" qualifiers="static"> @@ -64,6 +71,8 @@ <param index="0" name="state" type="GLTFState" /> <param index="1" name="path" type="String" /> <description> + Takes a [GLTFState] object through the [param state] parameter and writes a glTF file to the filesystem. + [b]Note:[/b] The extension of the glTF file determines if it is a .glb binary file or a .gltf file. </description> </method> </methods> |