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-rw-r--r--modules/gltf/doc_classes/EditorSceneFormatImporterBlend.xml2
-rw-r--r--modules/gltf/doc_classes/EditorSceneFormatImporterFBX.xml13
2 files changed, 14 insertions, 1 deletions
diff --git a/modules/gltf/doc_classes/EditorSceneFormatImporterBlend.xml b/modules/gltf/doc_classes/EditorSceneFormatImporterBlend.xml
index b3a0381efc..9c6c8e03c4 100644
--- a/modules/gltf/doc_classes/EditorSceneFormatImporterBlend.xml
+++ b/modules/gltf/doc_classes/EditorSceneFormatImporterBlend.xml
@@ -6,7 +6,7 @@
<description>
Imports Blender scenes in the [code].blend[/code] file format through the glTF 2.0 3D import pipeline. This importer requires Blender to be installed by the user, so that it can be used to export the scene as glTF 2.0.
The location of the Blender binary is set via the [code]filesystem/import/blend/blender_path[/code] editor setting.
- This importer is only used if [member ProjectSettings.filesystem/import/blend/enabled] is enabled, otherwise [code].blend[/code] present in the project folder are not imported.
+ This importer is only used if [member ProjectSettings.filesystem/import/blend/enabled] is enabled, otherwise [code].blend[/code] files present in the project folder are not imported.
Blend import requires Blender 3.0.
Internally, the EditorSceneFormatImporterBlend uses the Blender glTF "Use Original" mode to reference external textures.
</description>
diff --git a/modules/gltf/doc_classes/EditorSceneFormatImporterFBX.xml b/modules/gltf/doc_classes/EditorSceneFormatImporterFBX.xml
new file mode 100644
index 0000000000..6754d963ff
--- /dev/null
+++ b/modules/gltf/doc_classes/EditorSceneFormatImporterFBX.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="EditorSceneFormatImporterFBX" inherits="EditorSceneFormatImporter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
+ <brief_description>
+ Importer for the [code].fbx[/code] scene file format.
+ </brief_description>
+ <description>
+ Imports Autodesk FBX 3D scenes by way of converting them to glTF 2.0 using the FBX2glTF command line tool.
+ The location of the FBX2glTF binary is set via the [code]filesystem/import/fbx/fbx2gltf_path[/code] editor setting.
+ This importer is only used if [member ProjectSettings.filesystem/import/fbx/enabled] is enabled, otherwise [code].fbx[/code] files present in the project folder are not imported.
+ </description>
+ <tutorials>
+ </tutorials>
+</class>