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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GLTFState" inherits="Resource" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="get_accessors">
+ <return type="Array" />
+ <description>
+ </description>
+ </method>
+ <method name="get_animation_player">
+ <return type="AnimationPlayer" />
+ <argument index="0" name="idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="get_animation_players_count">
+ <return type="int" />
+ <argument index="0" name="idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="get_animations">
+ <return type="Array" />
+ <description>
+ </description>
+ </method>
+ <method name="get_buffer_views">
+ <return type="Array" />
+ <description>
+ </description>
+ </method>
+ <method name="get_cameras">
+ <return type="Array" />
+ <description>
+ </description>
+ </method>
+ <method name="get_images">
+ <return type="Array" />
+ <description>
+ </description>
+ </method>
+ <method name="get_lights">
+ <return type="Array" />
+ <description>
+ </description>
+ </method>
+ <method name="get_materials">
+ <return type="Array" />
+ <description>
+ </description>
+ </method>
+ <method name="get_meshes">
+ <return type="Array" />
+ <description>
+ </description>
+ </method>
+ <method name="get_nodes">
+ <return type="Array" />
+ <description>
+ </description>
+ </method>
+ <method name="get_scene_node">
+ <return type="Node" />
+ <argument index="0" name="idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="get_skeleton_to_node">
+ <return type="Dictionary" />
+ <description>
+ </description>
+ </method>
+ <method name="get_skeletons">
+ <return type="Array" />
+ <description>
+ </description>
+ </method>
+ <method name="get_skins">
+ <return type="Array" />
+ <description>
+ </description>
+ </method>
+ <method name="get_textures">
+ <return type="Array" />
+ <description>
+ </description>
+ </method>
+ <method name="get_unique_animation_names">
+ <return type="Array" />
+ <description>
+ </description>
+ </method>
+ <method name="get_unique_names">
+ <return type="Array" />
+ <description>
+ </description>
+ </method>
+ <method name="set_accessors">
+ <return type="void" />
+ <argument index="0" name="accessors" type="Array" />
+ <description>
+ </description>
+ </method>
+ <method name="set_animations">
+ <return type="void" />
+ <argument index="0" name="animations" type="Array" />
+ <description>
+ </description>
+ </method>
+ <method name="set_buffer_views">
+ <return type="void" />
+ <argument index="0" name="buffer_views" type="Array" />
+ <description>
+ </description>
+ </method>
+ <method name="set_cameras">
+ <return type="void" />
+ <argument index="0" name="cameras" type="Array" />
+ <description>
+ </description>
+ </method>
+ <method name="set_images">
+ <return type="void" />
+ <argument index="0" name="images" type="Array" />
+ <description>
+ </description>
+ </method>
+ <method name="set_lights">
+ <return type="void" />
+ <argument index="0" name="lights" type="Array" />
+ <description>
+ </description>
+ </method>
+ <method name="set_materials">
+ <return type="void" />
+ <argument index="0" name="materials" type="Array" />
+ <description>
+ </description>
+ </method>
+ <method name="set_meshes">
+ <return type="void" />
+ <argument index="0" name="meshes" type="Array" />
+ <description>
+ </description>
+ </method>
+ <method name="set_nodes">
+ <return type="void" />
+ <argument index="0" name="nodes" type="Array" />
+ <description>
+ </description>
+ </method>
+ <method name="set_skeleton_to_node">
+ <return type="void" />
+ <argument index="0" name="skeleton_to_node" type="Dictionary" />
+ <description>
+ </description>
+ </method>
+ <method name="set_skeletons">
+ <return type="void" />
+ <argument index="0" name="skeletons" type="Array" />
+ <description>
+ </description>
+ </method>
+ <method name="set_skins">
+ <return type="void" />
+ <argument index="0" name="skins" type="Array" />
+ <description>
+ </description>
+ </method>
+ <method name="set_textures">
+ <return type="void" />
+ <argument index="0" name="textures" type="Array" />
+ <description>
+ </description>
+ </method>
+ <method name="set_unique_animation_names">
+ <return type="void" />
+ <argument index="0" name="unique_animation_names" type="Array" />
+ <description>
+ </description>
+ </method>
+ <method name="set_unique_names">
+ <return type="void" />
+ <argument index="0" name="unique_names" type="Array" />
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="buffers" type="Array" setter="set_buffers" getter="get_buffers" default="[]">
+ </member>
+ <member name="glb_data" type="PackedByteArray" setter="set_glb_data" getter="get_glb_data" default="PackedByteArray()">
+ </member>
+ <member name="json" type="Dictionary" setter="set_json" getter="get_json" default="{}">
+ </member>
+ <member name="major_version" type="int" setter="set_major_version" getter="get_major_version" default="0">
+ </member>
+ <member name="minor_version" type="int" setter="set_minor_version" getter="get_minor_version" default="0">
+ </member>
+ <member name="root_nodes" type="Array" setter="set_root_nodes" getter="get_root_nodes" default="[]">
+ </member>
+ <member name="scene_name" type="String" setter="set_scene_name" getter="get_scene_name" default="&quot;&quot;">
+ </member>
+ <member name="use_named_skin_binds" type="bool" setter="set_use_named_skin_binds" getter="get_use_named_skin_binds" default="false">
+ </member>
+ </members>
+</class>