summaryrefslogtreecommitdiff
path: root/modules/gltf/doc_classes/GLTFDocument.xml
diff options
context:
space:
mode:
Diffstat (limited to 'modules/gltf/doc_classes/GLTFDocument.xml')
-rw-r--r--modules/gltf/doc_classes/GLTFDocument.xml29
1 files changed, 25 insertions, 4 deletions
diff --git a/modules/gltf/doc_classes/GLTFDocument.xml b/modules/gltf/doc_classes/GLTFDocument.xml
index 3cd0f5c0f9..588015de62 100644
--- a/modules/gltf/doc_classes/GLTFDocument.xml
+++ b/modules/gltf/doc_classes/GLTFDocument.xml
@@ -16,6 +16,8 @@
<param index="3" name="flags" type="int" default="0" />
<param index="4" name="bake_fps" type="int" default="30" />
<description>
+ Takes a [PackedByteArray] defining a gLTF and returns a [GLTFState] object through the [param state] parameter.
+ [b]Note:[/b] The [param base_path] tells [method append_from_buffer] where to find dependencies and can be empty.
</description>
</method>
<method name="append_from_file">
@@ -26,6 +28,8 @@
<param index="3" name="bake_fps" type="int" default="30" />
<param index="4" name="base_path" type="String" default="&quot;&quot;" />
<description>
+ Takes a path to a gLTF file and returns a [GLTFState] object through the [param state] parameter.
+ [b]Note:[/b] The [param base_path] tells [method append_from_file] where to find dependencies and can be empty.
</description>
</method>
<method name="append_from_scene">
@@ -35,12 +39,14 @@
<param index="2" name="flags" type="int" default="0" />
<param index="3" name="bake_fps" type="int" default="30" />
<description>
+ Takes a Godot Engine scene node and returns a [GLTFState] object through the [param state] parameter.
</description>
</method>
<method name="generate_buffer">
<return type="PackedByteArray" />
<param index="0" name="state" type="GLTFState" />
<description>
+ Takes a [GLTFState] object through the [param state] parameter and returns a gLTF [PackedByteArray].
</description>
</method>
<method name="generate_scene">
@@ -48,6 +54,23 @@
<param index="0" name="state" type="GLTFState" />
<param index="1" name="bake_fps" type="int" default="30" />
<description>
+ Takes a [GLTFState] object through the [param state] parameter and returns a Godot Engine scene node.
+ </description>
+ </method>
+ <method name="register_gltf_document_extension" qualifiers="static">
+ <return type="void" />
+ <param index="0" name="extension" type="GLTFDocumentExtension" />
+ <param index="1" name="first_priority" type="bool" default="false" />
+ <description>
+ Registers the given [GLTFDocumentExtension] instance with GLTFDocument. If [param first_priority] is true, this extension will be run first. Otherwise, it will be run last.
+ [b]Note:[/b] Like GLTFDocument itself, all GLTFDocumentExtension classes must be stateless in order to function properly. If you need to store data, use the [code]set_additional_data[/code] and [code]get_additional_data[/code] methods in [GLTFState] or [GLTFNode].
+ </description>
+ </method>
+ <method name="unregister_gltf_document_extension" qualifiers="static">
+ <return type="void" />
+ <param index="0" name="extension" type="GLTFDocumentExtension" />
+ <description>
+ Unregisters the given [GLTFDocumentExtension] instance.
</description>
</method>
<method name="write_to_filesystem">
@@ -55,11 +78,9 @@
<param index="0" name="state" type="GLTFState" />
<param index="1" name="path" type="String" />
<description>
+ Takes a [GLTFState] object through the [param state] parameter and writes a glTF file to the filesystem.
+ [b]Note:[/b] The extension of the glTF file determines if it is a .glb binary file or a .gltf file.
</description>
</method>
</methods>
- <members>
- <member name="extensions" type="GLTFDocumentExtension[]" setter="set_extensions" getter="get_extensions" default="[]">
- </member>
- </members>
</class>