diff options
Diffstat (limited to 'modules/gltf/doc_classes/GLTFDocument.xml')
-rw-r--r-- | modules/gltf/doc_classes/GLTFDocument.xml | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/modules/gltf/doc_classes/GLTFDocument.xml b/modules/gltf/doc_classes/GLTFDocument.xml index 1967df5218..f313f4b28f 100644 --- a/modules/gltf/doc_classes/GLTFDocument.xml +++ b/modules/gltf/doc_classes/GLTFDocument.xml @@ -14,7 +14,6 @@ <param index="1" name="base_path" type="String" /> <param index="2" name="state" type="GLTFState" /> <param index="3" name="flags" type="int" default="0" /> - <param index="4" name="bake_fps" type="int" default="30" /> <description> Takes a [PackedByteArray] defining a gLTF and returns a [GLTFState] object through the [param state] parameter. [b]Note:[/b] The [param base_path] tells [method append_from_buffer] where to find dependencies and can be empty. @@ -25,8 +24,7 @@ <param index="0" name="path" type="String" /> <param index="1" name="state" type="GLTFState" /> <param index="2" name="flags" type="int" default="0" /> - <param index="3" name="bake_fps" type="int" default="30" /> - <param index="4" name="base_path" type="String" default="""" /> + <param index="3" name="base_path" type="String" default="""" /> <description> Takes a path to a gLTF file and returns a [GLTFState] object through the [param state] parameter. [b]Note:[/b] The [param base_path] tells [method append_from_file] where to find dependencies and can be empty. @@ -37,7 +35,6 @@ <param index="0" name="node" type="Node" /> <param index="1" name="state" type="GLTFState" /> <param index="2" name="flags" type="int" default="0" /> - <param index="3" name="bake_fps" type="int" default="30" /> <description> Takes a Godot Engine scene node and returns a [GLTFState] object through the [param state] parameter. </description> @@ -52,7 +49,8 @@ <method name="generate_scene"> <return type="Node" /> <param index="0" name="state" type="GLTFState" /> - <param index="1" name="bake_fps" type="int" default="30" /> + <param index="1" name="bake_fps" type="float" default="30" /> + <param index="2" name="trimming" type="bool" default="false" /> <description> Takes a [GLTFState] object through the [param state] parameter and returns a Godot Engine scene node. </description> @@ -62,10 +60,17 @@ <param index="0" name="extension" type="GLTFDocumentExtension" /> <param index="1" name="first_priority" type="bool" default="false" /> <description> - Registers this GLTFDocumentExtension instance with GLTFDocument. If [param first_priority] is true, this extension will be ran first. Otherwise, it will be ran last. + Registers the given [GLTFDocumentExtension] instance with GLTFDocument. If [param first_priority] is true, this extension will be run first. Otherwise, it will be run last. [b]Note:[/b] Like GLTFDocument itself, all GLTFDocumentExtension classes must be stateless in order to function properly. If you need to store data, use the [code]set_additional_data[/code] and [code]get_additional_data[/code] methods in [GLTFState] or [GLTFNode]. </description> </method> + <method name="unregister_gltf_document_extension" qualifiers="static"> + <return type="void" /> + <param index="0" name="extension" type="GLTFDocumentExtension" /> + <description> + Unregisters the given [GLTFDocumentExtension] instance. + </description> + </method> <method name="write_to_filesystem"> <return type="int" enum="Error" /> <param index="0" name="state" type="GLTFState" /> |