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Diffstat (limited to 'modules/gltf/doc_classes/GLTFCamera.xml')
-rw-r--r-- | modules/gltf/doc_classes/GLTFCamera.xml | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/modules/gltf/doc_classes/GLTFCamera.xml b/modules/gltf/doc_classes/GLTFCamera.xml index 9b9eff6141..b90abd105d 100644 --- a/modules/gltf/doc_classes/GLTFCamera.xml +++ b/modules/gltf/doc_classes/GLTFCamera.xml @@ -1,19 +1,30 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="GLTFCamera" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd"> <brief_description> + Represents a GLTF camera. </brief_description> <description> + Represents a camera as defined by the base GLTF spec. </description> <tutorials> + <link title="GLTF camera detailed specification">https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#reference-camera</link> + <link title="GLTF camera spec and example file">https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_015_SimpleCameras.md</link> </tutorials> <members> <member name="depth_far" type="float" setter="set_depth_far" getter="get_depth_far" default="4000.0"> + The distance to the far culling boundary for this camera relative to its local Z axis, in meters. This maps to GLTF's [code]zfar[/code] property. </member> <member name="depth_near" type="float" setter="set_depth_near" getter="get_depth_near" default="0.05"> + The distance to the near culling boundary for this camera relative to its local Z axis, in meters. This maps to GLTF's [code]znear[/code] property. </member> - <member name="fov_size" type="float" setter="set_fov_size" getter="get_fov_size" default="75.0"> + <member name="fov" type="float" setter="set_fov" getter="get_fov" default="1.309"> + The FOV of the camera. This class and GLTF define the camera FOV in radians, while Godot uses degrees. This maps to GLTF's [code]yfov[/code] property. This value is only used for perspective cameras, when [member perspective] is true. </member> <member name="perspective" type="bool" setter="set_perspective" getter="get_perspective" default="true"> + Whether or not the camera is in perspective mode. If false, the camera is in orthographic/orthogonal mode. This maps to GLTF's camera [code]type[/code] property. See [member Camera3D.projection] and the GLTF spec for more information. + </member> + <member name="size_mag" type="float" setter="set_size_mag" getter="get_size_mag" default="0.5"> + The size of the camera. This class and GLTF define the camera size magnitude as a radius in meters, while Godot defines it as a diameter in meters. This maps to GLTF's [code]ymag[/code] property. This value is only used for orthographic/orthogonal cameras, when [member perspective] is false. </member> </members> </class> |